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Ubisoft and Guerilla devs are salty over Elden Ring reviews

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Plantoid

Member
I kinda agree.
regardless of how good the game is, if the performance hampers your enjoyment of the game then it should be reflected in the score.
How many of you said HWF performance mode is unplayable?
Cyberpunk 2077?
Or something similar about another game.
I personally am waiting for game to be stable.
My first experience with it was a hard crash I've never seen before on my PS5 and I had to wait half hour for the PS5 to repair itself.
You can't brush that aside.
If a game like Elden Ring can score like this with no mention of how it runs.
That that pretty much gives devs no incentive to deliver stable games with good performance.
Fair enough

But not everyone is a hypocrite, I've seen a review by fighting cowboy on YouTube and in his words "the game would be a 10/10 if weren't for the really atrocious performance, specially on PC, so it's 9/10"

But that's the thing, the game is so good that even with shitty performance (I'm playing on XSX) I'm still enjoying it a lot more than cyberpunk post patch 1.5 (which fixed performance)
 

Haggard

Banned
Tech isn't everything. Bloodborne is easily the best PS4 game and it runs like dogs dogshit. GTA3 was a fucking clusterfuck on PS2 and changed gaming forever.
Other games get point deductions for bad tech, From doesn`t .

Say what you will that`s double standards.
 
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Topher

Gold Member
I have and I'm so tired of side quests and errands that I'm just burning through the main quest to the end now. I wanted to get a Platinum on this game but not sure it's worth it. Underneath the beautiful coating I'd argue there's a slightly worse game than Zero Dawn here.

That's too bad. I enjoy the side quests and I think they are definitely an improvement over Zero Dawn myself. I'm still taking my time exploring and jumping back into the main quest when I feel like it.

Tried it for a few hours. Played Zero Dawn also, but dropped it.

Both of them were similar Ubisoft style open world that I started to hate around time Far Cry 4 came out. Music was awesome, visuals are great, and lore is great, but combat system wore down fast (and melee combat system is just plain bad) and there was nothing interesting left. Also, Aloy mumbling to herself every 10 seconds almost caused me to jump out of window...

Ah well. Not every game is for everyone. I've always been a fan of AC games. I would say this game has a lot more depth than AC of late though. I disagree on the combat. I'm loving it and like the changes they made to melee with resonator blast, but if you only played a few hours then you really have not been exposed to much of the game that has changed.
 

sloppyjoe_gamer

Gold Member
Playing both HFW and Elden Ring right now, and while i do love HFW, gonna be honest here and say a year from now it won't be remembered like Elden Ring will.

Devs have a right to their opinion like any other person, but when you go online to places like Twitter that everyone, including your employer and others within your industry can see.....you have a responsibility to not make your company look bad. This makes them look like bitter little bitches, IMO.

Kratos said it best....."BE BETTER!!!!"
 
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I haven't beat either game yet, but so far I'd say HFW and ER should be in the low 90s MC score. So one slightly overrated and one slightly underrated.
 

wolywood

Member
I like Elden Ring, but they're not wrong about the quest design...just because there's no visual clutter doesn't make the quests themselves any less generic than the typical Ubisoft fetch-a-thon. Certainly there's nothing in ER that comes close to, say, Bloody Baron from The Witcher 3 or "death row Jesus" from Cyberpunk.
 

Godot25

Banned
That's too bad. I enjoy the side quests and I think they are definitely an improvement over Zero Dawn myself. I'm still taking my time exploring and jumping back into the main quest when I feel like it.



Ah well. Not every game is for everyone. I've always been a fan of AC games. I would say this game has a lot more depth than AC of late though. I disagree on the combat. I'm loving it and like the changes they made to melee with resonator blast, but if you only played a few hours then you really have not been exposed to much of the game that has changed.
I agree that melee in FW is miles ahead of Zero Dawn, but it still is not good enough. It's like half-step forward. And I get that GG wanted players to still primarily use bow, but still...
 

