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Marvel's Spider Man Remastered (PC & Steam Deck) | Review Thread

yamaci17

Gold Member
Insomniac goes for smooth edges over sharpness it seems.

DLSS quality mode is again the king it seems, even over TAA
this will be my time to shine and prove that dlaa is not same as dsr 4x+dlss performance (aka dlss 2x)
dlaa will still be an improvement over native taa and maybe over dlss quality but dsr 4x+dlss perf will forever be better than it
 

TrebleShot

Member
I wouldn't take You Tube videos as an accurate representation of PC.

I've got a PS5, Series X and PC (3080/12900k) - there is a marked difference in resolution, frames and IQ on a good PC.
Probably for a different threat but which would you say you play on most if you don’t mind me asking? It’s not just this game , Days Gone , GOW and even Cyberpunk 2077 left me cold after seeing the PC versions yes there are some noticeable improvements and nice to haves such as minor res bumps RT and of course 120+ frames on games that have been balanced for it (res reduction etc) but I have to be completely honest none of it has blown me away in actual comparison to PS5 or XSX it’s just been “ah that’s nice” and I think I’d rather wait for PS5 pro which could probably facilitate the same feeling.

I’m not closed off I think I’ve just realised that that stuff is important to me but just not 3k important to me and I am more than willing and capable of dropping the cash.

Super happy for people who didn’t get to enjoy the game before though quality game and hopefully more PS5 games get ported , would love to see how something like R+C would match up.
 

TrebleShot

Member
Don't get a high-end pc for graphical fidelity alone, much less graphical fidelity on a single game. Better graphical fidelity/performance proportional to the money you spent is just one of the perks of PC's biggest advantage over console, which is being an open platform (other advantages include: mods - and i'm not talking about thomas the tank engine joke mods, unrestrained backwards compatibility, improvements for old games, lots of unique games that don't make it to consoles or take time to make it to consoles, etc).

Building a PC with top-of-the-shelf hardware is usually only worth it if the extra money spent won't make much of a difference for you.
Yeah I agree and thanks for the tips, I was initially interested as I wanted to play GHOST Recon Wildlands in 60fps + and I can afford to go balls to walk with it so why not? But thinking about it I don’t know if I can be bothered it just doesn’t have that WOW that I was expecting not just on this game (spider man) but others too.

I was expecting it to sort of be a remaster of the remaster and there to be significant difference but there just isn’t on this and other games I’ve tried.

May revisit it when the 4090s are out or is PS5 pro can’t push similar improvements on the games that launch along side.
 

yamaci17

Gold Member
Tired Charles Barkley GIF by NBA on TNT
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Let’s talk about story for a moment you have the sinister six, Spider-Man’s emotional relationship with marry jane, great missions and collecting. The switch from linear to open world is underrated and should receive fireworks.
 

MikeM

Member
Probably for a different threat but which would you say you play on most if you don’t mind me asking? It’s not just this game , Days Gone , GOW and even Cyberpunk 2077 left me cold after seeing the PC versions yes there are some noticeable improvements and nice to haves such as minor res bumps RT and of course 120+ frames on games that have been balanced for it (res reduction etc) but I have to be completely honest none of it has blown me away in actual comparison to PS5 or XSX it’s just been “ah that’s nice” and I think I’d rather wait for PS5 pro which could probably facilitate the same feeling.

I’m not closed off I think I’ve just realised that that stuff is important to me but just not 3k important to me and I am more than willing and capable of dropping the cash.

Super happy for people who didn’t get to enjoy the game before though quality game and hopefully more PS5 games get ported , would love to see how something like R+C would match up.
Only reason I would go PC is for 60+ fps on new and older games that aren’t 60fps on console.

The main draw to PC for me (and why i’m waiting for rdna3/40 series) is frames. 30fps is dead to me and i’ll go all-in on PC if consoles go back to 30fps.
 

hlm666

Member
I think it was this thread claiming the stutters in fast traversal were an ssd/streaming thing can't be bother to find the posts. But this seems to be false, as are the assumptions made in the ign video about the stutters being storage related.

