Night.Ninja
Banned
Did ubisoft swap the tools?
#Toolsgate
#Toolsgate
So new patch only makes it look worse on PS5?
I'd like to point out that the people who did design these machines have provided a huge amount of technical information on them, and we have had a a lot of expert hardware engineers and game developers talk about these machine capabilities and how they work in excruciating detail in several threads on this forum for months now.Arguments from authority are a logical fallacy to begin with. Sure knowing something about the subject matter is helpful, but you can't expect everyone who has an opinion about a car to have designed a car or even worked on a car in any capactiy. Maybe they've owned one and had a bad experience with it. You need to be a bit reasonable here. We aren't talking about vaccines, we are talking about an entertainment console.
So basically, lets shut this thread down because I strongly doubt anyone has ever worked on a console?
How do you know I haven’t worked for them already? How do you know I don’t work for them now? You don’t...but needlessly to say I don’t have any reason to look up to an engineer from either of those companies. We would at least be considered peersAnother engineer talking from his sofa... I don´t know what is your level of education but you are another guy talking about things that you don´t know. If you think that your are smarter than Microsoft/Amd engineers ask for a job to them.
Which games actually support Atmos? HDTVtest claims latency on Atmos is not suitable for gaming??I've played a few PS5 games with the headset audio and honestly it's not that much different than Atmos and I think the soundstage on Atmos sounds better and bigger. "Tempest Audio" is starting to come off like "Blast Processing".
Atmos is phenomenal for gamingWhich games actually support Atmos? HDTVtest claims latency on Atmos is not suitable for gaming??
I shouldn't have updated my valhalla
Them M$ tools at work.Same what a shit show, the version of the game that was running fine minus some minor tears in cutscenes and they have fucked it up haha. Turning off them auto updates!
Them M$ tools at work.
It was a joke man!That's not Microsoft tools though.
It was a joke man!
It's pretty funny how leading up until launch it was all "OMG Tempest is going to change the game! Tempest is amazing! Xbox can't compete with Tempest!", and now that people actually have their PS5s in their hands it has just gone silent because those people realize that it is just a worse version of Dolby Atmos/DTS:X/Windows Sonic. People fell for a buzzword and hype.I've played a few PS5 games with the headset audio and honestly it's not that much different than Atmos and I think the soundstage on Atmos sounds better and bigger. "Tempest Audio" is starting to come off like "Blast Processing".
I never understood the hype. Even Dolby came out and said "pfft". This of us who have been using Atmos for years already were scratching our head at the fuss.It's pretty funny how leading up until launch it was all "OMG Tempest is going to change the game! Tempest is amazing! Xbox can't compete with Tempest!", and now that people actually have their PS5s in their hands it has just gone silent because those people realize that it is just a worse version of Dolby Atmos/DTS:X/Windows Sonic. People fell for a buzzword and hype.
Tempest doesn't magically get added to every game, it has to be specifically developed for and very few games actually use it right now, and the ones that do use it sparingly. That doesn't mean Tempest isn't as capable as Cerny said it is, it just means no one's commited the time or budget to take full advantage of it yet. Most developers don't spend much time on audio anyway.It's pretty funny how leading up until launch it was all "OMG Tempest is going to change the game! Tempest is amazing! Xbox can't compete with Tempest!", and now that people actually have their PS5s in their hands it has just gone silent because those people realize that it is just a worse version of Dolby Atmos/DTS:X/Windows Sonic. People fell for a buzzword and hype.
It's still just 3D audio, like the XB1 has had for years and like the Series S/X have as well. Sony aren't going to be better at it than the industry leaders Dolby. Difference is the Xbox supports 3D audio surround sound sets, whereas Sony's is limited to headphones.Tempest doesn't magically get added to every game, it has to be specifically developed for and very few games actually use it right now, and the ones that do use it sparingly. That doesn't mean Tempest isn't as capable as Cerny said it is, it just means no one's commited the time or budget to take full advantage of it yet. Most developers don't spend much time on audio anyway.
I shouldn't have updated my valhalla
Series X
It's still just 3D audio, like the XB1 has had for years and like the Series S/X have as well. Sony aren't going to be better at it than the industry leaders Dolby. Difference is the Xbox supports 3D audio surround sound sets, whereas Sony's is limited to headphones.
I shouldn't have updated my valhalla
I shouldn't have updated my valhalla
It's a powerful dedicated processor for 3D audio, which is different to the way audio is generally handled in consoles, and it can do a lot more if developers actually take the time to do it. Rushed launch games don't have the luxury to do a bunch of extra audio work. Capcom has spoken quite excitedly about the work they are doing with it for RE8, so we will probably get better examples of it in the future.It's still just 3D audio, like the XB1 has had for years and like the Series S/X have as well. Sony aren't going to be better at it than the industry leaders Dolby.
