• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.
rdna-2.jpg
I am questioning Microsoft.
I am not convinced that RDNA 2 is only 25% more efficient than Polaris. We're talking 2 generations and moving from 14 to 7 nm.
 

hemo memo

Gold Member
Rumours are saying that PS5 architecture has an specific hardware feature under heavy NDA wich its only purppose is for RT and It helps to not hit GPU Power at all.

PS5 seems to have an exotic RT solution according to some.

Who knows...

Someone ask Foxy since he can talk his way around an NDA or that Italian dude who has PS5 release date even before Sony themselves.
 

TJC

Member
Someone ask Foxy since he can talk his way around an NDA or that Italian dude who has PS5 release date even before Sony themselves.
Foxy is on the crossfire podcast in 20mins, Its strange as someone from push square over on era are calling BS on him being at event. Foxy claimed media were at event and they are a PlayStation focused outlet, seems strange that they wouldn't be invited.
 

hemo memo

Gold Member
Foxy is on the crossfire podcast in 20mins, Its strange as someone from push square over on era are calling BS on him being at event. Foxy claimed media were at event and they are a PlayStation focused outlet, seems strange that they wouldn't be invited.

And only NOW people realize that? The dude was never right. That palm readers bullshit tactic and vague tweets. He has been doing this to no end and he was wrong on pretty much every time and what he “predicted” is what he actually read from here and from reddit. If people still believe him after that NDA tweet then I don’t know what to say.
 

TJC

Member
And only NOW people realize that? The dude was never right. That palm readers bullshit tactic and vague tweets. He has been doing this to no end and he was wrong on pretty much every time and what he “predicted” is what he actually read from here and from reddit. If people still believe him after that NDA tweet then I don’t know what to say.
He has a few game Devs who follow him though, not saying he's not lying but he could know certain small thing's. Time will tell now anyway as no way to get out of this corner he's put himself in lol.
 
I didn't ask a thing about PS5.

To answer your question if AMD has hardware features under NDA Sony and Microsoft can't disclose them. That is why we don't know everything yet.

Like for example we dont exactly know what features an RDNA2 GPU has. We also don't know all the details on the customizations of the GPUs in the consoles.

For some reason I feel like Sony are waiting for AMD to reveal RDNA 2 before they talk about features on the APU, but then again MS are talking about it a little so AMD are obviously not stopping Sony, strange.

Microsoft is only talking about what AMD let's them talk about. I'm pretty sure AMD told Microsoft what information they can release. I'm no expert on NDAs but I'm pretty sure there are ways to talk about things if you have the permission to.
 
Last edited:

jose4gg

Member
I think we are going to learn more about PS5 after Nvidea releases their new lineup. After that AMD will define their strategy with RDN2 and will start to release more and more information about it, that's when PS5 and XBOX will have full freedom to talk about their system...
 

IntentionalPun

Ask me about my wife's perfect butthole
To answer your question if AMD has hardware features under NDA Sony and Microsoft can't disclose them. That is why we don't know everything yet.

Like for example we dont exactly know what features an RDNA2 GPU has. We also don't know all the details on the customizations of the GPUs in the consoles.
Dude... lol..

I asked if, in the past, there has ever been a big "Secret" piece of hardware we didn't know about until right before launch.... nothing you are saying is answering that lol
 

jose4gg

Member
Dude... lol..

I asked if, in the past, there has ever been a big "Secret" piece of hardware we didn't know about until right before launch.... nothing you are saying is answering that lol

I don't think so, but as I said, the fact that AMD hasn't started to release their lineup can be stopping Sony and MS to talk about specific things...
 
Dude... lol..

I asked if, in the past, there has ever been a big "Secret" piece of hardware we didn't know about until right before launch.... nothing you are saying is answering that lol

I don't know about in the past but right now there's a ton of unanswered questions about the hardware. Like take ray tracing in the Ps5 for example. We don't have a clear explanation on how the hardware works for that.

I don't think so, but as I said, the fact that AMD hasn't started to release their lineup can be stopping Sony and MS to talk about specific things...

It seems that way since we have information missing. Like what I said about hardware based Ray tracing. We know the PS5 has it but how is it done?
 