"Nixxes tells us that the Insomniac engine heavily utilises occlusion to reduce draw calls, which improves performance. However, when the camera is moving, the renderer lacks occlusion information for details that are suddenly in view, causing a spike in draw calls and a subsequent stuttering effect. Curiously, this situation tends to improve the better your GPU, but right now, limiting performance and not running flat out during city traversal makes the ride smoother overall."

Apparently they have an interview coming with nixxes (it's been done obviously) but might be a text only format.

 
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I think it was this thread claiming the stutters in fast traversal were an ssd/streaming thing can't be bother to find the posts. But this seems to be false, as are the assumptions made in the ign video about the stutters being storage related.

"Nixxes tells us that the Insomniac engine heavily utilises occlusion to reduce draw calls, which improves performance. However, when the camera is moving, the renderer lacks occlusion information for details that are suddenly in view, causing a spike in draw calls and a subsequent stuttering effect. Curiously, this situation tends to improve the better your GPU, but right now, limiting performance and not running flat out during city traversal makes the ride smoother overall."

Apparently they have an interview coming with nixxes (it's been done obviously) but might be a text only format.

Stutter and PC, what a surprise.
 

hlm666

Member
Stutter and PC, what a surprise.
It's not shader compile stutters though, it's from getting cpu bound when draw calls spike. Capping the framerate could potentially fix it so your cpu has some headroom left. DX12 was supposed to fix these drawcall issues though, but it's getting to a point where just letting the hardware driver teams do their thing worked better.
 

01011001

Gold Member
It's not shader compile stutters though, it's from getting cpu bound when draw calls spike. Capping the framerate could potentially fix it so your cpu has some headroom left. DX12 was supposed to fix these drawcall issues though, but it's getting to a point where just letting the hardware driver teams do their thing worked better.

yep, the makers behind DX12 and Vulkan underestimated how bad developers would optimise their games
 

yamaci17

Gold Member
yep, the makers behind DX12 and Vulkan underestimated how bad developers would optimise their games
supposedly dx12 had a lot of headroom for high amounts of drawcalls
yet we still run into single thread drawcall bottlenecks somehow even on native dx12 games
it is really confusing as to why this does not simply work
 

SmokedMeat

Gamer™
This story lol, when he's sitting on the top of some house in the city while the bad guys are killing civilians and destroying the city, and he worries about Mary Jane and their relationship, jesus. Why do multi-million dollar games never care about who they hire to write their massive multi-year projects?

I’d be more concerned with my personal life over random civilians too. 🤷🏼‍♂️
 
It's not shader compile stutters though, it's from getting cpu bound when draw calls spike. Capping the framerate could potentially fix it so your cpu has some headroom left. DX12 was supposed to fix these drawcall issues though, but it's getting to a point where just letting the hardware driver teams do their thing worked better.
DX12 seems like a big let down, to me at least it seems like it only resulted in more games with performance issues.
 

IFireflyl

Member
lul yes...

get a used RTX 2060ti, get a cheap CPU, like a 9th gen i5 or a Ryzen 1600, get some decent DDR4 ram and a 500GB SSD.

if you are looking for good prices online you can get that together with a cheap case and a cheap power supply for around 500 bucks, maybe +/- $50

You would need the following components to build the PC:

Motherboard - $75
CPU - $50
CPU Cooler - $25
Thermal Paste - $10
RAM - $50
GPU - $250 to $300
Power Supply - $50
SSD - $50
Case - $25
Case Fans (this isn't 100% necessary depending on the type of case and if there are built-in fans with it) - $0
Keyboard - $10
Mouse - $10
Operating System - $0

An RTX 2060 Super by itself would cost between $250 to $350. An RTX 2060 Super is barely more powerful than the PS5, and a regular RTX 2060 is not as powerful as the PS5. That is half of your budget in the first component. Just the cost of the motherboard, CPU, CPU cooler, thermal past, RAM, GPU, and PSU puts you over your $500 budget. That is a total of $510, and we haven't even factored in a case, case fans, keyboard and mouse (which are a requirement for PC), or an operating system.

