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VRR support rolling out this week for PS5

HeisenbergFX4

Gold Member
i saw the option there, it was in automatic already, and I clicked the option for nonsupported as well.

Anything else I should look out for to make sure its working?
If should tell you under Video Output if it’s supported and at what VRR range and that means it’s working
 

SlimySnake

Flashless at the Golden Globes
i saw the option there, it was in automatic already, and I clicked the option for nonsupported as well.

Anything else I should look out for to make sure its working?
nope that should be it. if you have an LG OLED C series tv, press the green button on your remote until the vrr information box comes up with the framerate and RGB information. If the VRR column says FIXED then it is not working. If it says VRR then you are good.

Some games like Horizon and all PS4 games will always say FIXED so thats normal but pretty much everything else should say VRR instead of fixed in that box.
 

01011001

Banned
Could it be that the Series X is using Freesync and the PS5 is using VRR when connected to your TV? Since your TV supports both of them (and your Series X too), but PS5 only supports VRR, that would explain the different behavior.

I couldn't get VRR to work properly on my 2018 Q7 yet, even though the TV supports both Freesync and VRR. Since I have no other VRR compatible device I can't test it, but maybe it's the TV VRR implementation and not the PS5, I mean, it's VRR works perfectly on the CX, so... Since I have no other HDMI cable I can't try what you suggested either. Maybe what the TV needs is an update, but I think Samsung is highly unlikely to release any update for their 2018 and 2019 TV models.

I also think it's due to the freesync ultimate spec, but it's still weird since every HDMI port should be identical
 

rofif

Can’t Git Gud
nope that should be it. if you have an LG OLED C series tv, press the green button on your remote until the vrr information box comes up with the framerate and RGB information. If the VRR column says FIXED then it is not working. If it says VRR then you are good.

Some games like Horizon and all PS4 games will always say FIXED so thats normal but pretty much everything else should say VRR instead of fixed in that box.
I wonder if that proves that ps5 horizon fw is like built up bc game.
 
My LG C1 has vrr range from 40-120 hz and LFC is supported from my tests on Series X.Why PS5 has VRR working range of 48-120hz and why LFC isn't supported?Is that a PS5 chipset limitation or it will be fixed by a feature firmware update?
 

Arioco

Member
I also think it's due to the freesync ultimate spec, but it's still weird since every HDMI port should be identical


A lot of people with Samsung TVs from 2018 and 2019 (especially 2018) seem to be having issues even though those TVs are supposed to support HDMI Forum VRR.

I wish I had another VRR compatible device (VRR only, not Freesync, since Freesync seems to work correctly on these displays) to test it in my Q7 from 2018. It's hard to find one, most of them (Series S/X for instance) also support Freesync too, which would mess with the results, and One S and One X work fine on these TVs but they only support Freesync, so they won't do either. Unfortunately PS5 is the only one I know of (and certainly the only one I own).

At this point I see only two solutions: either Samsung launches an update for those TVs to fix the VRR compatibility with PS5 or Sony allows Freesync on PS5 too. Both of them seem highly unlikely, to be honest.
 

SlimySnake

Flashless at the Golden Globes
I wonder if that proves that ps5 horizon fw is like built up bc game.
What I dont understand is why HFW didnt get a patch on VRR launch day when 1-2 year old games from the PS5 launch are getting patches. They fix what a 100 bugs every wednesday? THey have been constantly downgrading the graphics for the past 10 weeks to get rid of the awful shimmering in the 60 fps mode when thye shouldve known VRR was just weeks away. Instead of downgrading everything, even the 30 fps mode, just work on a VRR patch instead. Drop the resolution of Fidelity mode to 1800p if 120 hz mode is turned on and lock the framerate at 40 fps. Then if VRR is enabled, unlock the framerate.

If the engine sucks and cant handle 40 fps at 1800p then drop all the way down to 1440p. Just stop using checkerboard because it straight up looks like a PS3 game in terms of image quality. Ive never seen a worse IQ in a game since before the PS4 launched.
 

