DeepEnigma
Gold Member
If you're about facts, then you'd factually notice a clear pattern here with that slow box parity clause causing issues.I’m all about facts only, I'm afraid. But your concern is noted, as always.
If you're about facts, then you'd factually notice a clear pattern here with that slow box parity clause causing issues.I’m all about facts only, I'm afraid. But your concern is noted, as always.
With one game.If you're about facts, then you'd factually notice a clear pattern here with that slow box parity clause causing issues.
I'm sure that's temporary, though.If you're about facts, then you'd factually notice a clear pattern here with that slow box parity clause causing issues.
If you're about facts, then you'd factually notice a clear pattern here with that slow box parity clause causing issues.
What do you mean, one game?With one game.
What caused GT7 to have a completely broken side by side splitscreen option? What caused it to be absent from nearly all PC sim racers including FM7?
What do you mean, one game?
Did you miss all those BG3 threads recently?
And of course, SonyToo. And PC sim racers. I'm going off the developers comments, they said it was a staple mode, not I.
And it gave 343 trouble with Halo Infinite. There are many more examples.BG3 is the one game he’s citing that is confirmed to be restricted by the Series S.
Isn’t that obvious?
It takes two is one of the greatest game experiences I've ever had - if you haven't played it yet and you have it on GamePass or PS++, grab a family member/friend/someone off the street and play it. It is awesome.What was that game with a supposedly "dead feature" that won GotY again at the VGAs (and many outlets) where even people on here raved about playing it with their significant others and children?
"Dead Feature™"
Agreed. Played it long before the GotY hype and it caught me by surprise. Charming, funny, and fun gameplay throughout. Looking forward to their next project, and hopefully concessions aren't made to their vision due to the S.It takes two is one of the greatest game experiences I've ever had - if you haven't played it yet and you have it on GamePass or PS++, grab a family member/friend/someone off the street and play it. It is awesome.
And it gave 343 trouble with Halo Infinite. There are many more examples.
It constantly surprises beyond the platforming/puzzles - the addition of an ARPG level had my boy and I chortling, then there's the handglider, the boats etc etc., super creative game.Agreed. Played it long before the GotY hype and it caught me by surprise. Charming, funny, and fun gameplay throughout. Looking forward to their next project, and hopefully concessions aren't made to their vision due to the S.
The Medium is not two different controller input instances. It's a mirror instance on the memory footprint.The bottleneck for Halo Infinite was Xbox One.
Any more examples?
The Medium had a splitscreen experience months after launch on Series S.
The Medium is not two different controller input instances. It's a mirror instance on the memory footprint.
And yes, more MS parity for the slow boxes with Halo. Why didn't they just have that feature for next gen? EA has no issues having specific animations and features in Madden for next gen.
I think there is more to it with Halo. Game launched in a practical early access state even coming in a year later.
GT7 has split-screen, local co-op.Does GT7 or other similar style games have those features? Not a console war question. I own GT7 and legit don’t know as I only play single player races. Or even other FM games for that matter? Always played those solo.
Digital Foundry says a lot of things.That’s certainly not how digital foundry characterized how demanding the game was.
If the Madden situation is anything like what they did with FIFA, both versions are separate SKUs and no cross play.
Certainly not the tack MS took with Halo Infinite.
It was cross-gen with the 1.2TF xbox one + Jaguar CPU. That’s the true issue.
Does GT7 or other similar style games have those features? Not a console war question. I own GT7 and legit don’t know as I only play single player races. Or even other FM games for that matter? Always played those solo.
So they would rather let speculation run wild that it is the Series S causing the issues? That doesn't make sense to me.GT7 split screen has been busted to where the second player has every driving assist turned on and is slower. It hasn’t been fixed since launch, but no one notices because no one cares about this feature or even uses it.
MS is too scared to just come out and say no one plays split screen or that it’s not a focus in 2023 game development.
GT7 “has” split screen just like GT sport has a fished out single player mode…GT7 has split-screen, local co-op.
So they would rather let speculation run wild that it is the Series S causing the issues? That doesn't make sense to me.
What happens when the split screen comes out later and it's on Series S? The hardware didn't change, this is a track racer so I have serious doubts the delay in split screen is anything to do with Series S and there is no indication that it's the case. Just because a completely different game from a completely different developer in a completely different genre has an issue it doesn't mean it applys here.
I think Turn 10 are just prioritising what they promised for launch.
Same as Series S games launching with no 60fps occasionally, everyone chimes in but you don't hear them when it's patched in later.
Not that I want sitting on my couch next to me. I play online with my friends like most people.99 percent of people won't use? Really? You don't have friends?