Additionally, all of the components above are used. This means that you're getting the leftovers that generally have no warranty and you're S.o.L. if they fail during or after your build is complete. There is zero peace of mind for someone building this system. By contrast, there is peace of mind by purchasing a PS5 or Xbox Series X instead. I'm a PC gamer, and what you're saying is not only patently false (you can't get the components you need at the price point you said), but even if you could get close I would never recommend this to someone wanting to jump into PC gaming.

PC gaming is awesome. But it's an expensive hobby. You get what you pay for (generally speaking), and your statement will get someone a garbage setup with sub-par performance. And on top of that, it's extremely risky as so many of these individual pre-owned components could fail and cause a ton of headache.
 

rofif

Gold Member
You would need the following components to build the PC:

Motherboard - $75
CPU - $50
CPU Cooler - $25
Thermal Paste - $10
RAM - $50
GPU - $250 to $300
Power Supply - $50
SSD - $50
Case - $25
Case Fans (this isn't 100% necessary depending on the type of case and if there are built-in fans with it) - $0
Keyboard - $10
Mouse - $10
Operating System - $0

An RTX 2060 Super by itself would cost between $250 to $350. An RTX 2060 Super is barely more powerful than the PS5, and a regular RTX 2060 is not as powerful as the PS5. That is half of your budget in the first component. Just the cost of the motherboard, CPU, CPU cooler, thermal past, RAM, GPU, and PSU puts you over your $500 budget. That is a total of $510, and we haven't even factored in a case, case fans, keyboard and mouse (which are a requirement for PC), or an operating system.

Additionally, all of the components above are used. This means that you're getting the leftovers that generally have no warranty and you're S.o.L. if they fail during or after your build is complete. There is zero peace of mind for someone building this system. By contrast, there is peace of mind by purchasing a PS5 or Xbox Series X instead. I'm a PC gamer, and what you're saying is not only patently false (you can't get the components you need at the price point you said), but even if you could get close I would never recommend this to someone wanting to jump into PC gaming.

PC gaming is awesome. But it's an expensive hobby. You get what you pay for (generally speaking), and your statement will get someone a garbage setup with sub-par performance. And on top of that, it's extremely risky as so many of these individual pre-owned components could fail and cause a ton of headache.
parts this cheap are not found even in garbage lol
 

metaverse

Member
lul yes...

get a used RTX 2060ti, get a cheap CPU, like a 9th gen i5 or a Ryzen 1600, get some decent DDR4 ram and a 500GB SSD.

if you are looking for good prices online you can get that together with a cheap case and a cheap power supply for around 500 bucks, maybe +/- $50

Dude...just get a PS5 if you're going to build a PC that is comparable. The main point of gaming on a PC in comparison to a console is to have an exponentially better experience (given the same game). This comes at an exponentially greater price to play. I would say anything less than a 3080 isn't worth it.
 
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rofif

Gold Member
NXG is using PS5 rt performance mode for comparison but there are still no as big of a differences notes like that screenshot yesterday.
I would like to see all ps5 RT modes compared to pc
 
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Pedro Motta

Member
You would need the following components to build the PC:

Motherboard - $75
CPU - $50
CPU Cooler - $25
Thermal Paste - $10
RAM - $50
GPU - $250 to $300
Power Supply - $50
SSD - $50
Case - $25
Case Fans (this isn't 100% necessary depending on the type of case and if there are built-in fans with it) - $0
Keyboard - $10
Mouse - $10
Operating System - $0

An RTX 2060 Super by itself would cost between $250 to $350. An RTX 2060 Super is barely more powerful than the PS5, and a regular RTX 2060 is not as powerful as the PS5. That is half of your budget in the first component. Just the cost of the motherboard, CPU, CPU cooler, thermal past, RAM, GPU, and PSU puts you over your $500 budget. That is a total of $510, and we haven't even factored in a case, case fans, keyboard and mouse (which are a requirement for PC), or an operating system.

Additionally, all of the components above are used. This means that you're getting the leftovers that generally have no warranty and you're S.o.L. if they fail during or after your build is complete. There is zero peace of mind for someone building this system. By contrast, there is peace of mind by purchasing a PS5 or Xbox Series X instead. I'm a PC gamer, and what you're saying is not only patently false (you can't get the components you need at the price point you said), but even if you could get close I would never recommend this to someone wanting to jump into PC gaming.

