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Horizon Forbidden West - Digital Foundry Tech Review - A PS5 Graphics Masterclass

Arioco

Member
And there is no way this game is running at 1800p cb. it is definitely going down to 1080p because other 1800p games like Days Gone and Ghost of Tsushima on the pro did not have this issue.


Days Gone isn't 1800p, it's 2160p. And there's so much more than just the number of pixels when we're talking about a reconstructed image. If the AA method is messing with the reconstruction technique being used the final IQ can be bad despite the number of pixels being high enough. There you have Red Dead Redemption 2 on Pro, which is 4K CB and looks awful (at times I'd say even worse than base PS4 which is native 1080p, so half the number of pixels and still manages to look better) .

Another example is Dragon Quest XI, which run at native 900p on PS4 and 1728p CB on Pro and the Pro version is full of shimmering that affects fine elements like grass not present on base PS4, despite the resolution difference being quite big. It's funny because I remember DF saying that IQ wise that game was a step down from other CB implementations like... yes, Horizon Zero Dawn.


I haven't played Horizon FW just yet so I can't judge its IQ, but if it looks bad at 1800p what's causing it to look like that would probably make it look bad at full fat 2160p too (maybe to a lesser degree?), I'm afraid.
 

Haggard

Banned
Cbr has been used far and wide without intrusive issues. On balance, it has been a benefit. It is a combination of things going on here not just the reconstruction I would suggest.

Either way, the feedback is wide and swift. We shall see if the devs take it onboard.
Without insight into their render pipeline we can only guess what's going wrong here. The artifacting and shimmering is typical for bad reconstruction though. Maybe this strange oversharpen filter they have in Res mode makes the CBR go haywire at lower resolutions or they have some other bugged AA solution... Unless the Devs themselves comment on this we will never know
 
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Hoddi

Member
But their CBR solution in the first game is excellent. It was fine in Days Gone and GoT too. I am convinced it isnt 1800p. It is way way lower.

Also 1800p cb is around 2.8 million pixels. (half of the 5.6 million of native 1800p) which is way lower than native 1440p (3.7 million pixels). it is right between 1080p (2.1) million and 1440p. For whatever reason, they are unable to get their native 4k (8.2 million) 30 fps game running at 60 fps despite reducing the pixels by almost 3x.
There's still a fair bit of aliasing even on my 1080p screen so it's likely well below 1800p. It's more acceptable than on my 4k screen but it still doesn't escape the issue.

I don't know if they could manage non-checkerboarded 1440p but there are other resolutions available. The game runs at a straight 1080p on the PS4 Pro and I'd be fine if they used that in performance mode on the PS5. They could probably even go a bit higher.
 
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SlimySnake

Flashless at the Golden Globes
The more I play this game the worse it looks. I thought the first area after you leave the valley looked off, but then i got to the real desert area and holy crap this just looks bad. At least in performance mode.

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Horizon 1 looked incredible in every scenario. Thats one of the reasons why I loved it so much. It didnt matter where I was, what time of day it was, the game looked brilliant at all times.

This feels very very uneven. The lighting is really bad in these areas.
 
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SlimySnake

Flashless at the Golden Globes
For reference, these are some shots I took five years ago when i first played horizon. It almost never looked bad. It was far more consistent and felt hand drawn.

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A shame that for whatever mysterious reason Guerilla doesn't seem how to make CBR right, and that's is strange. Shouldn't Sony be aware of this and send help to fix this before launch?
But... they will release a dozen of patches polishing all these rough edges, right? Like they did with the predecessor.
 
The more I play this game the worse it looks. I thought the first area after you leave the valley looked off, but then i got to the real desert area and holy crap this just looks bad. At least in performance mode.

FMFvTEAX0AIPdwp


FMFvSt7XoAQKzmI


FMFvR8YXwAItxPw


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Horizon 1 looked incredible in every scenario. Thats one of the reasons why I loved it so much. It didnt matter where I was, what time of day it was, the game looked brilliant at all times.

This feels very very uneven. The lighting is really bad in these areas.
Is this sarcasm i cant tell. The pictures you posted look great.
 

Vick

Member
The more I play this game the worse it looks. I thought the first area after you leave the valley looked off, but then i got to the real desert area and holy crap this just looks bad. At least in performance mode.
For reference, these are some shots I took five years ago when i first played horizon. It almost never looked bad. It was far more consistent and felt hand drawn.
the-joker-heath-ledger.gif


Even in Performance Mode, even if those screenshots are supposed to show how "holy crap this just looks bad", i can still see a generational leap in almost everything, and see nothing wrong in them to begin with?

This game broke people.
 
This game broke people.

I know people should be happy with the upgrade the PS5 version got despite its flaws. I know it isn’t perfect but they still did a nice job. It would have been nice if the performance mode was a bit better but it isn’t the end of the world.
 

