- Jun 11, 2019
I guess that it's a matter of taste.You know I am not a fan of wasting precious GPU resources on RT stuff. I am perfectly fine with Forza Horizon 5 not using RT and focusing on increasing graphical fidelity instead. I dont know if you saw my posts in Metro Exodus threads but sub 1080p just to do RT GI in a last gen game is a gigantic waste of GPU flops.
However, there are times where ray traced reflections add depth to an image. To me, it's no different than having dozens of NPCs and extra detail on screen. It just livens up the image. I typically dont even pay attention to the reflections and view them up close like Alex does. I just take in the atmosphere like I usually do for good looking games without reflections. Spiderman Miles had a lot of indoor areas that had reflective surfaces and it was incredible fighting in those areas and seeing how dynamic the environment felt despite the lack of destruction.
And that dynamism is what I want out of next gen the most. I dont care if its destruction or how NPCs realistically react or weather or lighting shifting, I want games to feel alive, and RT reflections help make that happen in ways screenspace reflections just cant.
But I will concede they are not needed in every game. Forza Horizon and Horizon Forbidden West look just fine without it. Forza is doing fully dynamic lighting without needing to do RT GI. RT is just a means to an end and I am fine with games that use their GPU power elsewhere.
I was super ok with spidey at 60 frame with fake reflections because the action was so acrobatic and fast paced that i personally didn't notice the fakeness.
Kinda the same with ratchet but i left the rtx on in some more slower areas or during exploration (still, didn't cared much tbh)