• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fair to say that Ratchet and Clank is the best looking game made to date?

Is Ratchet and Clank A RIFT APART the best looking game to date?

  • HELL YES!

    Votes: 355 50.1%
  • NO WAY!

    Votes: 353 49.9%

  • Total voters
    708

kuncol02

Banned
Best looking in what sense? On artistic level or technical? On artistic level there are tons of better looking games like Hades, Limbo, Ori, Hollow Knight. On technical level Cyberpunk and Metro maxed on PC are simply out of reach for any console game (and most of players in the world).
 

Loope

Member
OP didn't state if:

- technically the best looking game.
- artistically the best looking game.

So the entire discussion up to this point is proof that ignorance exists. Because technically the answer is "NO". And artistically the answer is "SUBJECTIVE".
It's an old discussion, one i've had several times in my small ammount of time here.

People want to discuss these things, but don't want to admit counterpoints to their opinion, because in the end it's all subjective.

If you like a particular artstyle of course you're going to think the game is the better looking game ( i do like this artstyle), if you prefer something close to reality and want to discuss objectively why the better looking game is realistic looking one with all the tech thrown at it, then you can have a discussion about it, because you'll have objective metrics, you can discuss reflections, lighting etc.

Refreshing to see that in Sony camp, RT is important after all.
 
Refreshing to see that in Sony camp, RT is important after all.

That's not new at all. It's always been talked about since it was confirmed to have RT hardware. Although what's being proven is that some forms of RT are mode noticeable than others. And that sometimes the hit to performance isn't acceptable for some people. Like loosing half the framerate just to enable it for example.

Edit: Not talking about Insomniac because they offer RT with both 30FPS and 60FPS.
 
Last edited:
That's not new at all. It's always been talked about since it was confirmed to have RT hardware. Although what's being proven is that some forms of RT are mode noticeable than others. And that sometimes the hit to performance isn't acceptable for some people. Like loosing half the framerate just to enable it for example.

Edit: Not talking about Insomniac because they offer RT with both 30FPS and 60FPS.
I think that's his point. Yes it's been talked about SINCE it was confirmed to have the hardware. Back before it was confirmed, it wasn't important, and as you yourself stated... Not really talked about.
 

Heisenberg007

Gold Journalism
I would even go further and say that all it brings over it's predecessors are higher resolution. I have problems with understanding the high praise some give this game graphically.
I agree with you. The environmental scans are very nice and look very pretty, but there's a lot of other graphical issues that many are ignoring. And honestly, I just didn't (and don't) want to point that out and hamper someone's excitement regarding the game, which I am also excited to play later this year, by the way. These games are fun and look very good!

But if you go to this post and look at image #3, for example, you will find some of the many problems I've noticed: ground tessellation, building assets, floating chairs, faces, etc.
 

Synless

Member
The problem I have with Flight Simulator is that it looks fantastic from a distance, up close it falls apart. That being said, the fact of the matter is that Ratchet is out now and playable. FS and FH5 are not out until later this year and jury will be out if they will look better than Ratchet when its all said and done on the Series X.

R&C looks fantastic even when compairing to the maxed out FS on PC.... that says something.
 
Last edited:

EDMIX

Member
$1200 isn't a lot for a rig...


The lolz

It depends. I won't mind paying that as I need one for my personal work anyway and I've been putting off a new build for some years now. I've upgraded as much as I feel I can and really, really need a new build. Once you put in max ram, fancy GPU, fastest CPU your board can handle etc, its time to get that new motherboard and make an new build. I was planning to keep a few parts, but I see almost no point as I need a new CPU for the new motherboard, faster ram for the new GPU, I'm not using my old power supply on the new build etc.

I lied, I'll keep my bluray/dvd player and some fans.

$1200 is actually not THAT bad for my situation, but I would never recommend such a thing for gamers. I just happen to be in a situation where I do need one and playing games can be nice, but if that wasn't the case, I would not see myself legit spending that much on 1 system just to game. Now days, everything AAA is pretty much coming to console, like 99%.
 

ClosBSAS

Member
Lol what? Far from it. It's just ba next gen game. Nothing wow about it. Ur just seeing something thats not cross gen, it's as simple as that.
 
They scream Flight Sim, but actually they only will try that "game" for 2 weeks and nobody will care about it anymore on consoles.

