demented waffle
Member
Those thumbnails!
There are far worse thumbnails than that. I watch camping a lot and there was a thumbnail of a chick of full bush.
Those thumbnails!
Nvidia blocked their features for years. It’s only fair for amd to do so
Which is frankly bizarre when Bethesda is a first part developer of Microsoft developing one of the most anticipated games of the year. Microsoft should be giving these guys an almost unlimited budget to make sure the game hits hard. They shouldn't need any money from AMD.Like I said in other threads, it's not like Bethesda is forced into this partnership (or any other dev for that matter). They accepted the money knowing full well what the outcome was. It's really the devs putting sponsor money over making the best game.
Microsoft is well known for acquiring companies and then sabotaging them. I'm not really surprised at all they are forcing Bethesda to do this.Which is frankly bizarre when Bethesda is a first part developer of Microsoft developing one of the most anticipated games of the year. Microsoft should be giving these guys an almost unlimited budget to make sure the game hits hard. They shouldn't need any money from AMD.
Microsoft is well known for acquiring companies and then sabotaging them. I'm not really surprised at all they are forcing Bethesda to do this.
Yes, dlss uses hardware specific to their custom processors.This might be a stupid question, but is it impossible for Nvidia to ever make dlss a universal hardware-side option in the Nvidia control panel?
You gotta be kidding... Nvidia is blocking things away from players since "The Way it's Meant to be Played" program, like the Assassin's Creed 1 DX10.1 removal. (They didn't had support for it, so they pressured Ubisoft to downgrade the DX version in the first patch, instead of fixing some implementation issues). There's other examples of they doing similar things, you just have to look for it.Nvidia didn't block anything for other users of other cards. Obviously, they spent the money to develop tech that they didn't allow AMD users to use. That's normal.
What AMD is doing is; Nvidia came with up things and we're blocking their users from using them.
You gotta be kidding... Nvidia is blocking things away from players since "The Way it's Meant to be Played" program, like the Assassin's Creed 1 DX10.1 removal. (They didn't had support for it, so they pressured Ubisoft to downgrade the DX version in the first patch, instead of fixing some implementation issues). There's other examples of they doing similar things, you just have to look for it.
That may be the only truth in what yoy wrote...At least not in the last few years.
That may be the only truth in what yoy wrote...
Seems to be not possible, that's why they use nis for this scenario. DLSS (and fsr2/xess) need the game to send some data (motion vectors and some colour data) to the upscaling algorithm. If they can't get those inputs the output breaks down with bad ghosting and some other artifacts.This might be a stupid question, but is it impossible for Nvidia to ever make dlss a universal hardware-side option in the Nvidia control panel?
First answer I gave you is a pretty solid example, just not recent. The rest you can search for.Then plz tell tell me the lies.
Using a propriety standard is literally used to block out competing hardware configurations.What are they blocking? Not sharing isn't blocking.
i doubt we will get a real answer
Blocking things? No. Not sharing things? Yes. One of the things isn't like the other. At least not in the last few years. The worst was the Crysis 2 shit. That shit huge garbage. That was way long time ago.
Still, no excuse for AMD to say "Our shit is garbage, you'll have to just deal with our inferior shit"
This is according to their discussions with them over the last week, it all stems from their refusal to answer the following 2 questions:
Prior to this Gamers Nexus asked AMD for clarification regarding the Starfield AMD sponsorship situation and what that meant for other up scaling techniques and he got a "no comment".
It's not looking good.
This might be a stupid question, but is it impossible for Nvidia to ever make dlss a universal hardware-side option in the Nvidia control panel?
Well don’t fucking click on it then sillyFucking hate this retard face and his thumbnail lol
Let’s screw those Nvidia (RTX) users by including tech that they can use, FSR. As opposed to screwing over everybody else by only including DLSS which only RTX cards can use.Yeah, maybe. But there's game dev agreeing to that and it's far more idiotic from their side.
"What's the most popular GPU's among our customers?"
"That would be 90% nVidia, sir."
"Yeah, let's fuck those guys."
Let’s screw those Nvidia (RTX) users by including tech that they can use, FSR. As opposed to screwing over everybody else by only including DLSS which only RTX cards can use.
DLSS:
Nvidia GTX? Screw you. AMD RDNA? Screw you. Intel ARC? Screw you. Consoles? Screw you.
RTX? Oh yeah!!!!111
It makes sense to focus first on the implementation that can be used by all users and then later (if time/money/ contract allows) to focus on the smaller subset of users. (RTX users)
Who says FSR or Intel alternative shouldn't be included? I'm for supporting any consumer friendly tech. But RTX users are in majority here.Let’s screw those Nvidia (RTX) users by including tech that they can use, FSR. As opposed to screwing over everybody else by only including DLSS which only RTX cards can use.
