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Indiana Jones by MachineGames Officially Revealed - Coming in 2024 | Xbox Direct 2024

Ristifer

Member
That's exactly what I thought, arkane vibes especially that rooftop section. I thought it was cool as shit and I wasn't interested in it at all before that presentation. Ofc I come to gaf and it's pure negativity. The anti first person brigade I didn't see coming though lmao. Didn't we all just love Robocop? I never heard anyone say Half life could've been better as a TPS. It's a new world
Of course it's pure negativity. If they're not constantly seeing Indy's fedora and asscrack imprint through his trademark trousers, they have no idea they're playing as Indiana Jones.
 

Chuck Berry

Gold Member
Damn shame neither the OG Xbox Butcher's Bay or the X360 Dark Athena version are backwards compatible :(

Yeah I know. I had to get a cheap good conditioned copy off Amazon for my old 360 S :messenger_grimmacing_

And whats super dope is that the Butcher Bay remaster comes with Dark Athena :messenger_sunglasses:
 
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IDappa

Member
Ah back to doing childish gotchas again and not reading a full sentence.

I would like you to quote the sentence where I said "there's never been biplanes with machine guns on the back in an indy film".

Again if you like call of indy that's fine. I'm gonna play it and probably forget it like all call of duty games. But Indiana Jones movies aren't just an invincible man running around murking nazis... its the lack of action that makes the setpieces in the movies so special.

Indy doesn't spend 80% of the movie punch nazis and shooting automatic guns and whipping guys off ledges.

Do you maybe just fast forward to the action scenes?
You are picking and choosing what supports your arguments. I’m pointing that fact out.. there was one set piece in the trailer with a machine gun on a biplane which tracks with the movies and 3 seconds of him holding a revolver.

The whole gamplay trailer was emphasising the puzzles and story telling of the game and actually didn’t show that much action which judging from your argument you should like, but somehow “cause not third person, means it’s not Indy”.

You think it’s outlandish for a dude to jump from one wing of a plane to another in a universe with an arc that releases fucken spirits. Get a grip dude. Set your own bias aside.

In the end you’ve provided not one point to say this game is better off as a third person game other than you don’t like it.. I am off for the night, I look forward to seeing your gif in the morning..
 

Ramz87

Member
giphy.gif


giphy.gif
Why would I buy a dying console??
 

BlackTron

Member
Your whole argument boils down to expectations. That's fine if you can't get over any change at all and try something new with the IP. I'm not actually out to change your mind since you can play whatever you want. Everything stays the same. Marathon stays the same. Indy stays like the movies. Got it.

Having a negative opinion about one decision does not mean you "can't get over any change at all". It just means you disagree with that decision. I never even said it would be wrong for Marathon to go third person, the IP is ancient and if think they have more to gain from Zelda 2ing it than meeting the expectations of the 3 fans it has left, more power to them. But that's irrelevant because my point was that comparing Marathon to Indy is a total false equivalence. As is expecting a third person game from the trailer. The trailer for Halo Infinite did not have ANY first person footage. Just Master Chief, marines, warthog and graphics! Literally not a single soul thought it was a third person game, because we're not pretending people think like idiots to make a point on the Internet.

I try to rid myself of as many expectations as I possibly can and just play games for what they are and see if I enjoy it.

I don't know why you're going into gameplay implications in the last paragraph since you refuse to even entertain the possibility that 3rd person might be someone's preference for Marathon. Plenty of games can handle shooting in 3rd person. It's stuff like Indy where you're up close, interacting with objects and puzzle items that seems like it would benefit a bit more from 1st person.

I went into gameplay implications because they literally define my preference of camera perspective on a game-by-game basis. If the game is a hardcore shooter then I want first person. For me this role is filled by playing Doom and Halo on Legendary. If they changed those games to third person, I would no longer be getting what I want and expect out of those games. Maybe Halo could go third person and become a better Mario game than Mario. Great game! But then where's Halo? Yes, I had an expectation for Halo, but now I have two Mario games. YAY, SOMETHING DIFFERENT!!!

