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Next-Gen PS5 & XSX |OT| Console tEch threaD

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OrionNebula

Member
That's PSERebus, fuck him. Dude has gotten sooooo much shit wrong, I've lost count. He gets super mad when you call him out on it too.
I’ve noticed that of him.
But have you taken a look at what he posted today? I mean, if it’s fake, there’s got to be days of work in there... seems extreme a bit

Let me know what you think if the rest if you peek
 
Don’t know if this was brought up, but anybody knows this guy?


He posted A LOT of stuff today... you be the judge


Evey time I see one of his tweets I have to post this gif.

C9O6kc.gif
 

Bo_Hazem

Banned
Local Ray

I do not know to what extent it would be true, but there were some rumors that Adshir would be implementing some patents with Sony for RayTracyng solutions ... Obviously we are in the field of speculation, but the Spiderman video with RayTracyng seems to use assets of Insomaniac's game, of course reduced to run on a mobile device and prove the technique, what made me return to this speculation is the fact that Sony made this exclusive deal with Marvel "the spider man" is exclusive to Playstation, but look at it the video continues on YouTube and on their official website.

"Nonetheless, ray tracing comes with some major challenges for still images such as heavy traversals of static accelerating structures which result in high complexity, high power, reduced performance, lack of coherence in secondary rays that limit the use of SIMD mechanisms, and noise which reduces quality or performance. Noise is a function of the samples per pixel (SPP).


V8q08H9.png


Sample rate and noise in a ray-traced image.

The challenges are even worse for animation because accelerating structures must be repetitively rebuilt so there can’t be any skinned animation, and again noisy “film-grain” which results in low quality.

So Adshir has come up with a way to sidestep most of these issues with a novel and patented (30 of them) technique they are calling LocalRay. And the company has the audacity to suggest it is the first and only realtime ray tracing (RTRT) solution on battery-powered devices. Using proprietary dynamic data structures, the company reduces computational complexity. The net result, says Adshir, is a software solution that doesn’t need any hardware accelerators, low cost, low power, and has compatibility with all game development platforms (Unity, Unreal, gaming engines, etc.).

Adshir accomplished this breakthrough because their approach turns the whole laborious tree-intersection branching process upside-down—literally. The net result is they don’t have to do the rebuilding, branching, and testing and therefore can produce an image without requiring a denoising stage. They can support ray-traced skin animation with no penalty … and can run in realtime using a conventional raster graphics pipeline.

Man, you bring so much to the table, thank you. If this is implemented on PS5, it's just insane! People going crazy and treating in-game screenshots as CGI's, yet more and more details of the sorcery behind them are appearing.
 

Bo_Hazem

Banned
What the fuck is the deal with Xbox money-hatting Yakuza just on next gen?

Then they are talking about anti-consumer shit... what hypocrites. Why is nobody making more noise?

Is it just because it's a PS4 game anyway or does nobody care?

It's not even 4K nor raytraced, look here:

mmmmmmmmmm.jpg


Why would anyone be bothered by that, just have it BC for PS4 Pro or PS5 Boost Mode. SEGA isn't doing any extra work for next gen.
 
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I'm guessing that Sony & MS still haven't finalized their launch prices and each want to undercut the other?

Microsoft has the Series S to undercut Sony with. At least thats what I think the plan is.

1. Series S to undercut the PS5
2. Series X to market the most powerful system.

However I do agree that even if the Series X is priced higher, they don't want it priced that much higher. Like imagine if the PS5 Digital Edition undercuts the Series X by 200$.
 

Bo_Hazem

Banned
I think everything of Kena is in-engine, just the cinematics are not running in real time. They’re pre-rendered in-engine.

Everyone seems to be confused as to what the levels are for showing off graphics power... I think this is how it goes..

1. Real time in-engine - this is what a system can really do. It’s the impressive shit. Every frame is rendered in say 33.3 ms for a 30 Hz game.

2. Pre-rendered in-engine - cool, but not as impressive. Uncharted 2 cutscenes. They run as video files when we play the game. The rendering could take longer than would be possible for gameplay, giving the engine more capability to render stuff. Only shows off what an engine can do, but could be done off console on other machines.

3. Not even in-engine - This shows literally nothing for determining the power of a console or engine. It could be anything. Even live action movies etc.

Edit - thanks to @HAL-01 for clarifying some stuff.

It would be pure insanity to have video files, they're much more expensive than people think. That 4K interview of Ghost of Tsushima for 44 minutes you download it from the PS4 store is fucking 25GB!
 
how come?
not only its a microsoft first party game that has been announced for xbox,
but also its going to be out on xbox waaaaaay before almost every sony first party game on playstation,
given that the game is already finished ;]



I happened to see a video of someone flying around Singapore, and it didn't look great. I thought it might be that the PC wasn't powerful enough, but looking at this video (time stamped) that it's the case. Funny seeing cars driving through the water where the bridge is supposed to be.