DLSS:
Nvidia GTX? Screw you. AMD RDNA? Screw you. Intel ARC? Screw you. Consoles? Screw you.
RTX? Oh yeah!!!!111
It makes sense to focus first on the implementation that can be used by all users and then later (if time/money/ contract allows) to focus on the smaller subset of users. (RTX users)
Higher standards, for example console owners are constantly say they can't see the difference between 30fps and 60fps.I don't get PC Master Race people, they are so silly. Console gamers have to get a new machine when a game is exclusive to another platform, on PC land their sponsorships prevent them from using a reconstruction technique of their choice. How is that a big deal? You will barely notice.
Higher standards, for example console owners are constantly say they can't see the difference between 30fps and 60fps.
Of course not, PCMR are always having to use 16x zoom to compare things. It's mostly digital masturbation and boasting online, you barely notice a difference between all of the reconstruction techniques.
If you need 16x zoom to spot issues when objects in motion start looking like van-gogh paintings you really...really need to get your eyes checked.Of course not, PCMR are always having to use 16x zoom to compare things. It's mostly digital masturbation and boasting online, you barely notice a difference between all of the reconstruction techniques.
Of course not, PCMR are always having to use 16x zoom to compare things. It's mostly digital masturbation and boasting online, you barely notice a difference between all of the reconstruction techniquesX
I have low standards ✓
Bro that's the developers "artistic vision"In motion it’s very easy to spot the difference. The ghosting trail around the character as he moves, the moire patterns, the shimmering, any particle effects gets weird with FSR.
But I don’t know, maybe we have magic vision to spot the thrash upscalers
Do console owners need to zoom in to spot something wrong?
Are you sure that's happening? Haven't seen a single proof but of the actual oppositeNvidia didn't block anything for other users of other cards. Obviously, they spent the money to develop tech that they didn't allow AMD users to use. That's normal.
What AMD is doing is; Nvidia came with up things and we're blocking their users from using them.
Are you sure that's happening? Haven't seen a single proof but of the actual opposite
It could also be that MS/Bethesda don’t want AMD to say anything about it. FSR is guaranteed to be in it, but maybe Bethesda doesn’t want to promise anything else like DLSS/XeSS and launch comes and those others aren’t implemented yet. Then there would certainly be more backlash especially from early adopters.Only Sony has put DLSS in AMD(that I'm aware of) titles. Not to mention, AMD's "no comment". DLSS could very well come, but why wouldn't AMD say something? This could be nothing.
Probably should avoid YouTube altogether then.Fucking hate this retard face and his thumbnail lol
That's a free vasectomy, i take that over the thumbnails.Those thumbnails!
Funny enough that behavior has been replicated in different games.In motion it’s very easy to spot the difference. The ghosting trail around the character as he moves, the moire patterns, the shimmering, any particle effects gets weird with FSR.
But I don’t know, maybe we have magic vision to spot the thrash upscalers
Do console owners need to zoom in to spot something wrong?
It's not fair for anyone. Just because Nvidia may have done something similar in the past does that justify AMDs approach? Totally lost my support - next CPU will be Intel.Nvidia blocked their features for years. It’s only fair for amd to do so
top middleFunny enough that behavior has been replicated in different games.
Lets play a game:
Can find you the FSR?
Funny enough that behavior has been replicated in different games.
Lets play a game:
Can find you the FSR?
False, there's another list in the thread Leonidas rushed to make, then he rushed to say "ok ok, it's not about partnerships per se, but GPUs with bundled games!"... It was BS all around they try to spin it somehow. I don't have the list myself so I'd appreciate if someone has it.Only Sony has put DLSS in AMD(that I'm aware of) titles. Not to mention, AMD's "no comment". DLSS could very well come, but why wouldn't AMD say something? This could be nothing.
False, there's another list in the thread Leonidas rushed to make, then he rushed to say "ok ok, it's not about partnerships per se, but GPUs with bundled games!"... It was BS all around they try to spin it somehow. I don't have the list myself so I'd appreciate if someone has it.
DF is testing on 640x480? I'm looking at my screenshots doesn't see any those terrible picture.Can find you the FSR?
top middle
bottom left.
clear as day. fsr2 is shit
The fact that you had to go to 2007 for your example is hilarious and speaks volumes.You gotta be kidding... Nvidia is blocking things away from players since "The Way it's Meant to be Played" program, like the Assassin's Creed 1 DX10.1 removal. (They didn't had support for it, so they pressured Ubisoft to downgrade the DX version in the first patch, instead of fixing some implementation issues). There's other examples of they doing similar things, you just have to look for it.
The lower the base resolution the worse it is.DF is testing on 640x480? I'm looking at my screenshots doesn't see any those terrible picture.