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Ubisoft and Guerilla devs are salty over Elden Ring reviews

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Swift_Star

Banned
I mean, I've ignored most weapons, traps, Aloy advice on what to do and just shot the shit out of the Dinos and won every time. The systems they've built up, while cool, all seem optional. Note that I'm only 30 or so hours in so they could ramp up the scenarios or difficulty soon.
I've ignored most weapons, and armor, rolled out of enemies attacks and spammed r1. What they built in ER, while cool, all seem optional.
See, it works both ways.
 

Buggy Loop

Member
Im talking about core combat.

You can turn off markers and crap like that in Horizon.

Seems to me like everyone confuses "good open world design" with "good gameplay". The open world design being free of hand-holding has nothing to do with the actual core combat. Which seems to be the most overrated thing in gaming history. Its hella outdated.

You cant just glance over the non-existent hit reactions in an action SLASHER game like this. It automatically makes the combat feel like an afterthought. This game has by far the worst enemy hit reaction of any AAA game i've ever seen. Ever.

I mean seriously, what in gods hell is this?


Just unacceptable. The combat looks atrocious. Sword goes right through the giants foot due to terrible clipping, no scars left on his feet after 1000 hits from a sword. No visible damage at all. He doesn't react to a single blow. You just hit his feet over and over and he falls. Kills all sense of immersion and intensity. Y'all are confusing cool enemy design with good combat. This is good core gameplay?

As if "Hit feet until he falls" is any better than "Hit weak spots until he falls". It's the same shit, and Souls fans act like its some unique gamebreaking combat.

A game like this needs better attention to detail when it comes to combat - It shouldn't be ignored.


Right.. not that gameplay, i didn't mean that, that's why nobody, -ever, could answer me, like the overall experience, quests, story telling, world design? Pfft, that's not part of gameplay. How is it a masterpiece when i remove everything around and only talk about staggering giant enemies?
 

Big Joe

Neo Member
Im talking about core combat.

You can turn off markers and crap like that in Horizon.

Seems to me like everyone confuses "good open world design" with "good gameplay". The open world design being free of hand-holding has nothing to do with the actual core combat. Which seems to be the most overrated thing in gaming history. Its hella outdated.

You cant just glance over the non-existent hit reactions in an action SLASHER game like this. It automatically makes the combat feel like an afterthought. This game has by far the worst enemy hit reaction of any AAA game i've ever seen. Ever.

I mean seriously, what in gods hell is this?


Just unacceptable. The combat looks atrocious. Sword goes right through the giants foot due to terrible clipping, no scars left on his feet after 1000 hits from a sword. No visible damage at all. He doesn't react to a single blow. You just hit his feet over and over and he falls. Kills all sense of immersion and intensity. Y'all are confusing cool enemy design with good combat. This is good core gameplay?

As if "Hit feet until he falls" is any better than "Hit weak spots until he falls". It's the same shit, and Souls fans act like its some unique gamebreaking combat.

A game like this needs better attention to detail when it comes to combat - It shouldn't be ignored.

Fire Giant is a possible contender for worst boss in the game. Every From game has these shit fights.



how about this?



or this?
 

Interfectum

Member
From and Zelda specifically. There issues are blatantly ignored.
More likely that they are classic masterpieces that will be debated and talked about for decades (hell people like you still whining about Breath of the Wild many years later) while games like Horizon 2 are immediately replaced by the next release aka God of War 2.
 

RoadHazard

Gold Member
Elden Ring deserves good scores, but it definitely also deserves points docked for the absolutely horrible performance on basically all platforms. Fine that it looks like a below average PS4 open world game, but then it should be running at a flawless 60fps on PS5. Looking this poor AND constantly hitching and skipping frames, that's just not acceptable.
 

Tg89

Member
You can turn off markers and crap like that in Horizon.
I keep seeing people say stuff like this and it's simply not true.

