Hezekiah
Banned
Yep, as was exaggerating its impact and what it does.I love reading this so more people can now see what a game changer this feature has been all along. Downplaying it was always ridiculous and tied to console wars.
Yep, as was exaggerating its impact and what it does.I love reading this so more people can now see what a game changer this feature has been all along. Downplaying it was always ridiculous and tied to console wars.
How is that possible when 30 fps is out of VRR range?I love reading this so more people can now see what a game changer this feature has been all along. Downplaying it was always ridiculous and tied to console wars.
I love reading this so more people can now see what a game changer this feature has been all along. Downplaying it was always ridiculous and tied to console wars.
Yep, as was exaggerating its impact and what it does.
If you set the hdmi 3 or 4 port to VRR enhanced mode and the PS5 to Vrr auto it will be enabledDamn Elden Ring feels nice now. Playing Metro Exodus but don't know if it support VRR. I have a Sony X900h is there any way to known if the VRR is running? Does tv have an option to see that?
Yeah, dimmer picture on the 900h, so didn’t care for it.If you set the hdmi 3 or 4 port to VRR enhanced mode and the PS5 to Vrr auto it will be enabled
You lose local diming though so you may come to the conclusion its not worth it as i have
Also the VRR range is not locked at 48hz. Here's what the setting says in Spiderman:
Where do you get your information?
I do think Elden Ring is smoother. Thats all I've quickly tried
How is that possible when 30 fps is out of VRR range?
What John said about Elden Ring on the XSX does that apply to the PS5 version as well? He mentioned something about how it’s smoother but it still isn’t ideal due to how frequent the drops are.
Also the VRR range is not locked at 48hz. Here's what the setting says in Spiderman:
Where do you get your information?
Dude, you literally posted that shit as bait warrior nonsense. It has nothing to do with this topic. It wasn't addressing any comment in this thread. It was a preemptive "oh no they're gonna say something else bad about Playstation" nonsense comment that had no reason to exist.My dude writes a bait warrior bullshit, and get triggered by my harmless comment.
No I'm not joining your outrage crusade. Deal with it
Lol that post history. Fuck out here hypocrite
All of it. Nothing he claims is reality.
It's 100% the case now. The PS4 version on the PS5 and the Xbox Series version have interchangeable load times. They're virtually identical and the PS4 has NEVER been three times faster as people like Captain Shill claim. Hell, the PS5 version still takes 6-7 seconds to load, which would mean the PS4 version would have to be even faster to do that and it's not.
So, because of the idiotic way that Sony has implemented 120hz and VRR on their system, Elden Ring is still not as smooth as it should be on a PS5. They care more about their television specs than they do their Playstation customers. The VRR range is locked at 48hz instead of 40hz, they didn't implement 120hz from a system level, which means no latency improvements, and they never added LFC, which means that this entire thing is significantly gimped compared to PC or Xbox.
So, basically, they made us wait well over a year for a half assed implementation. Awesome.
Why are you so insecure that you have to proactively come up with shit to be antagonistic about?
You guys and your constant bait and warrior bullshit are what's literally creating terrible discussions on this forum.
It works in Elden Ring, just not as good as it should. And it's 100% no lower than 48hz VRR on PS5, even the video you linked says it in the description...lol. Literally go anywhere that people are talking about the VRR implementation and they are saying the same thing.
So yeah, it's smoother, and better than nothing, but it's not as well implemented as every other hardware that uses VRR and it's all because of Sony's stupid ass tvs.
Bottom line:
1) No system wide 120hz setting, which means only games with a 120hz mode benefit from lower latency.
2) 48hz minimum instead of 40hz everywhere else.
3) No LFC, which means ZERO benefit for any game that drops below 48fps. This makes VRR much more limited than other solutions.
4) No Gysnc or Freesync support, which is why we have to have a compatible tvs and monitors list, unlike PC or Xbox where they just work.
I'm glad they finally released *something* and for games like Nioh 2 120hz mode or Ghostwire Toyko it's significantly better, but it's a half assed solution that's going to be hit and miss with a lot of games compared to just working everywhere else.
It should have and could have been so much better, but they're more worried about not making their tvs look bad than supporting the full range of displays available to their Playstation customers.
Dude, you literally posted that shit as bait warrior nonsense. It has nothing to do with this topic. It wasn't addressing any comment in this thread. It was a preemptive "oh no they're gonna say something else bad about Playstation" nonsense comment that had no reason to exist.
And that's your entire history on this forum. In fact, there is a group of 5-10 of you that do nothing but post shit like this constantly to skirt the console wars modding and it's annoying.
You're boy Entho was one of them and he's gone, you'd think that might make you think twice about stirring up shit just to stir it but here you are again.