That's obviously an extreme example to get a point across. Maybe Marathon doesn't need to be Marathon anymore because that role is filled by other games anyway like Halo, and some changes are expected after so much time. But in this case, they are (again, IMO) blowing their shot to fulfill expectations with the Indy IP and then it's gone. Marathon and Indy are in different universes here.

We just shouldn't even get into gameplay implications since it still doesn't make any sense why anyone would have a problem with my posts, and no one can explain it. Weird.

What was disturbingly weird was reading this.
 

StueyDuck

Member
You are picking and choosing what supports your arguments. I’m pointing that fact out.. there was one set piece in the trailer with a machine gun on a biplane which tracks with the movies and 3 seconds of him holding a revolver.

The whole gamplay trailer was emphasising the puzzles and story telling of the game and actually didn’t show that much action which judging from your argument you should like, but somehow “cause not third person, means it’s not Indy”.

You think it’s outlandish for a dude to jump from one wing of a plane to another in a universe with an arc that releases fucken spirits. Get a grip dude. Set your own bias aside.

In the end you’ve provided not one point to say this game is better off as a third person game other than you don’t like it.. I am off for the night, I look forward to seeing your gif in the morning..
You failed to quote me saying that there isn't biplanes with guns on the back in indy.

I think you watched a different trailer? Care to link it. The one I saw had many cutscenes. Mostly combat, one small puzzle scene with a statue.

Well the ark has nothing to do with Indiana Jones as a character, seriously these are some dumb comparisons you are making. There was an invisible bridge so why can't indy have a flying super power... this is literally what you are doing now.

I get that arguing makes you feel cool or something but you are impossible to interact with, you don't read anything, you make wild insinuations and accusations and you just change the goalposts for whatever suits you.

Why you are still on about 3rd Person is baffling to me, I'm being genuine now, do you genuinely struggle with literary comprehension? A genuine question, some people have dyslexia and other issues with reading, if you do I will try summize things in a much simpler way to help
 

Vick

Member
Hell yeah.

GEJ02cYXgAAcjNO.jpg
Stick Around Bob Ross GIF by Originals


And Harrison Ford likeness is notoriously hard to capture, he's been the nightmare of many statue/sixth scale companies for decades. Only Trevor Grove, Arnie Kim and recently Hyungsuk Ko have been able to get it right.

That shit above looks perfect.

The biggest problem this game has got - and any Indiana Jones game made by anybody would have - is that Uncharted already did the entire Indiana Jones adventure fantasy to such a high level of quality that it renders any other style of that kind of game redundant. 'Rugged heroic adventure seeks artifacts and beats up bad guys' is Uncharted's thing. Which it stole directly from Indy. But that means an Indy game is always just going to feel like a retread of Uncharted.
This.

A third person Indy game will no doubt be compared to Uncharted and come off as a less polished product because Machinegames is no Naughty Dog. Which might be ironic, but in gaming Uncharted is the de facto relic hunting action adventure series today.
And this.

Exaclty why I'm happy and relieved it's first person. No gameplay/controls/animations comparisons, nothing feels devalued, just a new Indy adventure to enjoy free from comparisons.

And those posting Uncharted 4 examples are either trolling or just helplessly clueless as there was clearly no chance in hell the game was going to get even remotely close to that.



"It would be better in third person." No, it wouldn't when all you think while playing is that it doesn't feel or look as good as other games.
This shit already prevented me from enjoying the new Tomb Raider games despite their more appealing game structure, just like TLOU killed my enjoyment of Evil Within 2.

Robocop
Butchers Bay
Goldeneye
Alien: Isolation
Peter Jacksons King Kong

It seems movie games translates well to first person.
Add Terminator: Resistance. And hopefully Jurassic Park: Survival.
 

ManaByte

Member
And Harrison Ford likeness is notoriously hard to capture, he's been the nightmare of many statue/sixth scale companies for decades.
It's not that, he's notorious for not letting people use his likeness for just any Indiana Jones thing. He famously refused to let Disney use his likeness in the Indiana Jones ride at Disneyland.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It's not that, he's notorious for not letting people use his likeness for just any Indiana Jones thing. He famously refused to let Disney use his likeness in the Indiana Jones ride at Disneyland.