Edit: Sorry, seems I don't know how to timestamp videos ... it's 10 mins in.

I thought I read earlier in the thread that some cities/airports are paid add ons? I guess given the quality of Singapore that it must be one of the 'free' ones.
 
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Bo_Hazem

Banned
Yeah, nah. Real-time cinematic or go home. No excuses with the upcoming gen.

We only seen the PS5 gameplay/cut-scenes. We don't need to worry about other inferior HW and what they'll do. Doing 4K cutscenes is at least 750MB per minute, and that's for 8-bit, and you might still get to see flaws like digital artifacts.

Well, Ratchet and Clank looks much more detailed with insane amount of particles and movements. Kena looks amazing, but not better than Ratchet and Clank.
 
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kyliethicc

Member
Yeah, nah. Real-time cinematic or go home. No excuses with the upcoming gen.
Not really, they are making a PS4 version. They also want to make high end CGI (theyre a film and animation studio) so why not make the most beauitful cinematics they can using the methods they know? They're a small team, I say give em a break.

Even if the PS5 versions could run real time cinematics, the PS4 wouldn't be able to run the same fidelty scenes. So they're smart to pre-render for the highest quality, that will let the PS4 version look beautiful.
 

Shmunter

Member
Not really, they are making a PS4 version. They also want to make high end CGI (theyre a film and animation studio) so why not make the most beauitful cinematics they can using the methods they know? They're a small team, I say give em a break.

Even if the PS5 versions could run real time cinematics, the PS4 wouldn't be able to run the same fidelty scenes. So they're smart to pre-render for the highest quality, that will let the PS4 version look beautiful.
Don’t want the last gen holding next gen back, not an uncommon position for enthusiasts.

If they have to, do it on PS4, don’t on PS5.

The other problem with pre-rendered. If they want to flex their animation muscle, don’t be tempted to go beyond what the hardware can handle. Nothing worse than jarring transitions from prestige cgi to lower quality gameplay. It’s a detriment not a positive, seamless consistency should be the target.
 
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schaft0620

Member
What the fuck is the deal with Xbox money-hatting Yakuza just on next gen?

Then they are talking about anti-consumer shit... what hypocrites. Why is nobody making more noise?

Is it just because it's a PS4 game anyway or does nobody care?


Its coming to both consoles day and date. I don't think there's an XSX SKU its just "smart delivery." No 4K, no HDR, no RTX. The game came out in Japan in January for PS4.
 
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kyliethicc

Member
Don’t want the last gen holding next gen back, not an uncommon position for enthusiasts.

If they have to, do it on PS4, don’t on PS5.

The other problem with pre-rendered. If they want to flex their animation muscle, don’t be tempted to go beyond what the hardware can handle. Nothing worse than jarring transitions from prestige cgi to lower quality gameplay. It’s a detriment not a positive, seamless consistency should be the target.

Fair, I agree with the preference for real time. But what I saw from their trailer looks great, so I don't care how they make it.

I loved The Last of Us on PS3 (w/ pre-rendered) but obviously The Last of Us Part 2 using real time cinematics is better.

Though c'mon, does this look held back?

IpKdHbt.jpg
 
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Shmunter

Member
Fair, I agree with the preference for real time. But what I saw from their trailer looks great, so I don't care how they make it.

I loved The Last of Us on PS3 (w/ pre-rendered) but obviously The Last of Us Part 2 using real time cinematics is better.

Though c'mon, does this look held back?

IpKdHbt.jpg
If that’s real-time then good good
 


I happened to see a video of someone flying around Singapore, and it didn't look great. I thought it might be that the PC wasn't powerful enough, but looking at this video (time stamped) that it's the case. Funny seeing cars driving through the water where the bridge is supposed to be.

Edit: Sorry, seems I don't know how to timestamp videos ... it's 10 mins in.

I thought I read earlier in the thread that some cities/airports are paid add ons? I guess given the quality of Singapore that it must be one of the 'free' ones.

first of all lets clear this: a flight simulator is a totally different beast than your call of duties and your fifas.

game is already massive and extremely detailed for what it is.
just think that it already contains 37.000 airports, let alone the cities and basically the entire planet.
and you can add as much more precision as your heart desires.

in every (successful) flight simulator there are lots of third parties that offer upgrades.
these upgrades can be aircrafts, airports, areas, etc, and are there for those who want higher fidelity on something and are high end products.
for example take a look at orbx's catalog for x-plane 11
-> https://orbxdirect.com/category/europe/xp11
-> https://orbxdirect.com/category/north-america/xp11

orbx will provide dlc for FS2020, along with other such companies like flightbeam, carenado, etc.
microsoft itself will provide upgrades and more content, including helicopters etc, they said that about every two months there will be updates.



now,
I watched the video to see your comment on Singapore "not looking great", I guess you are talking about the missing bridges, right?
unfortunately I am not from Singapore therefore not certain, but I think that these bridges in the marina bay are rather new, maybe less than ten years old.
so its very possible the data used for the game does not contain them. maybe you understand than when you are rendering the entire planet,
you get the best homogenized data available that suits you.
I am pretty sure though that if you care so much for those beautiful bridges on marina bay, there will be companies that offer the data to make your wishes come true
 

vivftp

Member
Random acquisition musings for Sony since it's always something to ponder as a new gen begins. I know it's not always a popular topic of discussion but it is a reality of this business and we've already seen plenty of companies get acquired during this gen and that will only continue next gen. So just a few scenarios...