Flight Sim is a hardcore niche PC sim and i wouldn't even call it a game.


Well, your wrong...



Realistic has nothing to do with better graphics...

So far you are comparing FS on pc because on consoles it will not look better then the PC version, and Forza really? I think people already clearly said that in this artstyle, there is no competition and Xbots again with their not even released games lol.
Isn't this thread about best looking game? Not sure why you must always make everything about "Xbox vs PS", that's kinda weird honestly....


Who cares if people are talking about playing FS2020 on a PC, Xbox, a smart fridge, etc? If the game objectively is the better technical feat, who cares? You don't need to have to try and move the goal posts off the entire playing field.
 

Unknown?

Member
The problem I have with Flight Simulator is that it looks fantastic from a distance, up close it falls apart. That being said, the fact of the matter is that Ratchet is out now and playable. FS and FH5 are not out until later this year and jury will be out if they will look better than Ratchet when its all said and done on the Series X.

R&C looks fantastic even when compairing to the maxed out FS on PC.... that says something.
That's what I was thinking. Flight Sim is great in the air but buildings and stuff up close aren't that great.
 

JORMBO

Darkness no more
I am more impressed by things like Demons Souls and FF7 Intergrade. I prefer those art styles and worlds a lot more then the cartoon fox stuff. Those are a better blend of artistic style and tech that better fit my tastes and impress me more. From a pure tech perspective I would say Ratchet is currently the best looking game out there though. I haven't played FS2020 yet.
 

Snake29

RSI Employee of the Year
Isn't this thread about best looking game? Not sure why you must always make everything about "Xbox vs PS", that's kinda weird honestly....


Who cares if people are talking about playing FS2020 on a PC, Xbox, a smart fridge, etc? If the game objectively is the better technical feat, who cares? You don't need to have to try and move the goal posts off the entire playing field.

Says the one that started PS vs Xbox in the UE demo thread and And couldn't let that go. But again can't really say Horizon has the best graphics and i wouldn't count FS so...

That's the reason why i said that FS is focused on a few parts that makes the "game" pretty.
 
Says the one that started PS vs Xbox in the UE demo thread and And couldn't let that go. But again can't really say Horizon has the best graphics and i wouldn't count FS so...

That's the reason why i said that FS is focused on a few parts that makes the "game" pretty.
No, I am a PC gamer. Don't really care about either consoles performance in that thread.

Both horizon and fs2020 are pushing more next gen tech than R&C though. And they have completely different styles, so it's not really a good comparison, although the facts still remain: Horizon and fs2020 objectively look more true to real life and have much more going on screen.
 

Snake29

RSI Employee of the Year
No, I am a PC gamer. Don't really care about either consoles performance in that thread.

Both horizon and fs2020 are pushing more next gen tech than R&C though. And they have completely different styles, so it's not really a good comparison, although the facts still remain: Horizon and fs2020 objectively look more true to real life and have much more going on screen.

Well this is not true or you're trying to say something else. But in Ratchet a lot more is happing on screen then in FS or even Horizon. While FS is heavy, most of the time there is nothing happening on your screen with all kinds of particle effects, explosions etc. Horizon comes close to Ratchet when it comes to "much more going on screen", but Ratchet would be more demanding with all these effects, particles, explosions enemies and RT on top of it.
 
Last edited:

Loope

Member
Indeed, an achievement is not one that looks great part of the time. It’s about having consistency and polish throughout.
Why do you want building upclose with detail when you're on a plane?It really begs the question.

The physics engine on that thing is enough to shit on any game present on the market. If we're going to evaluate by tech merits so let's do so, if we're just going to throw stuff in the air and hope it sticks, then well.....
 

Caio

Member
It's not even native 4k it scales dynamically, and 60fps mode has considerable cutbacks, resolution being hit the hardest.
Native 4K alone means absulutely nothing. There are so many other things sooo much more important than your ""native 4K"", a true waste of resources.
 
I think that's his point. Yes it's been talked about SINCE it was confirmed to have the hardware. Back before it was confirmed, it wasn't important, and as you yourself stated... Not really talked about.

Actually what was talked about was how the PS5 would be at a severe disadvantage due to lacking dedicated RT hardware. In one shape or another RT was talked about even though the PS5 was rumored to be lacking it compared to the XSX.