Todd Howard got him to do what even Micky Mouse couldn't

The power of the Todd.
 

Vick

Member
It's not that, he's notorious for not letting people use his likeness for just any Indiana Jones thing. He famously refused to let Disney use his likeness in the Indiana Jones ride at Disneyland.
No, he's just really hard to get right.

Ford granted likeness rights many, many times and for all kinds of companies, from high end statues, to cheap Hasbro action figures, to videogames. But only some got him right, like Sideshow thanks to Grove, and now JND thanks to Ko.

Many others incuding Cinemaquette and Hot Toys completely butched him despite having Ford rights. It's a known thing in the collectors world, Ford is a bitch to capture.
 
But it's not distinct from those games. It's the same stuff going on as those games are Indiana Jones clones at their core. Stealth, fistfights, puzzles, platforming, shooting, set piece escapes, just like them, but now in first person. The only thing unique/distinct is the whip, and that would have been just as unique/distinct, if not better looking, if we were seeing it used in third person.
I mean being in first person makes it pretty distinct from those games just by nature. That perspective shift will immediately make it a wholly different experience. You add the whip and it’s even more distinct. You only swing in third person, but you whip people in first. I’ve never played a first person Indiana jones like game. I have played the 360 Indiana jones game - it was great, but it’s been done.
 
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Senua

Gold Member
Comparing Gordon Freeman to Indiana Jones? It's a new world indeed
I did? I don't need to see the main character 100% of the time to know who I'm playing as. I felt so fucking bad ass as Robocop because it did enough to convince me. FP is even more immersive than TPS if done correctly
 

BlackTron

Member
Robocop
Butchers Bay
Goldeneye
Alien: Isolation
Peter Jacksons King Kong

It seems movie games translates well to first person.

I agree with first person for ALL of the above games, for specific reasons. The same way I disageee with first person in Indiana Jones for specific reasons. I don't think it makes any sense to lump ALL movie games together and make the call that one perspective works for all of them.

For example the main star of King Kong is King Kong. Whom you actually played from a third-person perspective, or saw from human character's eyes. Makes sense! Imagine a King Kong game where you never actually see the giant gorilla during gameplay. LOL

Goldeneye was a trailblazing console FPS title with a multiplayer focus -the character models were bad and you often got to see each other on split-screen anyway. It was a fair trade to exchange third-person to get a great FPS out of it. A third-person shooter would have been a different game (ie Jet Force Gemini or Shadows of the Empire). It was the right choice for the right IP.

In Alien: Isolation it's LITERALLY about feeling alone and isolated, in terror from the real star, the Alien.

Robocop the MOVIE made a big deal with its first-person view.

These are all great creative decisions, made during times other good creative decisions were made to make other IPs third-person, depending on what they were.
 

ManaByte

Member
I agree with first person for ALL of the above games, for specific reasons. The same way I disageee with first person in Indiana Jones for specific reasons. I don't think it makes any sense to lump ALL movie games together and make the call that one perspective works for all of them.

For example the main star of King Kong is King Kong. Whom you actually played from a third-person perspective, or saw from human character's eyes. Makes sense! Imagine a King Kong game where you never actually see the giant gorilla during gameplay. LOL

Goldeneye was a trailblazing console FPS title with a multiplayer focus -the character models were bad and you often got to see each other on split-screen anyway. It was a fair trade to exchange third-person to get a great FPS out of it. A third-person shooter would have been a different game (ie Jet Force Gemini or Shadows of the Empire). It was the right choice for the right IP.

In Alien: Isolation it's LITERALLY about feeling alone and isolated, in terror from the real star, the Alien.

Robocop the MOVIE made a big deal with its first-person view.

These are all great creative decisions, made during times other good creative decisions were made to make other IPs third-person, depending on what they were.

Funny how you completely avoided Riddick, which was in GOTY conversations the year it was released and made by the same devs doing this game.
 

BlackTron

Member
Funny how you completely avoided Riddick, which was in GOTY conversations the year it was released and made by the same devs doing this game.

I avoided it because I didn't play it, but because it was surrounded with other good examples, I made an assumption that the poster made informed choices.
 