I must have missed the part where Turn 10 said this was because of the Series S. You guys are making a pretty big leap. We only have one actual report of the Series S having issues with split screen and that's BG3. Even there, I have no doubt it will be resolved.
Not that I want sitting on my couch next to me. I play online with my friends like most people.
That isn't a "big leap" at all. Sean Baron expressed doubt that 343 would be able to get split screen certified on "all platforms". We know he was not talking about PC because that is just a matter of changing the system requirements to whatever is needed. So clearly he was doubting their ability to get split screen certified on XSS.
Timestamped
I hope you are right and they figure out a way to do it on XSS though. Then they can pass that trick along to other developers as well.
You forget Halo Infinite released on Xbox One?
It isn’t missing Spectator mode, though. They’ve added a new multiplayer mode (Featured Multiplayer) and chosen to omit Spectator mode and AI cars from that new mode, with reasons provided. Other multiplayer modes have Spectator mode.
The fuck is with MS letting two of their trinity release with subpar content?
Ah, that makes sense. So there’s a new mode in MP that omits features from other MP modes in the game.
Having players come into a featured multiplayer event and taking player slots, and then spectating? It's not really the racing we had intended.
He added that being able to race in multiplayer matches with AI drivers is also something that won't be in the game at launch, due to "all its potential impacts on your safety rating"
Our heavy investment in pushing our new graphical features and our complete overhaul of the rendering engine, unfortunately made split-screen really difficult to implement, and is also not going to be in for launch.
Still don't think it is a leap at all for Forza's issues to be about XSS though.
Microsoft first party studios and releasing incomplete games after half a decade, name a more dynamic duoThey have had 6 years to make a racing game and it's still feature incomplete?
“After launch” is MS code word speak for: never. We’ve seen it with Halo, with Redfall, with Forza soon, and with other games I probably forget. Be it no 60fps, splitscreen or other functions.They had a showcase yesterday where they detailed all the transformative improvements coming to Forza Motorsport multiplayer. As an aside, they mentioned a niche feature was deprioritized and would come after launch.
I’m not sure they expected platform warriors to take only the omission and run with it vs discussion and feedback on the meat of the presentation, the multiplayer modes.
It also wouldn’t make sense to draw attention to the Series S by bringing that up.
“After launch” is MS code word speak for: never. We’ve seen it with Halo, with Redfall, with Forza soon, and with other games I probably forget. Be it no 60fps, splitscreen or other functions.
Only way nowadays you can trust MS releases is to wait until they patch in everything they promised or just not buy it. Their reputation and trust is down the drain and the sales reflect that.
‘Dying feature’ in sim racers. If it’s not present in Project Cars, Not present in Asseto Corsa, present as a broken after thought in GT7…how exactly is it a ‘staple’ in the genre in 2023?
DriveClub didn’t have it. Forza Horizon franchise is crazy popular and well regarded and doesn’t have it. TheCrew dropped it for Crew 2, and the upcoming Motorsport lacks it.
SonyToo? You are surmising that the issue with split screen is the Series S, even though this hasn't been stated. And to bring up evidence from ecosystems that don't have a Series S you have decided is out of bounds, thus making the entire discussion dependant purely on your opinion. I like to give posters the benefit of the doubt but you are obvioulsy discussing this in bad faith.What do you mean, one game?
Did you miss all those BG3 threads recently?
And of course, SonyToo. And PC sim racers. I'm going off the developers comments, they said it was a staple mode, not I.
They delivered on Forge and Campaign co-op as promised with Halo. Redfall was just released months ago, so...
Eh, I don't think anyone here was under the illusion you were planning to buy Forza Motorsport anyway.
I don't understand why people feel the need to defend their plastic box of choice at all costs and both camps have themOh really? Where is split screen on Halo? And yes I already said I won’t buy Forza because I have gamepass. And yes Redfall still doesn’t have any promised missing release features since release lol. It doesn’t make anything I said a lie though. But sure, you do you. It’s hard to see the truth of what MS is doing if you feel you have to defend them to the death, and beyond.
Ultimately the developers decide all the caps and resolution ranges. Think about your own twisted scenario there, in your mind you think this PS5 Pro version is destroying MS gaming, and within that situation you feel they are going to put a lot of resources into making this happen. Okay.
I'm sure the PS5 will always have a great version of CoD, and the users with Pros will probably have solid support as well. I don't see a MS owned ABK putting a ton of resources into creating a better version of CoD for PS, no. They will always give them as good of a version though, which is what they've promised.
It isn’t missing Spectator mode, though. They’ve added a new multiplayer mode (Featured Multiplayer) and chosen to omit Spectator mode and AI cars from that new mode, with reasons provided. Other multiplayer modes have Spectator mode.
