op_ivy said:how is it obvious?
and i think all the games featured were very impressive, house of the dead the least though
jarrod said:I'd say all the games looked more like "tests" besides Sonic "360" & Chrome Hounds really. HotD just used a few models repeatedly in generic spaces, VF had 2 characters going through scripted VF4 animations... After Burner looked the farthest along and even that wasn't too much to it.
Shinobi said:Personally I'd still love to see a rendition of this bitchin' Green Hill Zone in a next gen Sonic game...
Remember when this was said to be a 32X game? :lol Ah, those were the days...
mrklaw said:Impressive, but not sure if its all realtime (sorry)
The way the presenter says 'what you are seeing is being controlled in realtime' just before that castle room in Sonic makes me think that only that one part is controlled in realtime specifically. There is a distinct change between scripted type stuff and obvious camera moving. Plus some other sections like the robots look to have a different image quality.
Still, it should all be doable on next-gen hardware - I'm just not sure it is all being rendered in realtime.
mrklaw said:Impressive, but not sure if its all realtime (sorry)
The way the presenter says 'what you are seeing is being controlled in realtime' just before that castle room in Sonic makes me think that only that one part is controlled in realtime specifically. There is a distinct change between scripted type stuff and obvious camera moving. Plus some other sections like the robots look to have a different image quality.
Still, it should all be doable on next-gen hardware - I'm just not sure it is all being rendered in realtime.
No, those shots stem from 1994-ish GameFan. I think the CG was just internal testing that was eventually shown to the press, similar to the FFVI SGI demo. GF twisted it into being from an in development 32X Sonic.D-X said:It's a unreleased CG from Sonic Jam
Shogmaster said:Cripes people! Were you there? Well I was. THREE TIMES! There is a big portion of the presentation that I didn't bother to record because it was about Condemed and Full Auto, two games that many got to record already, and @ 640x480/30fps, I didn't have enough room on my 512MB card to catch the entire 15 minute presentation.
I'm going to say this as clearly as I can so there will be no more idle speculations and confusion. At the very beginning, before they show anything, the presenter says and I quote: "Everything you're about to see in this theater is all realtime without any pre-rendered CG footage".
END OF DISCUSSION!!!
jarrod said:No, those shots stem from 1994-ish GameFan. I think the CG was just internal testing that was eventually shown to the press, similar to the FFVI SGI demo. GF twisted it into being from an in development 32X Sonic.
midnightguy said:guys, no more asking if it was pre-rendered or realtime, otherwise shog will be ripping out his hair. stop causing him un-needed stress!
Sega said:I went to this movie three times at E3. I just want to say something about the HOTD video. I wasn't impressed at ALL at first. It used maybe 2 zombie models (both looked similar to each other), and the backgrounds were bland. BUT there was something VERY impressive that this video does not capture at all. They went through a hallway where there is glass on both sides. In this video, it looks like a solid white mess. But in the movie, let me tell you, it was actually scary. I commend them on this scene. The glass warped their image, and the strobe lighting and zombie movement worked together with this warping to make a very frightening image. Whoever did that one scene knew what they were doing. I almost never get scared by videogames, but this was done right.
The rest was... "eh" to me. except that one giant creature boss. One thing about him I liked, was this strange lighting they used. Again, the video doesn't capture it, but it looked like he had a layer of gel over him. The specularity was high contrast, and went around the contour of the creature. I thought it was interesting and stylized. It's nice to see stuff like that when everyone is going for ultrarealism. It's nice to see shading like that when everyone is so focused on making everything as dirty, gritty, and "real" as possible. I was so sick of the damn dirt textures at E3...
Also, the Sonic presentation... they took some pages out of Burnout 3's book. They looked into how to capture speed in this. They got some nice motion bluring on the outside of the screen, and animated the lens type slightly to pump up the feeling of speed. If they use this at all in gameplay, I'll cry a tear of joy. It was really gorgeous, and once again, the video did not capture this at all.
The Virtua Fighter presentation... made me sad. VF has been known to change the visual style drastically from sequel to sequel, as well as the fighting engine. I had a feeling when VF5 was announced (no, maybe when Final Tuned was announced) that Sega was going to just rush the sequel out to make a quick buck. They usually wait until they have something new to say to the world... something new to bring to the table. But this video kinda confirmed to me that they don't this time. However, they have plenty of time to redo the art. Who knows. I will also say that the actual video looked a LOT nicer than this video. You can't see all of the stitches and wrinkles in Sarah's leather on this internet video, but at E3, you could. Again, it saddened me, but you should know it looked better than this internet video shows.
Oh man... I wish all of you could have witnessed the beauty of Afterburner on that screen. You are missing so much. It was definitely number on on my list in this presentation. I assumed it would play something like Sky Target, but it looks like they learned a thing or two about gameplay since then (from what I could gather visually). It looks like a LOT of fun, and still stays true to the hectic action of the classic. So gorgeous... I wish I could have taken a better video than this for everyone. I hope Sega eventually releases direct feed footage...
jarrod said:No, those shots stem from 1994-ish GameFan. I think the CG was just internal testing that was eventually shown to the press, similar to the FFVI SGI demo. GF twisted it into being from an in development 32X Sonic.