SlimySnake

Flashless at the Golden Globes
Is this sarcasm i cant tell. The pictures you posted look great.
are you watching them on your cellphone?

the-joker-heath-ledger.gif


Even in Performance Mode, even if those screenshots are supposed to show how "holy crap this just looks bad", i can still see a generational leap in almost everything, and see nothing wrong in them to begin with?

This game broke people.
see above. the screenshots look worse than horizon in every way and especially in lighting and asset quality. the settlement picture (1st one) looks absolutely atrocious. what exactly is next gen about it? the lack of any detail? the poor lighting? the poor draw distance within the settlement?
 

Vick

Member
are you watching them on your cellphone?


see above. the screenshots look worse than horizon in every way and especially in lighting and asset quality. the settlement picture (1st one) looks absolutely atrocious. what exactly is next gen about it? the lack of any detail? the poor lighting? the poor draw distance within the settlement?
Are you watching them on a cellphone? Open the Zero Dawn pictures in another tab and look at distant detail (when not covered by dust), it's night and day in favor of Forbidden West for both asset quality and distant rendering.

And also lighting.. perhaps you have issues with dust and thick atmosphere in deserts?
 

SlimySnake

Flashless at the Golden Globes
Are you watching them on a cellphone? Open the Zero Dawn pictures in another tab and look at distant detail (when not covered by dust), it's night and day in favor of Forbidden West for both asset quality and distant rendering.

And also lighting.. perhaps you have issues with dust and thick atmosphere in deserts?
nah, my PC is hooked up to the same 65 inch LG CX. i am baffled by your assertion that it looks a gen ahead.

It looked so bad i HAD to take a screenshot. The complete opposite of when I was playing Horizon and would stop every few minutes because I HAD to take screenshots of how beautiful it looked.
 
I know people should be happy with the upgrade the PS5 version got despite its flaws. I know it isn’t perfect but they still did a nice job. It would have been nice if the performance mode was a bit better but it isn’t the end of the world.
It looks worse than the original game in PS5, so no, not a good job. I’ll pass on the game until it’s patched or releases in PC.
 

ethomaz

Banned
The more I play this game the worse it looks. I thought the first area after you leave the valley looked off, but then i got to the real desert area and holy crap this just looks bad. At least in performance mode.

FMFvTEAX0AIPdwp


FMFvSt7XoAQKzmI


FMFvR8YXwAItxPw


FMFvSVKXEAE3W4x


Horizon 1 looked incredible in every scenario. Thats one of the reasons why I loved it so much. It didnt matter where I was, what time of day it was, the game looked brilliant at all times.

This feels very very uneven. The lighting is really bad in these areas.
These pics are better than the first Horizon pics you posted next.

In any case Fidelity mode is where HFW shines.
That desert part is crazy detailed.
 
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Vick

Member
They downgraded from HFD?
HotAlarmingDwarfrabbit-size_restricted.gif




Again, baffling to see you say that they look better than the HZD shots. I really dont know what else to say.
Same here, really. The idea of you staring at those perfectly fine desert scenes while playing and thinking "This looks so bad i HAVE to take screenshots and post them on NeoGAF" is just.. i don't know, don't want to offend you.

It's clear you prefer the artificial, gamey aesthetics of HZD.. and that's fine, it's what they wanted to achieve and the game is still undoubtedly a stunner overall. But the sequel, even in those Performance Mode screenshots, compressed, and made with the sole purpose of showing how bad the game looks, is clearly a gen ahead in foliage distance rendering, distant geometry and lighting realism.
 
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Tripolygon

Banned
credit to egg but just wanted to share this beautiful shots.
horizonforbiddenwest_t5kwg.png

horizonforbiddenwest_f2kii.png

I took hundreds if not close to a thousand screenshots in Zero Dawn, you will not be able to recreate something that looks remotely close to this good in Zero Dawn and it is in my top 10 of best-looking games last gen. I think Forbidden West has broken some people and you are not thinking clearly. Forbidden west looks better than ZD in every way imaginable.
 

zomboden

Banned
Game is looking incredible. I don't know if this is my type of game but the graphics give me hope for the future of gaming as a whole. How good things are going to look in the future.
 

Imtjnotu

Member
The game looks really good and probably has the best character models I've ever seen


How ever. The pop in is pretty bad still on PS5
 

Hobbygaming

has been asked to post in 'Grounded' mode.
This twitter user shows just why I absolutely abhor the performance mode lmao.



This guy only has a 48 inch OLED. Mine is 65 inch and blown up, it makes everything so much worse. I have no idea how this passed QA. Delay the damn game or ship without a 60 fps mode if this is the best you can do. The problem is exacerbated by the insane levels of foliage in the open world. I dont think i have ever seen a game with more dense foliage everywhere. Usually i would be begging for more foliage, but in this game it is an eye sore in both the 30 fps mode due to excessive sharpness and in the 60 fps mode due to the shimmering.