SABRE220

Member
Looks rough..... It seems pretty janky like a clunky vr game. Somehow despite on a newer gen console its less polished and impressive than uncharted 4 visually.
 
Instead you get a more tense experience not knowing how close you are to death trying to escape.
I get that in theory, but for a video game that is almost always more frustrating than tense. I love FPS and have been playing them for quite a long time (my Blake Stone shareware disk is around here somewhere...), but I just question a game being (from an IP perspective) so reliant on traversing the environment and environmental traps being first person focused. It would have made more sense for the game to be third person, but have significant time in first person for puzzles and the like.

But hey maybe they will nail it, the team (narrative/storytelling excluded) is a good team so they should have the ability to do it - and I hope they do, because it will be nice to have a good Indiana Jones game that was made this century.
 

Jayjayhd34

Member
But it's not distinct from those games. It's the same stuff going on as those games are Indiana Jones clones at their core. Stealth, fistfights, puzzles, platforming, shooting, set piece escapes, just like them, but now in first person. The only thing unique/distinct is the whip, and that would have been just as unique/distinct, if not better looking, if we were seeing it used in third person.

I have disagree i stongly think that the wip mechanic would look terrible in third person.
 

Topher

Gold Member
I did? I don't need to see the main character 100% of the time to know who I'm playing as. I felt so fucking bad ass as Robocop because it did enough to convince me. FP is even more immersive than TPS if done correctly

Robocop is a better comparison than Half-life, but in either case we are talking about first person shooters and not action adventure games. I don't know man.....maybe it will work. I hope so.
 

ManaByte

Member
Robocop is a better comparison than Half-life, but in either case we are talking about first person shooters and not action adventure games. I don't know man.....maybe it will work. I hope so.

No Riddick is the best comparison. Same devs, and you can see in Riddick how they'll handle third person in this.
 

adamsapple

Or is it just one of Phil's balls in my throat?
No Riddick is the best comparison. Same devs, and you can see in Riddick how they'll handle third person in this.

God damn, that game has aged like fine wine.

"It ain't the fall that gets ya ... it's the sudden stop at the bottom"
 
Riddick (made by the same devs) would switch to third person for a lot of the traversal.
Interesting, I still have yet to play any of the Riddick games but I know they have a good reputation.

Though I guess one could ask that if they are constantly pulling out of the first person perspective for traversal and cut scenes and whatever else then why is the game even first person, but there is really no point in speculating because eventually we will be able actually see what they made and judge what it is instead of speculation.
 
Kudos to Troy Baker for that Indy impression. It's pretty good.

Facial and body animations look very stiff though - not selling the realism very well sometimes. I guess because it's all in-game stuff. MachineGames used to rely on cinematics for their storytelling. Think BJ cutscenes in New Order.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Interesting, I still have yet to play any of the Riddick games but I know they have a good reputation.

Though I guess one could ask that if they are constantly pulling out of the first person perspective for traversal and cut scenes and whatever else then why is the game even first person, but there is really no point in speculating because eventually we will be able actually see what they made and judge what it is instead of speculation.

It's first person because, per the developers, they feel like it makes for a more intimate immersive experience.

But you also gotta show off the likeness that you paid a pretty penny for.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I don't want to watch a movie. I want to play a game. We don't need slow walking and talking bullshit. If a game director wants to make a movie, then grab an iPhone and go make one. Don't waste our time trying to be Kubrick with your games.

No way you actually think this is how big AAA 3rd-player games work, right?

This speaks for itself.


nqyLDSU.jpg

Modern audiences could literally mean telling a new story to "post-2000s" kids to what Indiana Jones IP is.
 

Vol5

Member
As much as I love the original movies, I think the IJ ship has sailed as confirmed with the flop of last year's movie.

This looks janky as fuck tbh
 

R6Rider

Gold Member
Why do people keep bringing up Riddick as if the entire team is the same? It was seven people from that dev team.

Even then, Escape From Butcher Bay is nearly 20 years old.

The connection and comparison there is weak and that's coming from someone who loves the Riddick games, and MachineGames Wolfenstein entries.
 
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