Interfectum

Member
Other games get point deductions for bad tech, From doesn`t .

Say what you will that`s double standards.
I guess instead of complaining about double standards at least try to understand why do some games get a pass on rough edges and others do not?

Is it truly "bu bu Elden Ring fanboys amirite" or maybe there's actually something appealing about a game that doesn't treat you like an idiot, trusts you to explore on your own and lacks the sleek, pristine handhold that makes sure you see the end credits.

Game designers should look at why Elden Ring, Bloodborne, BotW, etc get a 'free pass' while highly polished paint by numbers games get slammed for even the slightest framerate hitch or issue.
 

Interfectum

Member
Game reviewers love riding Japanese dev dick. We've known this for a while.
Steam reviews have gone from very negative to very positive already even without a ton of fixes for PC. Are they all weebs and souls-fanboys too? Anyone who disagrees with you is a drooling idiot and you know what's up, right?
 

ANDS

King of Gaslighting
Other games get point deductions for bad tech, From doesn`t .

Say what you will that`s double standards.

I imagine this is where the so-called "salt" (even if it is a bit self-deprecating) comes from. HFW's technical issues were front and center in reviews. ER's technical issues - if they were mentioned - were so slight and largely dismissed because "the game is just so good. . ."

Is it truly "bu bu Elden Ring fanboys amirite" or maybe there's actually something appealing about a game that doesn't treat you like an idiot, trusts you to explore on your own and lacks the sleek, pristine handhold that makes sure you see the end credits.

You are literally describing a double standard.
 

DForce

NaughtyDog Defense Force
The PC version has a lower score.
It does, and if they believe console versions should get slightly lower scores because of performance issues, then I don't see a problem with that.

I think Cyberpunk's bad reviews were because bad performance and bugs had a deep impact in gameplay and promised features. It's not the case for Elden Ring. Yes, it doesn't run at stable 60fps but that's it. I play on ps5 and I didn't find a problem in 40 hours of gameplay. In fact, it's astonishing how bug free is for an open world game, but I imagine that's it because there are no walking NPCs, traffic and other stuff present in open world games.
Frame-rate is part of the performance issues and PC does have issues, too.
 

Topher

Gold Member
I guess instead of complaining about double standards at least try to understand why do some games get a pass on rough edges and others do not?

Is it truly "bu bu Elden Ring fanboys amirite" or maybe there's actually something appealing about a game that doesn't treat you like an idiot, trusts you to explore on your own and lacks the sleek, pristine handhold that makes sure you see the end credits.

Game designers should look at why Elden Ring, Bloodborne, BotW, etc get a 'free pass' while highly polished paint by numbers games get slammed for even the slightest framerate hitch or issue.

What is it about games like HFW that treats you like an idiot? Because it keeps up with your list of quests for you? Quest markers? How does the game not "trust" you to explore on your own?
 

Interfectum

Member
What is it about games like HFW that treats you like an idiot? Because it keeps up with your list of quests for you? Quest markers? How does the game not "trust" you to explore on your own?
The game points out every good spot to go to on the map, it tells you via GPS exactly where to go, Aloy tells you exactly what you need to do in any given situation, etc, etc. The game never lets you fail, it wants you to see the story to the end.
 

Swift_Star

Banned
Souls in a bigger map is the great thing they did. handcrafting game design in an open world is not easy. it's like how Witcher 3 set a standard for handcrafting a ton of quests. ER did it for gameplay. BotW also did it for terrain.

As for bonuses the system of tying them to reviewers who can be biased and moody is unfair from concept. they should have negotiated better contracts. But AFAIK the trigger for the bonuses is 8.8-8.5/10. so HFW likely got theirs.



the 1st Horizon gets credit for that not the 2nd. HFW could be a better game all around than the 1st but can't get the same credit for originality as the 1st game. for example IMOO Uncharted 3 was a better game than Uncharted 2. but because U3 didn't have the same leap as between U1 and U2 there was an an (unfair)impression that it was lower quality than U2. and lost points for that.