I am absolutely baffled by the fact that these talented devs have struggled just as much as B devs like Dying Light 2, Metro Exodus, and Guardians of the Galaxy devs did with the 60 fps modes in their games. Cerny literally took them from a 1.6 ghz netbook CPU to a state of the art 8 core 16 thread 3.5 ghz zen 2 processor and this is the best they can do? Did these guys even bother changing their engines to support multithreading? The GOW PC port maxes out one thread which is why the performance is so bad but the PS5 has been out for over a year and a badass CPU should have made 60 fps pretty easy to implement without having to significantly downgrade the game's visuals like we are seeing in games that are native 4k 30 fps.

I bet they didnt upgrade the engine to account for better CPU threading/or caching.

It still has to run on kitty cores but I think the game looks amazing. I thought the 1st game had its moments but the upgrades to foliage, textures and everything looks amazing imo
 
For those that have it how broken is the game?

The worst experience I had was with Skyrim on the PS3. I’m wondering if it’s anything like that.
 
In my 25 hours i stucked in geometry one time. Literally unplayable.
Happened once for me in HZD...
Got so angry, literally bought a gypsy curse on all the developers and swore to never buy their games again.
Review bombed it with all my sock drawer accounts.
Cut ties to all my friends who said the game was OK.
Cried my self to sleep for weeks.
 
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rofif

Can’t Git Gud
This twitter user shows just why I absolutely abhor the performance mode lmao.



This guy only has a 48 inch OLED. Mine is 65 inch and blown up, it makes everything so much worse. I have no idea how this passed QA. Delay the damn game or ship without a 60 fps mode if this is the best you can do. The problem is exacerbated by the insane levels of foliage in the open world. I dont think i have ever seen a game with more dense foliage everywhere. Usually i would be begging for more foliage, but in this game it is an eye sore in both the 30 fps mode due to excessive sharpness and in the 60 fps mode due to the shimmering.

I am absolutely baffled by the fact that these talented devs have struggled just as much as B devs like Dying Light 2, Metro Exodus, and Guardians of the Galaxy devs did with the 60 fps modes in their games. Cerny literally took them from a 1.6 ghz netbook CPU to a state of the art 8 core 16 thread 3.5 ghz zen 2 processor and this is the best they can do? Did these guys even bother changing their engines to support multithreading? The GOW PC port maxes out one thread which is why the performance is so bad but the PS5 has been out for over a year and a badass CPU should have made 60 fps pretty easy to implement without having to significantly downgrade the game's visuals like we are seeing in games that are native 4k 30 fps.

I bet they didnt upgrade the engine to account for better CPU threading/or caching.

This is just aliasing. That's what native resolutions look like without dlss or heavy TAA. nothing surprising here.
Half-Life 2 will look the same if you dont apply tons of anti aliasing.
 

DenchDeckard

Moderated wildly
Now I can see why they never showed off the performance mode properly pre launch. I just expected GG to have it under control.

there is a serious fuss being kicked up over this game, there’s no way GG don’t put the effort into sorting it. That, or it suffers in some small majority in sales and we all just wait for the definitive PC version.
 

Inviusx

Member
Now I can see why they never showed off the performance mode properly pre launch. I just expected GG to have it under control.

there is a serious fuss being kicked up over this game, there’s no way GG don’t put the effort into sorting it. That, or it suffers in some small majority in sales and we all just wait for the definitive PC version.

Yeah I raised that concern here a week back, that GG didn't promote the 60fps mode at all prior to launch. Now we know why :)
 

DJTaurus

Member
Every rockstar game is ahead of its time and i don’t see to be beaten any time soon….. specially on these small details. But also kudos to Guerrilla for the beautiful world they created.

 

Whitecrow

Banned
30fps is fine. It’s time to let this stupid notion go.
We wont ever be free if that one that cant stand 30 fps and thinks that every other brain experiences the same.

Those who do really get sick from 30 fps, if real, they are outliers and a very small minority.

Its really infuriating that even when having support with performance modes, they still demand devs to just remove the 30 fps modes.

Fucking awful entitlement.
 

kikii

Member
Nicetry. CRTs aliased the pixels kinda smoothly back then. No game had this awful look.

Also, why the fuck are you comparing it with a game almost 30 years older?
was just asking how was ur ppl eyes back then ^^, go to spread ur "f" words back to kindergarten :p
 

ParaSeoul

Member
Every rockstar game is ahead of its time and i don’t see to be beaten any time soon….. specially on these small details. But also kudos to Guerrilla for the beautiful world they created.


Horizon beats it in overall fidelity,hard to compare because RDR2 goes for a more natural kinda film look,I definitely prefer its style over HFW.
 
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