Nothing I posted was warrior bait, it was commentary as PS5 owner...lol. Sorry that I don't go full brand warrior like some of you because I purchase their hardware and play their games.
It works in Elden Ring, just not as good as it should. And it's 100% no lower than 48hz VRR on PS5, even the video you linked says it in the description...lol. Literally go anywhere that people are talking about the VRR implementation and they are saying the same thing.
So yeah, it's smoother, and better than nothing, but it's not as well implemented as every other hardware that uses VRR and it's all because of Sony's stupid ass tvs.
Bottom line:
1) No system wide 120hz setting, which means only games with a 120hz mode benefit from lower latency.
2) 48hz minimum instead of 40hz everywhere else.
3) No LFC, which means ZERO benefit for any game that drops below 48fps. This makes VRR much more limited than other solutions.
4) No Gysnc or Freesync support, which is why we have to have a compatible tvs and monitors list, unlike PC or Xbox where they just work.
I'm glad they finally released *something* and for games like Nioh 2 120hz mode or Ghostwire Toyko it's significantly better, but it's a half assed solution that's going to be hit and miss with a lot of games compared to just working everywhere else.
It should have and could have been so much better, but they're more worried about not making their tvs look bad than supporting the full range of displays available to their Playstation customers.
What people and what games?So if it is indeed a minimum of 48hz then why are there people reporting that games running below that are smoother?
So much for it being a game changing feature for the console when all it took was a dose of placebo to make people happy.
Gsync is for nvidia hardware and neither console has nvidia hardware. Freesync support would be nice though for those 2018 samsung tv owners that only have freesync and were never updated to support the generic hdmi forum vrr solution. LFC works on the games that allow 120 hz output. It's unfortunate that it isn't system wide, but good developers like insomniac will ensure 120 hz support in their games.It works in Elden Ring, just not as good as it should. And it's 100% no lower than 48hz VRR on PS5, even the video you linked says it in the description...lol. Literally go anywhere that people are talking about the VRR implementation and they are saying the same thing.
So yeah, it's smoother, and better than nothing, but it's not as well implemented as every other hardware that uses VRR and it's all because of Sony's stupid ass tvs.
Bottom line:
1) No system wide 120hz setting, which means only games with a 120hz mode benefit from lower latency.
2) 48hz minimum instead of 40hz everywhere else.
3) No LFC, which means ZERO benefit for any game that drops below 48fps. This makes VRR much more limited than other solutions.
4) No Gysnc or Freesync support, which is why we have to have a compatible tvs and monitors list, unlike PC or Xbox where they just work.
I'm glad they finally released *something* and for games like Nioh 2 120hz mode or Ghostwire Toyko it's significantly better, but it's a half assed solution that's going to be hit and miss with a lot of games compared to just working everywhere else.
It should have and could have been so much better, but they're more worried about not making their tvs look bad than supporting the full range of displays available to their Playstation customers.
What people and what games?
Someone would needs a tv like lg oled cx and up that both supports a range as low as 40 and has a diagnostic menu that shows the current framerate. If it fluctuates from vrr to fixed when it dips below 48 then we will know for sure. It's probably hard to test this though.So if it is indeed a minimum of 48hz then why are there people reporting that games running below that are smoother?
So much for it being a game changing feature for the console when all it took was a dose of placebo to make people happy.
The best is the “experts” coming in with their blessings on the implementation.Read through the thread.
There are a few examples on the last couple of pages with some VRR fetish members congratulating them.
Brilliant stuff. Love to see it.
Someone would needs a tv like lg oled cx and up that both supports a range as low as 40 and has a diagnostic menu that shows the current framerate. If it fluctuates from vrr to fixed when it dips below 48 then we will know for sure. It's probably hard to test this though.
So what do we expect any game affected by this? Elden ring look better now?
Come on ps5 slimMan, Spiderman went from 200 watts to 228 watts in Performance mode which goes up to 100 watts now. Fidelity mode at native 4k and what feels like 60 fps is also 224 watts. It was clear that the variable tflops stuff had a lot of headroom built in because this is all the GPU consuming power by running at max clocks.
Sadly, the annoying PS5 humming or coil whine is the loudest in these unlocked modes. they are very noticeable while playing whereas before you could tune it out by turning up the volume a bit.
I do think Elden Ring is smoother. Thats all I've quickly tried
It seems my Samsung q70r vrr only works through HDMI port 1 on my TV. If this is true I can only have 1 console connected at a time.
Can anyone else with a samsung q70r confirm this sad disheartened news?
Im gonna leave my Series X on HDMI port 1 and just never use the PS5 vrr.
This cant be correct. I must have something set wrong.