HFW vs ED isn't about good game vs bad game(that part was about Ubisoft). both are great. it's about perfect scores. the gap between them is just 0.5-1.
You avoided the main question, what is original about ER? Nothing at all.
 

Interfectum

Member
People give passes to certain games that they don't give to others but the devs should not say it. It makes them look salty.
The question that should be asked is why... Why does Elden Ring get a pass but, whatever game you are thinking about, does not? Is it just truly fanboyism and shitty reviewers or maybe one game can transcend some rough tech issues were as the other cannot.
 
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The game points out every good spot to go to on the map, it tells you via GPS exactly where to go, Aloy tells you exactly what you need to do in any given situation, etc, etc. The game never lets you fail, it wants you to see the story to the end.
I haven't played HFW but I played Ass Creed Odyssey for like 80 hours. Not only does the game basically play like on autopilot, it literally doesn't work without an autopilot. Remove it and you would never know where to go because everything looks the same and is super bloated regarding the size of the map. I'm really done with these kinds of games. Meanwhile I could probably draw you a pretty exact map of Limgrave. That's what makes the game so special (and others like it, like Gothic 2).
 

Fake

Member
The game points out every good spot to go to on the map, it tells you via GPS exactly where to go, Aloy tells you exactly what you need to do in any given situation, etc, etc. The game never lets you fail, it wants you to see the story to the end.

Is very depressing. She not even allow you to solve puzzle on your own. I can't see any positivity in that.
 

Swift_Star

Banned
I have and I'm so tired of side quests and errands that I'm just burning through the main quest to the end now. I wanted to get a Platinum on this game but not sure it's worth it. Underneath the beautiful coating I'd argue there's a slightly worse game than Zero Dawn here.
that’s the beauty of HFW. You can beeline the main quest, the side content is not forced, 100% optional as it should be. And this is one of the major drawbacks I have against ER. I’m forced to do optional stuff. If I try to force the main quest, I’ll be destroyed.
 

Haggard

Banned
I guess instead of complaining about double standards at least try to understand why do some games get a pass on rough edges and others do not?

Is it truly "bu bu Elden Ring fanboys amirite" or maybe there's actually something appealing about a game that doesn't treat you like an idiot, trusts you to explore on your own and lacks the sleek, pristine handhold that makes sure you see the end credits.
because only the game aspects you decide should count should count into a score....riiiight.
bullshit.
 
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Steam reviews have gone from very negative to very positive already even without a ton of fixes for PC. Are they all weebs and souls-fanboys too? Anyone who disagrees with you is a drooling idiot and you know what's up, right?
If user reviews aren't verified, they're fake. Just like most of Twitter.

However, I'm referring mainly to professional reviews. They worship prominent JP devs. From the reviews, you'd think ER had no flaws.
 

Interfectum

Member
that’s the beauty of HFW. You can beeline the main quest, the side content is not forced, 100% optional as it should be. And this is one of the major drawbacks I have against ER. I’m forced to do optional stuff. If I try to force the main quest, I’ll be destroyed.
if you get good enough in ER you could probably beat the game in your starting gear.
 

SantaC

Member
The guerrilla dev aint wrong the quest design is shit. You literally talk to an NPC then hope to randomly stumble apon them in another area, theyre also completely missable.
Actually the quests i have completed the npc gave you a treasure map go to this location. If you pay attention there are hints.
 

Woggleman

Member
The question that should be asked is why... Why does Elden Ring get a pass but, whatever game you are thinking about, does not? Is it just truly fanboyism and shitty reviewers or maybe one game can transcend some rough tech issues were as the other cannot.
Because Souls kind of games are like a religion to some gamers. I watched my friend play some ER and it pretty much us dark souls open world. A great game but not the revolution some people say it is.

Both it and Horizon have been done before. If ND made am open world game about zombies with the same exact gameplay as TLOU but didn't call it TLOU they would not get a pass.
 