I never even read Gameplayers back then, and I read the article toting those images as 32X Sonic. I believe Gamefan reported it as such. Maybe in addition to Gameplayers, but I think Gamefan did do it.Shinobi said:Nope, that was Gameplayers...Gamefan pimped the Final Fantasy Siggraph demo shots as FF7 in real time on N64. :lol
Hahah yes we did. Hellosp0rsk said:sega, did we meet in the pizza line at e3
Himuro said:VF is xbox 360 only?
J2 Cool said:Eh, with Sonic, you can't do much more with his character design. Someone needs to really redesign him, though as classic as he is that's impossible. They'll have to use sense of speed and environments to wow us I guess. Speaking of sense of speed and environments though! AFTERBURNER! Holy shit! The reflections, the mountains, and terrain. All zipping by so quick but looking so damn good. That was easily the most impressive demo of the bunch imo. Arcade style fun, with speed and visuals that are jaw dropping. That's the kind of stuff I want next gen. It looked damn near like a hollywood CG plane scene. Something Pixar would do, though of course a little below. But still, damn!
Shinobi said:Personally I'd still love to see a rendition of this bitchin' Green Hill Zone in a next gen Sonic game...
Remember when this was said to be a 32X game? :lol Ah, those were the days...
Kiriku said:Didn't Sonic Team include a secret Green Hill Zone level in Sonic Adventure 2?
KyotoMecca said:
Sega said:I never even read Gameplayers back then, and I read the article toting those images as 32X Sonic. I believe Gamefan reported it as such. Maybe in addition to Gameplayers, but I think Gamefan did do it.
Iceman said:Wouldn't it be in Microsoft's best interest to get these SEGA direct feeds out on the world wide web ASAP in order to curtail some of PS3's positive buzz?
sonic4ever said:Iam Glad someone wants Afterburner next gen. We may be the only ones. Outrun 2 also had great graphics, but old school gameplay, but no one cared. I hope that is not the fate of Afterburner, if they do make the demo into a game.
Kiriku said:Didn't Sonic Team include a secret Green Hill Zone level in Sonic Adventure 2?
Pimpwerx said:WTF happened to the Sega that produced new ideas?
Pimpwerx said:Now Sonic...where do I begin? He's a 16bit character that was never meant to be a 3D character. This is more apparent now than ever before with his solid colors and simplistic design. As a mascot, he was totally Crash Bandicooted last gen. If Sonic was a football player, he'd be Jerry Rice still hobbling along the sidelines in the year 2020. Give it up already. He needs to go. His popularity has been waning, and Yuji Naka is quickly being exposed for the hack he is *ducks projectile*. I say it's time to shitcan Sonic and come up with a new mascot for the future. Or better yet, ditch the idea of a mascot altogether since it hasn't been doing much for Sega's image over the last decade anyway. At least Dr. Robotnik can evolve with the hardware, but Sonic will forever be lame unless something changes. His blast processing gimmick days are over. Speaking of which, the best game in the series is still Sonic 2 *waits to see reaction....and ducks projectile*. That's right, I went there.Whether, you like the current Sonic games or not, they sale. Heck they have been Sega's best sellers this gen. For a character being so unpopular, he sure does sell allover the world. Yes Yuji Naka may not be that great, but all that matters to Sega is that the sonic Games sell. Also I don't think Yuji Naka has truly been involved in all the Sonic games.
That's good news. Hopefully that awful PS3 game they showed is also only published by them too.PG2G said:Pimpwerx, you do realize that Condemned, Full Auto, and Chrome Hounds are merely published by Sega, right?
sonic4ever said:Whether, you like the current Sonic games or not, they sale. Heck they have been Sega's best sellers this gen. For a character being so unpopular, he sure does sell allover the world. Yes Yuji Naka may not be that great, but all that matters to Sega is that the sonic Games sell. Also I don't think Yuji Naka has truly been involved in all the Sonic games.
10 NBA 2K3 | 405,561 | PS2 |
9 NBA 2K2 | 467,194 | PS2 |
8 SONIC HEROES | 469,431 | NGC |
7 SONIC ADVENTURE DX | 511,413 | NGC |
6 SUPER MONKEY BALL 2 | 546,212 | NGC |
5 VIRTUA FIGHTER 4 | 623,098 | PS2 |
4 SUPER MONKEY BALL | 626,131 | NGC |
3 NFL 2K3 | 831,206 | PS2 |
2 SONIC MEGA COLLECTION | 834,844 | NGC |
1 SONIC ADVENTURE 2 BATTLE |1,086,853| NGC |
Actually, that's not bad for a game whose sequels used the same damn engine for four damn years . Shadow the Hedgehog made me sad in that area. And a freaking Genesis emulator with a few games they've released several times over sells 835 thousand? Not bad at all.Pimpwerx said:Code:10 NBA 2K3 | 405,561 | PS2 | 9 NBA 2K2 | 467,194 | PS2 | 8 SONIC HEROES | 469,431 | NGC | 7 SONIC ADVENTURE DX | 511,413 | NGC | 6 SUPER MONKEY BALL 2 | 546,212 | NGC | 5 VIRTUA FIGHTER 4 | 623,098 | PS2 | 4 SUPER MONKEY BALL | 626,131 | NGC | 3 NFL 2K3 | 831,206 | PS2 | 2 SONIC MEGA COLLECTION | 834,844 | NGC | 1 SONIC ADVENTURE 2 BATTLE |1,086,853| NGC |
Sonic sales seem to be in a wee bit of a decline. These are NPD figures. Sonic used to be a blockbuster...used to be. If this is something to celebrate, then maybe life's really that bad on skid row. PEACE.