PC gaming is awesome. But it's an expensive hobby. You get what you pay for (generally speaking), and your statement will get someone a garbage setup with sub-par performance. And on top of that, it's extremely risky as so many of these individual pre-owned components could fail and cause a ton of headache.
Appreciate the effort, but it's really not worth your time responding to these guys.

This thread is already delivered to the dogs.
 

metaverse

Member
This is wrong. there is no main point to gaming on PC. PC has a million options for a million different reasons to own one.

Wrong. I'm not making an argument outside of PCs other uses. This is specifically about gaming in relation to how it can be configured to perform equally with the PS5.
 

DeepEnigma

Gold Member
Polygons review is the worst shit I have read in a long time. They somehow made this political...


No wonder their visits are declining each month


Its a fucking video game. A game that released years ago and is now being released on PC.
What the fuck is wrong with some reviewers.
They're not only brainwashed, but 9 times out of 10, hypocritical in their bullshit they spew. Cognitive dissonance, really.
 
those CPUs need console equivalent settings, since they're near PS5 levels in terms of performance (i'm not saying matching or anything, i just say they're close)

pushing max ray tracing settings on 3700x/2700x will cause performance issues as they would on PS5. max rt settings have a huge BHV cost

of course you can still rely on VRR and enable it, i'm just talking for a locked, smooth 60 fps
I heard the fidelity mode on ps5 is mostly the high preset with some max settings mixed in and also I’m happy these reviewers are testing the game with console level cpus and not 12900k like what Alex from DF does and then acts like the game runs perfectly cause of jt
 
Exactly! Hence the "screen space".

If it can't be done correctly then I rather have not have it at all, simply not worth the performance cost (talking about RT reflections). SSR can be applied in many places especially near/at ground level or simply swinging straight through. I'll be interested in seeing how good their SSR implementation is. Even in places they can't or simply didn't, the sad part is it's not half bad. Floating character vs PS2 level detail. It's pIck your poison at that point, I'll take FPS gain.





It looks to be medium to me from a few videos I saw but there's been so many patches it's hard to tell at this point which is which & what settings if any they changed to reflect new corresponding values/names.
It’s not medium is worse than the performance rt mode on ps5
 
You do realize that would mean the comparison is still favorable for pc then so that means they should be testing these gpus with the 1700x instead
If you are that worried about being fair you should insist the port team spends equal time and assets porting the engine to PC as was used to build it for ps5. Fair is fair right.
 

yamaci17

Gold Member
You do realize that would mean the comparison is still favorable for pc then so that means they should be testing these gpus with the 1700x instead
since ps5 has a more efficient API and practically no drawcall cost (almost), we don't know the exact CPU performance of a PS5. you can bet it will perform near or better than 3700x in certain cases, especially in drawcall bound situations
 
since ps5 has a more efficient API and practically no drawcall cost (almost), we don't know the exact CPU performance of a PS5. you can bet it will perform near or better than 3700x in certain cases, especially in drawcall bound situations
It’s weird the dude above said it’s a 1700x then
 

metaverse

Member
Just gaming there are a million reasons outside performance to pick PC gaming over console. Maybe not for you but your statement is not in the form of an opinion.

Talking about performance in a performance centric discussion. Yes the PC has a considerably more options (input, output, storefronts, emulation, etc..) But again, the individual I was replying to was discussing performance. Yet, you felt the need to move the goal post. Why?
 
If you are that worried about being fair you should insist the port team spends equal time and assets porting the engine to PC as was used to build it for ps5. Fair is fair right.
? Im saying to make these equivalent if your doing benchmarks no one sane tests a 3090 with a 12900k and a 3060 with a 12600k and expects this same results which is basically what your asking for
 
You would need the following components to build the PC:

Motherboard - $75
CPU - $50
CPU Cooler - $25
Thermal Paste - $10
RAM - $50
GPU - $250 to $300
Power Supply - $50
SSD - $50
Case - $25
Case Fans (this isn't 100% necessary depending on the type of case and if there are built-in fans with it) - $0
Keyboard - $10
Mouse - $10
Operating System - $0

An RTX 2060 Super by itself would cost between $250 to $350. An RTX 2060 Super is barely more powerful than the PS5, and a regular RTX 2060 is not as powerful as the PS5. That is half of your budget in the first component. Just the cost of the motherboard, CPU, CPU cooler, thermal past, RAM, GPU, and PSU puts you over your $500 budget. That is a total of $510, and we haven't even factored in a case, case fans, keyboard and mouse (which are a requirement for PC), or an operating system.