1. Was thinking about this a while back but I think Sony should make a move to acquire Kadokawa. They're already investing heavily in anime to make it a new core pillar for their overall business so Kadokawa would fit perfectly with that. An added bonus would be they'd also be acquiring From Software which would be a big get given how popular their style of games are. They'd pick up a ton of other businesses with Kadokawa, but a lot of them seem like they could slot right into Sony's existing businesses.

2. Still curious if Leyou is on the table for a potential acquisition. Tencent has an exclusive window for negotiation (3 months, IIRC) and as far as I'm aware talks are still ongoing. If things don't work out for Tencent then I wonder if Sony is still interested in bidding on them. It would add a few new studios to Sony's portfolio and help further get their foot into the Chinese market which we already know they're working on with the China Hero Project. Rumor had it that it would be Sony itself and not SIE that would be placing the bid so Leyou could potentially become an independent entity under the Sony umbrella, not necessarily under PlayStation, but no doubt they'd work together heavily.

3. Then there's WB Games. We don't know if WB games is actually going to be sold or not yet, or if Sony's interested at all if they are being sold. If both of those are true then it could be an interesting get for Sony if they can secure a very lengthy licensing deal for IP. We know AT&T is looking to offload companies to help hammer down their massive debt. The 4 billion they're rumored to be asking is pretty damn ludicrous but we also know Sony's currently in talks to acquire Crunchyroll from them for upwards of 1.5 billion dollars. If WB Games is being sold and Sony's interested then maybe that opens up the door for some sort of package deal to get WB Games and Crunchyroll for a price that both makes sense and still makes AT&T happy. If this were to happen then maybe WB Games could become a separate entity under Sony like the Leyou scenario so jobs would be maintained and they'd still have the freedom to put content on other platforms if they chose to when it makes sense.

4. Then we have a laundry list of partners Sony normally works with where people have been speculating about acquisitions for the longest time. That list includes Bluepoint, Arrowhead, Housemarque, Sumo Digital, Kojima Productions and more. We don't know if Sony has any plans to make a move for any of these companies anytime soon, but we've seen plenty of other smaller devs get hoovered up by Microsoft, Facebook, Stadia, Tencent, THQ Nordic and other publishers lately. Sony's got good working relationships with these studios so maybe it's time to put a ring on it and make it official.


Right now the only one we know Sony was ready to put a bid on was Leyou and that would've cost over a billion dollars. We do know from insiders (iirc Zhuge and one or two others) that last year they were putting out feelers for Remedy, but since Remedy recently signed a deal with Epic Games for their next 2 games I think it's obvious that won't be happening anytime soon. Their acquisition of Insomniac was a great move but the knowledge that they were showing interest in Remedy and Leyou tells us they still want to keep expanding. I'm curious how soon we might hear about more acquisition moves.
 
now,
I watched the video to see your comment on Singapore "not looking great", I guess you are talking about the missing bridges, right?
unfortunately I am not from Singapore therefore not certain, but I think that these bridges in the marina bay are rather new, maybe less than ten years old.
so its very possible the data used for the game does not contain them. maybe you understand than when you are rendering the entire planet,
you get the best homogenized data available that suits you.
I am pretty sure though that if you care so much for those beautiful bridges on marina bay, there will be companies that offer the data to make your wishes come true

The first most people do will be the vanity searches on their own location and go from there. It's not just the missing bridge, the buildings in the skyline behind are very poor, the buildings in front of the Sands hotel aren't even rendered in 3D but as a static texture on the ground. For sure some places do look stunning. Singapore isn't anything next gen though, that's for sure. It looks bad.

I guess I would have expected them to take the top 50 airports in the world and at least ensure areas around those locations look good. Maybe my expectations aren't realistic, that's fair enough.
 
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Sinthor

Gold Member
how come?
not only its a microsoft first party game that has been announced for xbox,
but also its going to be out on xbox waaaaaay before almost every sony first party game on playstation,
given that the game is already finished ;]



I think you're dreaming here, if you're being serious. MS hasn't shown anything actually running on XSX yet. If they had this even close to ready, they'd be showing it. They also would have announced a date if this was going to come out soon, especially now that Halo has been delayed. I'm sure FS will be on XSX eventually and it will look GREAT. Just not...anytime soon. Certainly not before there are Sony first party games available on PS5.
 
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