The ‘their rival has split screen so they must have it at launch’ narrative makes no sense. It’s a different game, on a different console and it’s not a widely used feature these days.
Might as well ask why you bought GT7 when it launched with fewer cars and fewer tracks than ‘direct rival’ Forza Motorsport 7
Point a single person in this thread who’s said that adding split screen later should warrant a celebration
I really like the little box but I'm starting to lean that way. The design and everything is amazing but I guess it needed 12gb of ram or something and it needed to be all super high speed. They deffo fucked up something in the design with the memory. It looks like that is obvious right now.
Disagree that it should be discontinued but M$ needed to drop the parity clause yesterday.
Admit they fucked up with their initial messaging and allow developers to launch games without Series X features like split screen.
You bought a Series X Lite, you need to accept you might not get every game mode.
I don’t see any other way out because what will happen if things remain the same is that more games will continue to launch on PS5 first.
No Split screen in Forza Horizon 5, which is the most played ‘serious’ racing game out there. Didn’t seem to hamper its popularity.
DriveClub never had splitscreen.
Project Cars? Never
Asseto Corsa doesn’t have Split screen
GT7 has a split screen mode but it’s limited, last I checked, implemented only as vertical splits without full screen and - worst of all - nerfs player 2 making the entire thing uncompetitive. Reddit reaction is overwhelmingly negative and it’s clear it’s not a priority for PD.
Essentially, it’s easy to see why it’s been deprioritized as a feature for launch in 2023 for Forza, and it’s hard not to see much of the ‘outrage’ and ‘concern’ here as being driven by platform preferences.
So basically you're validating the exact concerns Sony expressed in MS buying ABK, i.e MS leveraging ownership to "hold back" those games on Sony platforms since Xbox systems may not support those features or support them as well. An actual concern, that regulators pretended to care about before suddenly dropping those concerns because full foreclosure of COD (and things pertaining to it, such as features) on PlayStation consoles is 100% okay in their books.
See, this is exactly what I mean when I say Microsoft has a problem with industry-leading, standard-setting games. This new Forza is on a whole new engine. This could've been Turn 10's chance to show others how to do split-screen the right way.
LOL, my post was more of a joke about the PS5 Pro ending MS (apparently at their own hand with a killer port of CoD). But choosing not to include feature XY or Z in a game (doesn't appear in any version) was never a consideration of any competition authority. Thier issue was that MS could add features to their own release that didn't appear in others (which they didn't even really care about either).
If Xbox had some kind of crazy new RT feature, Sony isn't in the wrong for not adding that feature to The Show when it wasn't part of their design. Same for all the games that don't use the touchpad on PS, etc. Choosing to never build a feature into a game isn't disadvantaging any platform. There are different ways to use the refresh systems, some games did it great others were lazy with it. MS might really go all out on all PS ports (sucking up for future acquisitions), but devs being lazy with the refresh hardware will still happen even if it is from other third-parties.
Or, maybe, they looked at what features made the most sense in 2023 and splitscreen was low on the list, like a lot of the other modern racers. At this point it's obvious that they could have decided to only include one shift key in the onscreen keyboard and you would write novels about how the entire game is trash because they didn't include a shift key on both sides.
It's not just that GT7 has split-screen (even if the implementation could be better); it's that it's in the same genre and has it, while selling at the same price. And, previous Forza games provided it, sold at a lower price, at launch.
So again, you are paying more for less, when it comes to modes/features.
And, previous Forza games provided it, sold at a lower price, at launch.
So because other racers aren't prioritizing split-screen, Forza shouldn't either?
See, this is exactly what I mean when I say Microsoft has a problem with industry-leading, standard-setting games. This new Forza is on a whole new engine. This could've been Turn 10's chance to show others how to do split-screen the right way, and make others step their game up for the feature for their own racers. Instead it's just going to play meekly along, and that says a lot for a sim racer from a platform holder flushed with cash.
Microsoft's studios have been very bad at making those industry-leading type of games and not stepping up to bat to do something like legit great split-screen in the new Forza is just kind of another example of this. Especially, again, considering this game is on a whole new engine.
And I know you're going to say: "But what about Sony!?". Well, they've already been doing those industry-leading, standard-setting games for decades now. Gran Turismo basically set the formula for sim racers that's been in place 'till this day.
Forza's always played second-fiddle to Gran Turismo in this regard
this could've been a chance to finally take the crown for at least one time and make the competition with Polyphony more fierce, so Gran Turismo 8 could be that much better. But that doesn't seem like it's happening. Everyone wants to talk about "competition" when it comes to the consoles and think PS needs Xbox and vice-versa, but when it comes to the actual games, suddenly "competition" stops coming up.