The guerrilla dev aint wrong the quest design is shit. You literally talk to an NPC then hope to randomly stumble apon them in another area, theyre also completely missable.
Thats part of the allure...you don't get a map marker saying "go here, this exact spot, right here, to complete this quest"...requires you to do a bit of exploration...if thats not your thing every open world game ever caters to the other form of side quest...aka pointing you in the exact direction to where you gotta go.
 

Interfectum

Member
If user reviews aren't verified, they're fake. Just like most of Twitter.

However, I'm referring mainly to professional reviews. They worship prominent JP devs. From the reviews, you'd think ER had no flaws.
Seems like more like your view of professional reviewers instead of actual reasons or facts. And if you truly look down on them so much why do you care what review they give any game?
 
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mdkirby

Member
Both horizon and Elden ring on ps5 have been pretty flawless for me in terms of bugs. The quest design is an interesting point...It depends on how much you think a game should be supported by a Wikipedia page. The deliberately obtuse quest design of Elden ring (and its vague and buried lore) does well at creating mystery, but also demands, either intentional or not, that you play the game with regular reference to a wiki, as doing so without you are certain to completely break quests, or completely miss them. This means the games 'take over your life' as they constantly extend their mind space in your head beyond your time playing the game itself, either because you are trying to decipher lore, trying to work out how to proceed and not miss an obtuse quest, or contemplating strategy, or watching videos on how to win fights. This could well be by design, and isn't necessarily a bad thing. It just a different way of telling a story. VS horizons very clear narratively deep and well explained/acted quests with clear goals and knowledge of how to achieve them, which you can do safely without anxiety over breaking something or having to spend hours on the internet.

Both are excellent games. Tho I must admit, currently Elden Ring has taken over my life where as horizon has not.
 

Topher

Gold Member
The game points out every good spot to go to on the map, it tells you via GPS exactly where to go, Aloy tells you exactly what you need to do in any given situation, etc, etc. The game never lets you fail, it wants you to see the story to the end.

Well then I'm not sure how Witcher 3 received such rave reviews because those aspects are very similar. I'd agree Aloy is too chatty though, but it isn't like the tasks being done are some elaborate puzzle when she is giving you hints. Either way, there have been several times that I've had to figure things out on my own and Aloy doesn't say much to help. Either way, if you simply prefer not to have quest markers and directions like so many open world games have then I'm glad there is ER for folks like you. I don't see either as a negative myself, just different types of games.
 

Interfectum

Member
Because Souls kind of games are like a religion to some gamers. I watched my friend play some ER and it pretty much us dark souls open world. A great game but not the revolution some people say it is.

Both it and Horizon have been done before. If ND made am open world game about zombies with the same exact gameplay as TLOU but didn't call it TLOU they would not get a pass.
So you are simply judging the fans for being blinded by their love for the genre. So in Elden Ring's case, souls fans, professional game reviewers and seemingly a ton of gamers in general love this game and praise it accordingly. Are they just all blinded by this 'religion'? Can't possibly be the game is actually as good as they say?
 

Swift_Star

Banned
Well then I'm not sure how Witcher 3 received such rave reviews because those aspects are very similar. I'd agree Aloy is too chatty though, but it isn't like the tasks being done are some elaborate puzzle when she is giving you hints. Either way, there have been several times that I've had to figure things out on my own and Aloy doesn't say much to help. Either way, if you simply prefer not to have quest markers and directions like so many open world games have then I'm glad there is ER for folks like you. I don't see either as a negative myself, just different types of games.
Same. Both approaches are good to me. I'd hate if every game were like ER. It's good to have both types of games.
 

sankt-Antonio

:^)--?-<
Souls in a bigger map is the great thing they did. handcrafting game design in an open world is not easy. it's like how Witcher 3 set a standard for handcrafting a ton of quests. ER did it for gameplay. BotW also did it for terrain.

As for bonuses the system of tying them to reviewers who can be biased and moody is unfair from concept. they should have negotiated better contracts. But AFAIK the trigger for the bonuses is 8.8-8.5/10. so HFW likely got theirs.

