So, I want to ask
NXGamer
since I saw his video, in which he was calling (partial) ray traced reflections on the floors,
what is his explanation of this part right here:
ratchet is inside a room, yet the floor "reflects" the blue sign on the building that is BEHIND the wall and ACROSS a chasm.
you can see the blue letters on the floor where I have the video bookmarked, no sign of reflection of what is against the wall there, the shelf, books, etc, only the blue sign from the building that is BEHIND the wall, ACROSS a chasm. as video progresses, you can see it (the building and the blue sign that was reflecting inside the room) when ratchet steps out of the room and before the cutscene starts.
For convenience I have the video snippet here:
and a still image from
TonyK
:
along with his quick photoshop on how raytraced floor
should look, instead of reflecting the building outside the wall:
so,
NXGamer
, what gives? who's eyes are mistaken here? or, if none of our eyes are mistaken, what kind of raytracing would that be? or how "partial"?
thanks