Last edited:

hemo memo

Gold Member
He has a few game Devs who follow him though, not saying he's not lying but he could know certain small thing's. Time will tell now anyway as no way to get out of this corner he's put himself in lol.

Why would devs follow him for info when they can just ask their other devs friends or friends circle? Why would anyone in the industry follow him other than to laugh?
 

J_Gamer.exe

Member


Off topic, but ... I love things like this.


Yeah animals are getting smarter now...



Flight sim up close, I was looking for Zuul the destroyer on the building. It looks bad up close in city.



Flight sim only looks good far away, a bit like a nextflix streaming game for landscapes.

It has no relevance in gaming as your not 1000 ft in the air all the time in gaming.


All this flight sim talk and we forget we already seen photorealistic graphics back on PS1...

 

Lethal01

Member
Has there ever actually been a major hardware feature kept "Secret" well after reveal?

Depends what you mean, it's common for details of the hardware not the be widely known for ages.
Never anything that doubles your framerate but something like the specifics of customizations to their methods for raytracing is the kind of thing they won't always broadcast outside of material for devs.
 
Well Matt Hargatt been teasing again about lighting...



Ps4 game had path traced lighting (voxels) and 3 light bounces, whats possible with customisation. He knows shit, whats up ?

Have sony done something different and custom with ps5 ?


He hinted it before. Speed kills.

Rumours are saying that PS5 architecture has an specific hardware feature under heavy NDA wich its only purppose is for RT and It helps to not hit GPU Power at all.

PS5 seems to have an exotic RT solution according to some.

Who knows...

Who the hell bet against PS devs/ Sony engineers to find a way to make RT work? Not saying you. But people really think Sony are just any old company.Like they don't do hardware. Like they don't have expertise in image quality. If anyone was to do make RT work/standard it would be in PS in the console space. We are in for a treat sir.

By this time there will be another gc that will be better and make 2060 look outdated, this is a never ending pc cycle thing.

I don't get these guys. It's a small percentage in the 2080 TI club. So not sure why many brag. I thought these guys were smart but they keep spending more money on cards. To play unoptimised games. And then cry about the port not working well. I wont even start on the quality of games on that side. Top down games after spending large sums on cards. Funny bunch.Funny bunch.
 

roops67

Member
Normal workload which is what? Browsing the dashboard? Let's stick strictly to actually playing the video games, shall we? And no, it doesn't work the way you described, quite the opposite, search Cerny's "race to idle" explanation - the GPU/CPU actually try to go as low as possible whenever not needed, and go up depending if more power is indeed required to hit the targeted performance, so let's say you play a demanding AAA title at 4K60, like Battlefield, that's where the GPU will want to deliver those 10TF, but when you play a simple 2D side scroller that doesn't need more than 2TF, that's how much (little) the GPU will provide. It saves power this way, produces less heat, which all sounds reasonable, but the question is what will happen when both the CPU and GPU will be fully loaded, what performance impact will it have on the most demanding games due to shared power delivery design, but we will find that out in 3 or 4 months. I just don't get exactly your last sentence, why should XSX have issues in "stressful moments" when it's running at its maximum clocks 24/7 no matter what?
Too many to correct you on. Best just leave it to this, fixed frequency does not mean fixed performance, you've butchered the meaning of 'race to idle'..
 
T

Three Jackdaws

Unconfirmed Member
Rumours are saying that PS5 architecture has an specific hardware feature under heavy NDA wich its only purppose is for RT and It helps to not hit GPU Power at all.

PS5 seems to have an exotic RT solution according to some.

Who knows...
Who is saying this? I have not seen anything. Even from the biggest bullshitters out there like Tidux and Foxy Lol
 

IntentionalPun

Ask me about my wife's perfect butthole
I don't know about in the past but right now there's a ton of unanswered questions about the hardware. Like take ray tracing in the Ps5 for example. We don't have a clear explanation on how the hardware works for that.

I guess I lean towards not expecting much in the way of customization or advancement when something is kept so quiet. That's sort of in general; same thing for RT on PC with AMD... I want them to compete but the silence is kind of deafening for me.

Would be rad if Sony had some custom hardware they were keeping from us but it just feels unlikely. at this point. I was thinking maybe Tempest could be involved but others shot that down IIRC.
 
