Elden Ring CONSTANTLY stutters though, so I can't imagine the difference not being noticable there? Don't have a VRR capable TV myself so can't try it.
The reason I know it works on Elden Ring even though it's "unsupported" (vs. the insomniac games) is because it was clearly noticeable yeah. It was basically smoothed out.
I also just don't give a crap. Like I said, unfortunately, on my set I lose other things I think are more important (color/contrast/image performance). The stutter every once in awhile doesn't bother me and I don't even really notice it while playing after you're into the game for a bit. Man I grew up on Mega Man games where things would chug all the time when the action got heavy. A tiny bit of occasional stutter? Who cares, what matters is the
game. And VRR doesn't materially change the
game.
I thought Ratchet and Spider-Man were borderline unnoticeable. The 40fps mode with 120hz is a way bigger deal than VRR in that case.
Still seems to be the same thing I've been saying it was. A band aid for poorly done games (again referencing the technical side of Elden Ring, while technically excellent Insomniac games barely benefit). I can see it being a bigger deal if you want to play at 120hz mode and your game varies a lot in the 90-120 range or something. But if your game is targeting 30-60, get your tech in gear IMO.
It's going to be a total non topic after awhile since the consoles are now at parity and it will be seen as what it is. A nice to have. Not sure there is much more to say about it, beyond that.