I see. You’re craftily not mentioning that GT7 sold at the same price, despite shipping with fewer cars and tracks and having no ‘play anywhere’ support.
Why would it have Play Anywhere when that's a Microsoft Xbox feature? PS5 & PS4 version of games are two distinct builds, and GT7 isn't on PC. Even beyond that, there is no vested interest for SIE to do 'Play Anywhere' for software on PS & PC when A) No other publisher outside Microsoft does it and B) they don't own the PC OS with > 75% of the market share on all global PC devices.
Also Sony/SIE rely way more on gaming revenue & profits than Microsoft, stuff like Play Anywhere negatively impacts them on that front. It doesn't matter if you think it's pro-consumer because it seems most of the market doesn't care, evidenced by sales. FWIW, there are aspects of Play Anywhere Sony did years ahead of Microsoft with PSP/PS3, and again with PS Vita/PS4.
There’s no logic or sense in demanding 1:1 mode or content parity in different games in the same genre, but you’re certainly not a stranger to making nonsensical arguments.
OK then I guess NBA 2K25 can skip out on a Career Mode and their customers will 100% understand and 100% support it while paying the exact same price as for the previous entries, and while NBA Live 2025 comes with a Career Mode.
I mean what's the difference, really, anyway? /s
Previous Forza games were also lacking some of the new content and features in Forza Motorsport so...
Because they released earlier. The new Forza is missing features that previous games already had. You can't retroactively punish earlier games for missing features sequels have, but you CAN criticize sequels for missing features previous entries had, especially when there's nothing in terms of story/narrative influencing creative reasons an old feature or mode doesn't return.
It makes perfect sense to de-prioritize a niche feature that's no longer standard in the genre.
Why is it non-standard in the genre? What if Turn 10 & Microsoft were bold and creative enough to spice it up and do it so well that it'd make others prioritize it again?
They've actually come out to say split screen is challenging because they've pushed fidelity and systems higher than before. Seems like an opposite situation to 'complacency' that you allege.
Again like I was saying to someone else, if 48x tire physics gives a negligible boost over 24x tire physics, and eats away way more in terms of resources, then maybe that effort & time should have been better placed towards other features.
This reads like a fever dream of yours, since Forza has been the critically superior racer for over a decade now.
Based by what metrics? We're going by Metacritic, the broken aggregate that lets questionable media and dumb console warriors to game the system? That's the metric here?
The fact is, Gran Turismo historically has done significantly more for setting the standard of sim racers than the Forza games. Yeah so GT came sooner; oh well. It is what it is. Nothing Forza's done for genre has been significant enough to influence entire waves of other games in the same space.
Is Forza a great quality series? Yes. In fact Microsoft have a few of them, I've always said this. But they've had massive issue with big commercially-appealing games and making industry-defining, standard-setting games. This new Forza could've been a part of a different conversation, maybe it still is. But it's asking people to pay more for what seems like less content Day 1, and that deserves some criticism.
None of this 'competition' talk makes sense, since there's precisely zero overlap between Forza (xbox, PC) and GT (playstation) in terms of release platforms. Is everything OK with you?
It's not about release platforms, acting like some arbitrary wall to say games in the same genre & space suddenly don't compete. Of course Forza and GT are in competition with each other; the entire point of Forza was for MS to have their "own" GT and draw that audience to Xbox. So yes, they compete with each other in spite of being exclusive to different console platforms.
By your logic, GOTY should be on a per-system basis. Heck, that might actually be better than the current way it's done, maybe you stumbled into a good idea here.