Thanks for confirming. I may move this q70r into another room and look into getting a new tv.No that's correct for the Q70r. Port 1 only for some reason unfortunately. I'm getting rid of mine for a c1 in the next couple of weeks anyway. I was going to keep it around for other purposes but I'd rather just buy more OLEDs.
Can’t wait to see how they spin it lolThe DF video hasn't hit yet. It's coming.
I mean this as neutrally as possible as I own both consoles, but is there supposed to be anything better than the VRR that’s already been available for the Series X. Playing on an LG CX.
So what do we expect any game affected by this? Elden ring look better now?
I must say Elden Ring PS5 version now feels much better with VRR (only in performance mode obviously, VRR range being 48-120), at least where I am in Lyendell. I played all the game on PS4 version on PS5, which was locked 60 so great too, but you gain slightly better visuals that way.
This particular PS5 game certainly is one of those which needed VRR with its unstable framerate.
So glad you are seeing the benefit. This is all I was trying to really champion about when discussing VRR. that it will allow competent devs like insomniac to add further options to unlock framerate and create an even better experience for those with supported displays.Absolutely. I played the PS4 version on PS5 in BC. Hit some backlog and GT7 and MLB. Now when I replay I can play the PS5 version and get a graphics bump and smoothness.
I know, now that everyone can experience it, it's one more step towards making DF comparisons obsolete.Right I forgot, VRR on PS5 is shit because
That’s weirdly said.Seems like the PS5 doesn't support LFC for frame rates that dip below 48fps.
There is no working VRR for elden ring in quaility mode on PS5.
It just needs cap unlock in both modes and 120hz container. Then lfc should workHorizon really needs a 40fps vrr mode like spider man
Speaking of, have we heard of any future updates to move the bandwidth to 40 or 48 Gbps, or are we forever stuck at 32?
2 separate things there.Horizon really needs a 40fps vrr mode like spider man
Yes, while im most certainly in the minority.. i prefer Games like GT7, having 1 option and the game being prioritised around that. Maybe 2 tops would be ideal, Simple 30fps and 60fps option.I’m kinda annoyed that we have way too many options now.
30fps fidelity (4K)
60fps lower resolution
40fps 120Hz
VRR fidelity uncapped
VRR 120 uncapped
So my fear is devs will just rely on VRR too much and make sucky performing games because…. Buy a new TV and then deal with a variable frame rate where the input lag is no longer consistent.
Horizon really needs a 40fps vrr mode like spider man
Yeah! I noticed that too on mine but didn’t think that was supposed to be a side effect. It’s not worth the trade off at all on this set unfortunately.Yeah, dimmer picture on the 900h, so didn’t care for it.
Should be visuals, performance or uncapped.Yes, while im most certainly in the minority.. i prefer Games like GT7, having 1 option and the game being prioritised around that. Maybe 2 tops would be ideal, Simple 30fps and 60fps option.
Some combo of 30, 40/120, 60, and 120 should be the standards . Everything else is compensating for bad engines or poor development choices.I’m kinda annoyed that we have way too many options now.
30fps fidelity (4K)
60fps lower resolution
40fps 120Hz
VRR fidelity uncapped
VRR 120 uncapped
So my fear is devs will just rely on VRR too much and make sucky performing games because…. Buy a new TV and then deal with a variable frame rate where the input lag is no longer consistent.
https://www.neogaf.com/threads/vrr-compatible-monitor-tv-list-for-ps5-from-reddit.1635644 says it worksCan anyone please confirm, once and for all, if the LG B9 supports VRR at 4K and 120 Hz with a range of 40-120 Hz?
I keep reading conflicting information on this and even RTINGS.com state in their review that the B9 only supports VRR at 4K in the 40-60 Hz range. Yet my Xbox Series X and now my PS5 (which received the VRR update yesterday) both state that VRR is active to 120 Hz (in the case of the PS5 only from 48 Hz though rather than 40 Hz but that's likely Sony just being Sony!). My TV has the latest firmware update (05.20.15 from February 2022) and obviously VRR is enabled in the console settings.
I have both consoles set to 120 Hz and the few games I've tried that run with a 120 fps mode feel smooth to play without any stuttering or tearing so on that basis it does seem like VRR is working up to 120 Hz. If so then why do RTINGS.com and Which state that at 4K VRR only goes to 60 Hz?
OH 100% THIS !!!I’m kinda annoyed that we have way too many options now.
30fps fidelity (4K)
60fps lower resolution
40fps 120Hz
VRR fidelity uncapped
VRR 120 uncapped
So my fear is devs will just rely on VRR too much and make sucky performing games because…. Buy a new TV and then deal with a variable frame rate where the input lag is no longer consistent.