Pimpwerx said:Now Sonic...where do I begin? He's a 16bit character that was never meant to be a 3D character. This is more apparent now than ever before with his solid colors and simplistic design. As a mascot, he was totally Crash Bandicooted last gen. If Sonic was a football player, he'd be Jerry Rice still hobbling along the sidelines in the year 2020. Give it up already. He needs to go. His popularity has been waning, and Yuji Naka is quickly being exposed for the hack he is *ducks projectile*. I say it's time to shitcan Sonic and come up with a new mascot for the future. Or better yet, ditch the idea of a mascot altogether since it hasn't been doing much for Sega's image over the last decade anyway. At least Dr. Robotnik can evolve with the hardware, but Sonic will forever be lame unless something changes. His blast processing gimmick days are over. Speaking of which, the best game in the series is still Sonic 2 *waits to see reaction....and ducks projectile*. That's right, I went there.
I don't think that was the fault of the console, that those tracks lacked. The models themselves were different as well. I think they played the arcade game, or watched a VHS tape of it, and tried to recreate it. The textures weren't just low res, but were different textures. The colors were dull too. Xbox and PS2 could handle Model 3 just fine, I feel. PSP, however, may be stretching it. Dreamcast couldn't handle perfect model 3 stuff, and PSP hasn't shown me anything yet that blows Dreamcast away in power. I would trust near-perfect model 2 ports on PSP, however. Not emulated, but ports/rewrites. Though, is it even capable of a 60hz refresh rate? That was a huge part of the model 2 experience.xexex said:I want all the Model 2/ Model 3 games on Xbox 360. sorry to bitch but PSP is likely to fuckup with Model 3 games, due to the fact that its graphics engine is very similar to that of PS2. improved but not changed enough. Xbox 360 is probably the first console that could handle perfect Model 3 ports as far as the texture mapping is concerned. even Xbox's port of the Daytona 2 and Scud Racer tracks in Outrun2 lacked in texture mapping, pretty badly.
Sonic sales seem to be in a wee bit of a decline.
Sega said:I don't think that was the fault of the console, that those tracks lacked. The models themselves were different as well. I think they played the arcade game, or watched a VHS tape of it, and tried to recreate it. The textures weren't just low res, but were different textures. The colors were dull too. Xbox and PS2 could handle Model 3 just fine, I feel. PSP, however, may be stretching it. Dreamcast couldn't handle perfect model 3 stuff, and PSP hasn't shown me anything yet that blows Dreamcast away in power. I would trust near-perfect model 2 ports on PSP, however. Not emulated, but ports/rewrites. Though, is it even capable of a 60hz refresh rate? That was a huge part of the model 2 experience.
And I'm really not sure where you're going with PSP's "graphics engine is very similar to that of PS2. improved but not changed enough." The graphics engine is coded by the developer. It's not hardcoded into the hardware. And if you mean "GPU", the PSP is not improved. It's less capable than PS2.
Also, you guys forgot NiGHTS :/ And if MJ wasn't in so much trouble, and so alien right now, I think we could go for a new Michael Jackson's Moonwalker on next gen consoles . That'd be some pretty dancing and sparks.
thorns said:SEGA should learn from Tecmo on how to revitalize a 2d classic into 3d (i.e. Ninja Gaiden) and make it kick ass..
Sega makes the graphics prettier but the gameplay remains still very ancient, i.e. not acceptable for today. Outrun 2 is a prime example of that IMHO.
They can easily revitalize Golden Axe, Space Harrier, Alien Syndrome etc. and make them in a way that they don't suck and are not out of touch with current gamer's expectations. Seriously, they have so many classic franchises to draw from..
sonic4ever said:I think if Sega did that, you would still have people Bitching. They would say it doens't fell like so and so game form the past. Shinobi on PS2 is a good example, when it cmae out people complained that it didn't play like a 3d Revenge of Shinobi. Let's say Instead of Outrun 2 playing like Outrun 2, it played like Burnout 3, the car crashed included. People would have complained that the game doesn't play like Outrun. I feel Sega really cna't win, people ignore thier good games and always point out the bad, but they aren't the oonly company that has made bad games, Konami, Capcom, and namco have made just as many bad games as Sega.