Additionally, all of the components above are used. This means that you're getting the leftovers that generally have no warranty and you're S.o.L. if they fail during or after your build is complete. There is zero peace of mind for someone building this system. By contrast, there is peace of mind by purchasing a PS5 or Xbox Series X instead. I'm a PC gamer, and what you're saying is not only patently false (you can't get the components you need at the price point you said), but even if you could get close I would never recommend this to someone wanting to jump into PC gaming.

PC gaming is awesome. But it's an expensive hobby. You get what you pay for (generally speaking), and your statement will get someone a garbage setup with sub-par performance. And on top of that, it's extremely risky as so many of these individual pre-owned components could fail and cause a ton of headache.
You're full of shit.
 

Stuart360

Member
Interesting that the recommended settings only lists a Ryzen 5 1600. I guess the day one patch really is as good as they are saying!.
 

yamaci17

Gold Member
Interesting that the recommended settings only lists a Ryzen 5 1600. I guess the day one patch really is as good as they are saying!.
huh? recommend settings are for more moderate oriented settings, where drawcalls and CPU load is not that heavy unlike maxed out settings. do note that, in the end a PS4-centric game, especially without ray tracing, it was designed to run at a rock solid 30 frames on base PS4 with 1.6 ghz jaguar cores. there are only very rare games where a ryzen 1600 cannot hit locked 60 on 8th gen ports, and in most cases it will hit upwards of 80 frames
 
Talking about performance in a performance centric discussion. Yes the PC has a considerably more options (input, output, storefronts, emulation, etc..) But again, the individual I was replying to was discussing performance. Yet, you felt the need to move the goal post. Why?
No. I'm saying your original statement is incorrect. Which it is. The end.
? Im saying to make these equivalent if your doing benchmarks no one sane tests a 3090 with a 12900k and a 3060 with a 12600k and expects this same results which is basically what your asking for
I'm not sure I follow.
 

Stuart360

Member
huh? recommend settings are for more moderate oriented settings, where drawcalls and CPU load is not that heavy unlike maxed out settings. do note that, in the end a PS4-centric game, especially without ray tracing, it was designed to run at a rock solid 30 frames on base PS4 with 1.6 ghz jaguar cores. there are only very rare games where a ryzen 1600 cannot hit locked 60 on 8th gen ports, and in most cases it will hit upwards of 80 frames
Reccomended settings are almost always for 60fps, unless otherwise stated (which it isnt). Sure that doesnt mean 60fps at max settings. If it was for 30fps the minimum and reccomended cpu's would be very similar.

And i was talking more about how the gamne is dropping under 60fps on much better cpu's, but supposedly the day one patch fixes the cpu problem. Thats what i meant.
 
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NXG is using PS5 rt performance mode for comparison but there are still no as big of a differences notes like that screenshot yesterday.
I would like to see all ps5 RT modes compared to pc
He’s doing another vid where he benches the ps5 vrr vs pc
 
Polygons review is the worst shit I have read in a long time. They somehow made this political...

[/URL]

No wonder their visits are declining each month


Its a fucking video game. A game that released years ago and is now being released on PC.
What the fuck is wrong with some reviewers.
wow...they really wrote this as a subtitle:
Looks great on PC and Steam Deck if you are OK with being a tool of the state!
Holy shit! They must be desperate for clicks...and it's working since they already have almost 150 comments...
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
NXG is using PS5 rt performance mode for comparison but there are still no as big of a differences notes like that screenshot yesterday.
I would like to see all ps5 RT modes compared to pc
So we gonna have to wait for the update patch before he does another video?
IGN probably forced his hand to release this now.

Will wait for the latest patch.
 
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