NickFire

Member
I’ve spent a while playing with settings and internet searching settings. I think I wasted my time because the console already did the work. With everything set to automatic and vanguard running my ps5 output says 3840*2160 - vrr (48-120 hz). Info for connected device says vrr supported (48-120 hz).

As far as I can tell this means 4K up to 120 fps vrr is working. Is this correct?

As an aside I set tv to free sync premium once but turned off since all hdmi ins support it but only two support hdmi 2.1. So I’m guessing freesync premium would be a downgrade.
 

itxaka

Defeatist
There's no need to test it, VRR won't smooth out those horrible frame pacing issues, I'm so sorry.

But if FromSoftware decided to release a patch to unlock the frame rate though... 🙄

😭

Yeah just tested this, seems like PS4 games are not supported for VRR because I get the FIXED message on my LG. Compared to astrobit which says VRR. Sucks, that was my last hope for a decent framepacing on BB. That's it boys, we lose here. No patch,no remake, no pc version 😭😭😭😭
 

sncvsrtoip

Member
My LG C1 has vrr range from 40-120 hz and LFC is supported from my tests on Series X.Why PS5 has VRR working range of 48-120hz and why LFC isn't supported?Is that a PS5 chipset limitation or it will be fixed by a feature firmware update?


apparently there is big diff in 40fps mode in Miles Morales with vrr enabled so maybe its possible in patched games to have 40-120fps range
 
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nope that should be it. if you have an LG OLED C series tv, press the green button on your remote until the vrr information box comes up with the framerate and RGB information. If the VRR column says FIXED then it is not working. If it says VRR then you are good.

Some games like Horizon and all PS4 games will always say FIXED so thats normal but pretty much everything else should say VRR instead of fixed in that box.

i think that just works for the models after the C9
 
Finally.

aTblyNv.jpg
 

Caio

Member
Can't wait for a Digital Foundry face-off PS5 VRR VS XSX VRR....LOL
kidding aside, finally it's coming. Now I just need a PS5, which I can't find. Good !
 

SlimySnake

Flashless at the Golden Globes
Most will not like this answer > 75inch Vizio

R5J2k3f.jpg
Nah, I like Vizio. I mostly use them for soundbars. They have an excellent engineering team over there. IIRC, i heard they are ex-sony engineers. Sony and LG only beat them because Vizio aims for mid range while Sony and LG aim for the higher end market with a bigger budget.
 

Monokrom

Member
Tried a few games:

Final Fantasy VII Remake works.
Doki Doki Literature Club Plus works.
Matrix Awakens works.
Active Neurons works.
Final Fantasy XIV Online works.
Gran Turismo 7 does NOT work.

Question; is it only PS5 games that get this feature or can we enjoy it on PS4 games aswell?
 
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sinnergy

Member
That's probably because Samsung TVS support both Freesync and VRR, and One X, Series X, etc... use Freesync instead of VRR when used on those displays. But it looks like a faulty VRR implementation on those TV models to me.
It’s so Faulty, that it works ..
 

FrankWza

Member
nope that should be it. if you have an LG OLED C series tv, press the green button on your remote until the vrr information box comes up with the framerate and RGB information. If the VRR column says FIXED then it is not working. If it says VRR then you are good.

Some games like Horizon and all PS4 games will always say FIXED so thats normal but pretty much everything else should say VRR instead of fixed in that box.
i think that just works for the models after the C9
C9 you need to press 1 repeatedly(5-6 times)over Chanel tuning. There’s also more data in the hdmi info
 

GymWolf

Member
PS5 VRR is better than not having it but Xbox implemented VRR so much better:

- set 120Hz at a system level which enables LFC on VRR across the board on a wider window (not just 48-120 like ps5 does)
- VRR support for Backwards compatible titles
- support for freesync and tons more display devices as they are not tied to HDMI 2.1

While I am glad we finally got VRR support on PS5, I still would pick XSX on multiplats for the better VRR implementation.
Does the first line means that vrr on xbox could work in a range of 20-40 frames with the right tv? (Like the c1)


That is good, M can just release games with resolution mode and unlocked framerate so even if the game dips in the 28-25, vrr can kick in to smooth things.