But looking at games today RT is being used for all sorts of things. It certainly is important but it's not the only thing that matters. Insomniac has proven that things beside RT matters in their games. RT does help help visuals and sounds but without the other work that they did their games would seem less impressive. Like the fur which is talked about a lot isn't RT for example.

RT is just one piece of the puzzle so to say.
 
Well this is not true or you're trying to say something else. But in Ratchet a lot more is happing on screen then in FS or even Horizon.
?? Compared to the sheer amount of geometry, large scale environments, physics of multiple vehicles, weather systems, etc in Horizon? Vs a platformer with teleporting and fast loading? You might prefer the art direction of R&C, which looks great, but technically speaking, there are other games that do so much more.
 

Shmunter

Member
Why do you want building upclose with detail when you're on a plane?It really begs the question.

The physics engine on that thing is enough to shit on any game present on the market. If we're going to evaluate by tech merits so let's do so, if we're just going to throw stuff in the air and hope it sticks, then well.....
Sounds like the old argument for racing games. Why do you need 3D trees and roadside detail when you just fly past it at 120mph?!?

It’s for when you do stop, or get close. The illusion breaks down, the shine is dulled.
 
Last edited:

Loope

Member
Actually what was talked about was how the PS5 would be at a severe disadvantage due to lacking dedicated RT hardware. In one shape or another RT was talked about even though the PS5 was rumored to be lacking it compared to the XSX.

But looking at games today RT is being used for all sorts of things. It certainly is important but it's not the only thing that matters. Insomniac has proven that things beside RT matters in their games. RT does help help visuals and sounds but without the other work that they did their games would seem less impressive. Like the fur which is talked about a lot isn't RT for example.

RT is just one piece of the puzzle so to say.
But it does make everything better when it comes to lighting, reflections etc. because, well, it's accurate. You think if there as a possibility to have an accurate fluid dynamics engine on games, they would be using aproximations? Point is, to many people RT was a buzzword, not it's not.
 

yurinka

Member
It's the best looking published game. Horizon probably will look better, but still can be downgraded so I wouldn't count it, so for me Ratchet is the best looking game as of now.
 
Sounds like the old argument for racing games. Why do you need 3D trees and roadside detail when you just fly past it at 120mph?!?

It’s for when you do stop, or get close. The illusion breaks down, the shine is dulled.
I don't think there are any planes that can just stop in the air though... Even if you wanted to just take a closer look at the top of a building...
 

Snake29

RSI Employee of the Year
?? Compared to the sheer amount of geometry, large scale environments, physics of multiple vehicles, weather systems, etc in Horizon? Vs a platformer with teleporting and fast loading? You might prefer the art direction of R&C, which looks great, but technically speaking, there are other games that do so much more.

I have added more in my post.

While FS is heavy, most of the time there is nothing happening on your screen with all kinds of particle effects, explosions etc. Horizon comes close to Ratchet when it comes to "much more going on screen", but Ratchet would be more demanding with all these effects, particles, explosions enemies and RT on top of it.
 
Last edited:

Loope

Member
Sounds like the old argument for racing games. Why do you need 3D trees and roadside detail when you just fly past it at 120mph?!?

It’s for when you do stop, or get close. The illusion breaks down, the shine is dulled.
So you stop the plane in the air and look down. I didn't mention racing games, also the scale is completely, by a really wide margin, different. Sounds like some of you need to play around with a GIS software to understand the scale difference.

For the record, i do think Ratchet, alongside with Metro and RDR 2 are the better looking games now. The only reason i don't mention FS is because what that game does on a level of dynamic systems, like the clouds, aerodynamics etc. is on a whole different level and of course, it will have repercussions on the graphics for example microdetail.
 

Shmunter

Member
I don't think there are any planes that can just stop in the air though... Even if you wanted to just take a closer look at the top of a building...
What if one wants to land a Sesna on a road near a MacDonalds? Does the game prohibit you from having such flexibility, an invisible wall? That would be even worse.

Doing anything that comes to mind in an open world is the 1st checkbox for me.
 
Last edited:

Chiggs

Member
Not for me. I prefer Demon's Souls or MS Flight Sim 2020 running on an high end rig.