Large handcrafted interconnected spaces aren't new for Souls games. They already marketed DSIII with "you can go to every place you see on the screen".

ER did not set a new standard for gameplay, its the same as previous titles. Come on now.
I say that as a guy who rates BB as the best game of last gen.

On the second point:
Could have should have... the Industry moved there and its a thing now. You have no idea where the goal is set, I don't either but we can all assume its a multi segmented thing, the bigger the score the bigger the bonuses.
There is going to be a difference between a 88 and 97, that much I am quite sure of.
 

Woggleman

Member
So you are simply judging the fans for being blinded by their love for the genre. So in Elden Ring's case, souls fans, professional game reviewers and seemingly a ton of gamers in general love this game and praise it accordingly. Are they just all blinded by this 'religion'? Can't possibly be the game is actually as good as they say?
I am not saying the game is not good but it gets a pass for running very poorly on certain platforms while Horizon gets crap for shiny grass.
 

Topher

Gold Member
So you are simply judging the fans for being blinded by their love for the genre. So in Elden Ring's case, souls fans, professional game reviewers and seemingly a ton of gamers in general love this game and praise it accordingly. Are they just all blinded by this 'religion'? Can't possibly be the game is actually as good as they say?

That works for HFW as well. The game received great reviews. The fact that it wasn't reviewed as highly as ER doesn't change that.

W3 is definitely overrated. But the quest were really good tbh.

Disagree. I thought W3 was brilliant all around. I see a lot of W3 in HFW. Probably why I like it so much.
 
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Interfectum

Member
Well then I'm not sure how Witcher 3 received such rave reviews because those aspects are very similar. I'd agree Aloy is too chatty though, but it isn't like the tasks being done are some elaborate puzzle when she is giving you hints. Either way, there have been several times that I've had to figure things out on my own and Aloy doesn't say much to help. Either way, if you simply prefer not to have quest markers and directions like so many open world games have then I'm glad there is ER for folks like you. I don't see either as a negative myself, just different types of games.
Both Horizon 2 and Witcher 3 have rave reviews... that's not really the point. People are wondering why Elden Ring gets a pass for worse graphics and tech issues and reviews better than a game like Horizon. My answer is Elden Ring provides something different and a view of how open world games can be without check lists, intrusive UI and handholding. It's a breath of fresh air away from the Ubisoft design mentality and the gaming industry is eating it up, warts and all.
 

Interfectum

Member
I am not saying the game is not good but it gets a pass for running very poorly on certain platforms while Horizon gets crap for shiny grass.
Literally the main selling point for Horizon 2 is how amazing the game looks. And outside of Twitter and green rats, I don't believe Horizon was actually dinged for grass issues in professional reviews.
 
Salty but not that wrong imo
Quest are almost non existent, it's basically a few lines of dialogue that ask the keyitem or kill the keyenemy. UI is barebones and naive. For example it hurts my mind that you can't automatically open the description when you pick up a new item. You have to remember the icon and going manually through the inventory. Or that you can't have an efficient way to flag a completed dungeon. C'mon.
They don't have any experience in open world games and it shows. Level design, music, gameplay are stellar as always and you simply can't stop playing
 

Woggleman

Member
Literally the main selling point for Horizon 2 is how amazing the game looks. And outside of Twitter and green rats, I don't believe Horizon was actually dinged for grass issues in professional reviews.
It is not the main appeal to me. I don't play games I don't enjoy no matter how great they look.
 

WitchHunter

Banned
I think Specifically they are talking about how a game like Elden Ring with almost unplayable on PC and issues on Console gets close to a perfect score. Yet Games like Forbidden West doesn't get any merrit for quality of life improvements. Solid performance on all Playstation consoles, only minimal bugs, and instant loading on a map thats almost twice the size of elden Ring.
If you require feedback about how wonderful your work is then [censored]. Either you know how good you are or you are at the mercy of others...
 
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