Errrr....xbx1 had 3D audio? I think people are confusing output standards vs real-time encoding. Can anybody actually list 3D sound capable games on xb1?It's still just 3D audio, like the XB1 has had for years and like the Series S/X have as well. Sony aren't going to be better at it than the industry leaders Dolby. Difference is the Xbox supports 3D audio surround sound sets, whereas Sony's is limited to headphones.
It can't possibly be a bug....How did the update make PS5 tools worse?
Errrr....xbx1 had 3D audio? I think people are confusing output standards vs real-time encoding. Can anybody actually list 3D sound capable games on xb1?
E..g you can output a stereo game through DTS 5.1, doesn’t mean the game is surround sound.
UhmmmmIt's a powerful dedicated chip for 3D audio, which is different to the way audio is generally handled in consoles, and it can do a lot more if developers actually take the time to do it. Rushed launch games don't have the luxury to do a bunch of extra audio work. Capcom has spoken quite excitedly about the work they are doing with it for RE8, so we will probably get better examples of it in the future.
Also, Cerny said that they are still doing a ton of research on their algorithms for HRTF and it will be ongoing process throughout the generation. And besides all that, the biggest advantage for Tempest is to make 3D audio easily available for everyone through basic headphones or stereo speakers without the need for anything else, rather than to reinvent audio.
So playing Capcom Final Fight arcade is......Atmos?The Series X can output Dolby Atmos or DTS:X right from the audio settings.
Did ubisoft swap the tools?
#Toolsgate
18 games using Atmos output. Wow, that’s a feat. Do they even consider proper positional sound in the encoding with the super charged Jaguar cores of last gen? Get a hold of yourselves people, calculating the content is the tech, not the output container.Xbox One had Dolby Atmos for Headphones. Series X has Atmos (and DTS:X) support built in for home theaters.
Xbox One Dolby Atmos Games List
Dolby Atmos creates a realistic, immersive soundscape, but is not featured in every game. These are all Xbox One games with baked-in Dolby Atmos support so far.www.windowscentral.com
So playing Capcom Final Fight arcade is......Atmos?
18 games using Atmos output. Wow, that’s a feat. Do they even consider proper positional sound in the encoding with the super charged Jaguar cores of last gen? Get a hold of yourselves people.
If it was exactly the same capability as Tempest, you don't think Microsoft would be screaming about it in all of their marketing just like with their teraflops and velocity architecture and smart delivery and full RDNA 2 and VRS and Mesh Shaders and every other marketing bulletpoint that has been drilled into all of our heads for the past year. And doesn't Xbox still use Atmos? So you either need Atmos compatible speaker system or a license for headphone use.Uhmmmm
Xbox also has a powerful dedicated audio chip. Nothing revolutionary about it.
Xbox Series X features a dedicated audio chip, confirms Microsoft
Let's set the record straight.www.windowscentral.com
In the patch notes is a hint about additional effects to make the graphics better. I really don't know why they add those if the game already had a few performance problems. Now it works well on series x but worse on PS5. Really makes no sense except they introduced new bugs.How did the update make PS5 tools worse?
You claimed it was handled different than most consoles by via of a dedicated chip.If it was exactly the same capability as Tempest, you don't think Microsoft would be screaming about it in all of their marketing just like with their teraflops and velocity architecture and smart delivery and full RDNA 2 and VRS and Mesh Shaders and every other marketing bulletpoint that has been drilled into all of our heads for the past year. And doesn't Xbox still use Atmos? So you either need Atmos compatible speaker system or a license for headphone use.
Yeah I know.The Series X can output Dolby Atmos or DTS:X right from the audio settings.
It's a powerful dedicated processor for 3D audio, which is different to the way audio is generally handled in consoles, and it can do a lot more if developers actually take the time to do it. Rushed launch games don't have the luxury to do a bunch of extra audio work. Capcom has spoken quite excitedly about the work they are doing with it for RE8, so we will probably get better examples of it in the future.
Also, Cerny said that they are still doing a ton of research on their algorithms for HRTF and it will be ongoing process throughout the generation. And besides all that, the biggest advantage for Tempest is to make 3D audio easily available for everyone through basic headphones or stereo speakers without the need for anything else, rather than to reinvent audio.
No because MS already had 3D audio last generation. It's only new to sony. Xbox also uses Windows Sonic which is free.If it was exactly the same capability as Tempest, you don't think Microsoft would be screaming about it in all of their marketing just like with their teraflops and velocity architecture and smart delivery and full RDNA 2 and VRS and Mesh Shaders and every other marketing bulletpoint that has been drilled into all of our heads for the past year. And doesn't Xbox still use Atmos? So you either need Atmos compatible speaker system or a license for headphone use.