A game like Ratchet and Clank can impress because it's using cartoonish visuals, which, in this poster's opinion, are easier to pull off than realistic (even if fantasy-based) visuals. Then again, people that adore Ratchet's look are bound to think the exact opposite and crown it king, which is perfectly fine, of course. It's a great-looking game, for sure.

What really stops it from being numero uno is the Fidelity mode; the 30FPS it's putting out doesn't feel smooth at all, especially when moving the camera around.
 
Last edited:

Bryank75

Banned
Anyone saying FS2020 looks better, has to be joking.....

Also looking realistic, does not mean it looks better. Flight sim does look realistic but it is dealing with simple geometric shapes and very little going on compared to R&C.....

R&C has particle effects everywhere, various light sources (not just the globalsource)..... it has armor breaking and falling off enemies, portals can be entered to change world on the fly, it has the most beautiful and color rich worlds with a thousand times more geometry and hand drawn detail compared to the rudimentary buildings in FS.

The character models alone....there are 250,000 triangles not including the fur, which is alot more in the fidelity mode.

So people think looking out at a slightly curved wing reflecting one light source off it is more impressive????? while underneath you have a very low detail render of the world...... WOW.
 
What if one wants to land a Sesna on a road near a MacDonalds? Does the game prohibit you from having such flexibility, an invisible wall? That would be even worse.

Doing anything that comes to mind in an open world is the 1st checkbox for me.
It's a flying game. Not one in real life is going to just block off traffic after landing their plane in the road, just to get McDonald's.... Further more, the whole point is to be FLYING, so you don't need to be getting that close to buildings, as you wouldn't in real life.

Come on man, it's almost like you are missing out on the fact that it's like the entire world at scale, in high quality replica of earth and all of it's buildings and what not. Can the entire R&C explorable areas even account for a single state in America, in sheer size and scale? More or less a large city?
 

Shmunter

Member
So you stop the plane in the air and look down. I didn't mention racing games, also the scale is completely, by a really wide margin, different. Sounds like some of you need to play around with a GIS software to understand the scale difference.

For the record, i do think Ratchet, alongside with Metro and RDR 2 are the better looking games now. The only reason i don't mention FS is because what that game does on a level of dynamic systems, like the clouds, aerodynamics etc. is on a whole different level and of course, it will have repercussions on the graphics for example microdetail.
Sorry, no trophies for shortcomings in any product or art. On balance things might be just peachy, but polish and quality are what define the final stretch and differentiate the winners from the wannabes.
 

AJUMP23

Member
I don't think it looks better than RDR2, but they haven's different styles and are hard to compare. Also have you seen the Star Citizen thread?
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Graphics have nothing to do with the ratchet and clank series insomniac games was just very charitable in art styles with Rift apart.
 

Chiggs

Member
So people think looking out at a slightly curved wing reflecting one light source off it is more impressive????? while underneath you have a very low detail render of the world...... WOW.

It's the total package. The lighting, the weather, the real globe to explore...and the countless add-ons that are being pumped out all the time to add more to the planet.

It's truly stunning.
 
But it does make everything better when it comes to lighting, reflections etc. because, well, it's accurate. You think if there as a possibility to have an accurate fluid dynamics engine on games, they would be using aproximations? Point is, to many people RT was a buzzword, not it's not.

I'm not saying it's a buzzword but other things matter when it comes to image quality.

RACRA_Ratchet.png


RT might improve the lighting on the fur but it's not what creates the fur in the first place. Same goes with the reconstruction technique that Insomniac uses to improve image quality. And the texture quality is created by RT.

Putting everything together you can obtain excellent visuals. It's possible to have a last gen looking game with RT.

960x0.jpg

SpiderManRemastered-Hero5002.jpg

As I stated earlier it's only a part of what makes the image look so good.
 
Last edited:

Shmunter

Member
It's a flying game. Not one in real life is going to just block off traffic after landing their plane in the road, just to get McDonald's.... Further more, the whole point is to be FLYING, so you don't need to be getting that close to buildings, as you wouldn't in real life.

Come on man, it's almost like you are missing out on the fact that it's like the entire world at scale, in high quality replica of earth and all of it's buildings and what not. Can the entire R&C explorable areas even account for a single state in America, in sheer size and scale? More or less a large city?
Yeah like i said, no need for abundant detail on the roadside of a racing game. It’s purpose is to race fast. Same same. Accepting one, is accepting the other.
 
Top Bottom