Last edited:

Gamerguy84

Member
Just a second ago I got the email from PS that the 5 is "coming soon"

Pre orders may not be far away.

That email was in response to me signing up to be notified when pre order was available. Its happening soon.
 
Last edited:
T

Three Jackdaws

Unconfirmed Member
Redgamingtech, imo he's way more believable. He is a PC guy and I genuinely believe he has AMD source's.
......you do realise who you're talking to.

Lol jokes aside, RGT didn't say PS5 has a hardware block accelerated for ray-tracing but that specific CU and RT cores in the PS5 can run at higher frequencies independent of the entire GPU.
 
Just a second ago I got the email from PS that the 5 is "coming soon"

Pre orders may not be far away


I think we'll have another games showcase here soon. I really don't see preorders beginning until September when Microsoft goes.

Sony will follow up soon after, unless they feel their software lineup is powerful enough it won't matter if MS undercuts with the Series S. In that case, they could open sooner than that.
 
T

Three Jackdaws

Unconfirmed Member
......you do realise who you're talking to.

Lol jokes aside, RGT didn't say PS5 has a hardware block accelerated for ray-tracing but that specific CU and RT cores in the PS5 can run at higher frequencies independent of the entire GPU.
my bad I re-read the original post I replied too, ok I kinda see what he means.
 
Last edited by a moderator:

TJC

Member
......you do realise who you're talking to.

Lol jokes aside, RGT didn't say PS5 has a hardware block accelerated for ray-tracing but that specific CU and RT cores in the PS5 can run at higher frequencies independent of the entire GPU.
I just remember him talking about ALOT of custom stuff for PS5 that he's hearing, and "some" for the Xbox also. I think he talked about geometry engine being "RDNA 3" a few weeks ago. Thinking of it though didn't he say that the custom RT leak he's heard for Sony is something he dosent 100% believe as not his normal source?. Sony need to hurry up and do a bloody teardown so it's all out in the air.
 
Who is saying this? I have not seen anything. Even from the biggest bullshitters out there like Tidux and Foxy Lol

Sorry for not responding to everyone, but I have this gut feeling that the RT technique used on PS5 Will take the place of the SSD as the next big thing for discussion.

Notice How little Cerny talked about RT during his presentation. Some were betting because ps5 doesnt even have propper RT and Sony only have SSD speed as their marketing point. I wouldnt bet my money on that.
 
Depends what you mean, it's common for details of the hardware not the be widely known for ages.
Never anything that doubles your framerate but something like the specifics of customizations to their methods for raytracing is the kind of thing they won't always broadcast outside of material for devs.

I think certain things will be locked until PS6. High chance we don't get details on a lot of things. Sony don't have to reveal anything. It's their IP ,their tech in the end. I fell like AMD are just a connect to chips. And are just support cast. Sonys tech is very,very different to stock AMD.

The hardware company & Image specialist will deliver. Im off next week & next week is going to be game ,after game ,after game. Good times ahead.
 
Last edited:
Paul went deep into technical details. If you're interested in things like:
- XSX has split L3 cache
- confirmed 64 ROPS
- RDNA2 is very efficient due to parallel architecture (two shader arrays, for example)
- it's a very efficient console but RT won't be that good
thats not what he said
 
T

Three Jackdaws

Unconfirmed Member
here is the summary that I guess you want to know

Nice try, at least try adding in the full clip.

"So far my opinion on either machine (PS5 and Series X has not changed) the Xbox Series X is very very powerful, it's monstrous honestly and in terms of of raw parallel performance it's just incredible, Sony's machine is designed for raw throughput, and I know those two approaches may sound the same, but believe me they are very different. Ultimately for the average game which doesn't push either console to its limits, which console performs the best? honestly it's going to depend on the lead development system, the game engine used and the developer talent, but if a game fully leverages the platforms, both consoles will get their positives and negatives and both the PS5 and Series X will have their own unique look."

Not related to your reply but what's funny is RGT is usually more biased towards PC and Xbox but in recent months he has never said the Series X will outperform the PS5 or if it's a better console, in fact he actually sounds much more impressed with the PS5 than the Series X.
 
Status
Not open for further replies.
Top Bottom