Smartshift is a system to distribute the energy between the GPU and the CPU, the necessary energy has a direct relationship with the clocks but also with the code to be executed. You can have the clocks to the maximum without executing code, it will continue without processing and therefore without working. a lot happens on a pc configured at maximum performance.
Ps5 could have the clocks to the maximum most of the time but if a code requires 120w in the cpu and this as a general rule is designed for 100W smartshift will be in charge of providing them, this in a machine without smartshift would be impossible and the code would have to be redesigned or give it up.
the sx is a machine with more Tflops and brute force, very similar to such a PC and is perfect for the MS bision as a platform just like the PC. However, PS5 is a more exotic machine that has distanced itself from the PC in order to offer maximum freedom to dev, for this sony has designed a system that tried to approach kings and has numerous cache and code optimization systems to be able to eliminate the necks of bottle that arise.
For this reason, although Xbox is a 12 Tflops machine and more powerful, in general if you press SX with a lot of data it will be much more inefficient than the PS5 which is bad since dev freedom is the main thing for a gamer, tflops have been until recently what gave them freedom for devs.
without a drastic I / O controller upgrade the Tflops were falling on deaf ears. game mechanics need to be improved and more complex geometries are needed for tflops to be effective again.
from 1080Ti to 2080Ti we have gone from 11Tflops to 17Tflops and we are basically the same. Without I / O controller we will be basically in the same generation.
I do not understand the lovers of tflops, the tflops are not being taken advantage of if we do not get a better geometry that complicates the calculations for the shaders and that really improves the graphics.
geometry and game mechanics >>>>> that resolution and effects.
I think we need to drop the fud and focus on the good things about the system that we like
if to feel good about our system we have to resort to fud over the other system, then something is really wrong with our system.
which seems to be the official way to defend xbox. Which speaks volumes for your product.
I would like an xbox of strong studies because I would buy them on pc and double enjoyment, however it seems that they will focus on games as a service, which end up being looter and tremendously repetitive games.
I think that this approach has made us lose big development studios and I hope that it doesn't become a fad that invades all studios.