It is not ideal to have games who dips below 30 fps, but in the near future devs are gonna squeeze 120% from these consoles and dips below 30 are gonna be a thing.
 
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Arioco

Member
If the engine sucks and cant handle 40 fps at 1800p then drop all the way down to 1440p. Just stop using checkerboard because it straight up looks like a PS3 game in terms of image quality. Ive never seen a worse IQ in a game since before the PS4 launched.


It shouldn't be the CB. I honestly have no idea what's causing the issue but I mean, the first Horizon also uses CB and is one of the cleanest looking games of last gen. And yes, I know it's 2160p CB instead of 1800p this time around but other games that run at 1800pCB too (InFamous SS, Ghost of Tsushima...) have significantly better image quality.

Maybe the problem is the assets themselves, the game is full of fine detail, high frequency elements everywhere, which might've been created with native 4K in mind. Or maybe the AA solution doesn't work as expected for whatever reason. Maybe it's the combination of CB with DRS? It doesn't seem to be the case, since tech analysis says the DRS happens only in selected sequences and the IQ is pretty bad all the time, but who knows.

In my opinion the game doesn't need an VRR patch to smooth out the frame rate drops that it doesn't have (it performs nicely), but if only they could anable a native 4K@40 fps mode it would be much appreciated by the fans I think. Unfortunately that would only help those with a 120 Hz display, so...at this point I don't even know if there's any feasible solution to that mess. I mean, they've been trying for weeks patch after patch and as you say they only seem to downgrade the graphics.
 

Arioco

Member
Arioco Arioco & 01011001 01011001

You need to use HDMI 1 on your Samsung. With my Q70r it's the only port that VRR works correctly on, same for with the PC as well.


Thank you, GHG. I had already tried that option, but the resultd are the same as with the other 3 HDMI ports. It doesn't seem to help, unfortunately. Your TV is a year newer I think so maybe that is making the difference.

As I said at this point the only solutions I can think of are 1.- Samsung releases a firmware update to fix VRR issue with PS5 (unlikely, I bet Samsung is more interested in selling new TVs than fixing their models from 2018 and 2019). 2.- Sony makes PS5 compatible with Freesync, which seems to work perfectly OK on those TVs (highly unlikely, SONY wants to sell their own TVs, which by the way don’t support Freesync, not to mention it took them one and a half year to enable VRR).
 
BC games are not supported.

Even if they were, BB is capped to 30 fps and vrr is typically affects framerates above 30-120 fps even for patched games.
I know BC games aren't supported, but I wasn't sure how the option to apply VRR to unsupported games affects them.

I guess I didn't realize/forgot Bloodborne is capped at 30.
 

ToTTenTranz

Banned
48hz lowest range is quite a limitation, if the range would be 30-120 we could have uncapped fps mode without need of 40fps that only insomniac seems to understand it value
What's important is that highest refresh rate > 2x lowest refresh rate. From there, LFC just kicks in.

30 FPS is just 2x 60Hz frames with the same picture, 31 FPS is 2x 62Hz frames with the same picture, etc. The only practical difference between a minimum of 40Hz or 48Hz is that the former can go down to 20FPS without stuttering and the later goes down to 24FPS. Assuming no one wants less than 30FPS in games, the difference between those two is practically irrelevant.
 

SlimySnake

Flashless at the Golden Globes
I know BC games aren't supported, but I wasn't sure how the option to apply VRR to unsupported games affects them.

I guess I didn't realize/forgot Bloodborne is capped at 30.
BC games are not supported by the option to apply VRR to unsupported games. That option only affects PS5 games, yes and for whatever reason, the PS5 versions of GT7 and Horizon FW are not supported under that option while every other PS5 game ive tested including the 30 fps Matrix demo supports VRR out of the box. It just doesnt smooth out the framedrops for Matrix because they are below 30 fps but the game definitely supports VRR according to the LG CX VRR information.
 
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