Even if you are right and Xbox's solution is exactly the same, my point that the concept of a dedicated audio processor is rare compared to most consoles is still correct because most consoles did not commit this much silicon to audio. But as I said, I still doubt that these are the same thing, because if it was and MS had spent as much time and money on developing that silicon then they would have talked about it a lot more because that's what they do, they are not exactly known for underselling their stuff.You claimed it was handled different than most consoles by via of a dedicated chip.
This is wrong.
I'm not claiming one isn't more powerful than the other. You are even though we've seen no evidence of that yet.
“Valhalla sounds 10x better on XsX than PS5 because of Atmos”Is Final Fight arcade listed as supporting Atmos?
Xbox One Dolby Atmos Games List
Dolby Atmos creates a realistic, immersive soundscape, but is not featured in every game. These are all Xbox One games with baked-in Dolby Atmos support so far.www.windowscentral.com
Unless they've changed it for SX, then that's not true, I had a X1X and I couldn't use Atmos headphones without paying for a license. And I remember like a handful of notable games that seemed to use it at all.Yeah I know.
The Xbox has a powerful dedicated processor for Audio too, and Dolby are the industry leaders and standard in 3D audio. Cerny is a sony salesman. Dolby Atmos/DTS:X/Windows Sonic already make 3D audio easily available for everyone through basic headphones lol, has for years.
No because MS already had 3D audio last generation. It's only new to sony. Xbox also uses Windows Sonic which is free.
Again - microsoft didn't need to develop their own 3D audio for these consoles because they already had it last generation. They're not crowing about it because it's like crowing about having 4K bluray playback to them. They had 3D audio last generation. They still have it this generation.Even if you are right and Xbox's solution is exactly the same, my point that the concept of a dedicated audio processor is rare compared to most consoles is still correct because most consoles did not commit this much silicon to audio. But as I said, I still doubt that these are the same thing, because if it was and MS had spent as much time and money on developing that silicon then they would have talked about it a lot more because that's what they do, they are not exactly known for underselling their stuff.
So just because you have to pay it doesn't make it available to everyone?Unless they've changed it for SX, then that's not true, I had a X1X and I couldn't use Atmos headphones without paying for a license. And I remember like a handful of notable games that seemed to use it t all.
It's amazing that team blue are pretending that VRR is a crutch and only there to try and make up for worse performance. They clearly don't understand the point of VRR.Because I’m using VRR it looked and played the same to me tonight when I fired it up. Had to manually go check and make sure it patched today while I was at work.
Please don't put words in my mouth.Even if you are right and Xbox's solution is exactly the same, my point that the concept of a dedicated audio processor is rare compared to most consoles is still correct because most consoles did not commit this much silicon to audio.
Buddy, you started this by putting words in my mouth. I never said that Xbox doesn't have an audio chip or that it's never ever been done anywhere else. I said it's different from the way it's generally handled. And then you came at me and made this a console war thing, when I was just trying to explain why Tempest is a thing that people talk about.Please don't put words in my mouth.
I never said their full implementation of 3D audio was the same. I specifically said that the physical implementation of a dedicated chip was the same. That's all.
You keep moving the goalposts here. I only disagreed with that specific claim. Both have chips. End of story.
If it was exactly the same capability as Tempest, you don't think Microsoft would be screaming about it in all of their marketing just like with their teraflops and velocity architecture and smart delivery and full RDNA 2 and VRS and Mesh Shaders and every other marketing bulletpoint that has been drilled into all of our heads for the past year. And doesn't Xbox still use Atmos? So you either need Atmos compatible speaker system or a license for headphone use.
The whole point of Tempest is to make it readily available for everyone who buys the console without any additional thing needed and also commit so much silicon to it, so developers have every reason to start putting more work into audio than before. Cerny wanted to change the way people approach audio in games by making it a big part of the PS5 rather than just a niche feature. And like I said, launch games aren't using it much because they were trying to get their games done in time for launch in a pandemic so committing time to audio work wasn't on the agenda but as the generation goes on it will become a bigger deal.Again - microsoft didn't need to develop their own 3D audio for these consoles because they already had it last generation. They're not crowing about it because it's like crowing about having 4K bluray playback to them. They had 3D audio last generation. They still have it this generation.
So just because you have to pay it doesn't make it available to everyone?
Like I said, Windows Sonic is free and is 3D audio. You don't have to pay for Dolby Atmos to get 3D audio on the Xbox One or Series S/X.
It's amazing that team blue are pretending that VRR is a crutch and only there to try and make up for worse performance. They clearly don't understand the point of VRR.