Elden Ring has a handcrafted world designed for you to traverse through it with no need for map icons/markers. They use things like verticality, colour contrast, etc so ensure you're "guided" around the world despite the lack of icons/markers. You can't just turn off markers in a game Horizon/anything that uses Ubisofts open world blueprint because this type of thought isn't put into the world - they expect you to play with markers. You would be running around completely aimlessly. Would you encounter shit? Sure. Ubisoft style games have tons of shit in the world because that's literally how they design their worlds, pack it full of a bunch of throwaway content so they can talk about how there's hundreds of hours worth of content. But nothing about the design is deliberate in the same way as an Elden Ring/BotW. The game is meant to be played in that ADD style where you just mindlessly traverse from marker to marker, or better yet just go through the main story and skip all those other icons.
 

Wildebeest

Member
I don't see how this is an east vs west thing. A while ago, all these reviewers were huge Bioware fans, and you couldn't get a reviewing gig if you couldn't first write a glowing essay about how you want to have children with every Bioware character ever. People go hard for From Soft and forgive them for their flaws because they simply have the best world building in gaming right now and that is what really counts for RPG/adventure games.
 

CAPSOL

Member
There's a big bias towards Elden Ring, that's for sure.

Seen some reviews praising the game without getting into half of it and calling out the serious performance issues. But it seems this game gets a free pass ala Sony and Nintendo exclusives.

I keep saying it, this industry is really (REALLY) biased towards the Japanese gaming industry.
People are biased about everything. In this case, a lot of people LOVE Elden Ring which is why they are so passionate about it. Simple as that.
 
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Tg89

Member
Elden Ring deserves good scores, but it definitely also deserves points docked for the absolutely horrible performance on basically all platforms. Fine that it looks like a below average PS4 open world game, but then it should be running at a flawless 60fps on PS5. Looking this poor AND constantly hitching and skipping frames, that's just not acceptable.
Well, it did get points docked. 3 points to be specific.
Fire Giant is a possible contender for worst boss in the game. Every From game has these shit fights.



how about this?



or this?

Not to mention things like the amount of different types of weapons all with completely different movesets. Some of the most precise hitboxes/dodging/iframe requirements in gaming. Sublime design of combat SCENARIOS, specifically arena design, enemy placement throughout the world, etc.

From does combat the best.
 

Big Joe

Neo Member
Well, it did get points docked. 3 points to be specific.

Not to mention things like the amount of different types of weapons all with completely different movesets. Some of the most precise hitboxes/dodging/iframe requirements in gaming. Sublime design of combat SCENARIOS, specifically arena design, enemy placement throughout the world, etc.

From does combat the best.


it's beautiful
 

Dynasty8

Member
I can't say this enough. I REALLY appreciate Elden Ring for making the open world experience immersive and mysterious...having the player explore and figure shit out on your own instead of having a cluttered UI experience, hand being held and told what to do the whole way, a list of question marks and "chores" all over the map, and a very predictable and brain dead easy experience that hands out victories for pressing a couple buttons.

From Soft has nailed it. This game is a fucking masterpiece.
 

Bragr

Banned
When did Fromsoftware fans become the dumbest and most idiotic fanbase in the industry? it's only a few tweets, means nothing. There is nothing cornier than Elden Ring fans saying stuff like "hur hur Ubisoft open-world games suck, they got quest markers hur hur". It's like listening to Call of Duty fans bashing Titanfall.
 

SF Kosmo

Al Jazeera Special Reporter
As someone who works in UX, yeah Elden Ring is an absolute nightmare and if I did game UX I would feel a little salty too.
 
I can't say this enough. I REALLY appreciate Elden Ring for making the open world experience immersive and mysterious...having the player explore and figure shit out on your own instead of having a cluttered UI experience, hand being held and told what to do the whole way, a list of question marks and "chores" all over the map, and a very predictable and brain dead easy experience that hands out victories for pressing a couple buttons.

From Soft has nailed it. This game is a fucking masterpiece.
There's a market for both types of games.

The traditional RPG (hand holding RPG if you want to call it that) and the From Software take on the genre. Both can co-exist as both cater to vastly different audiences. The same way Burnout can exist alongside Forza Motorsport. Not everyone is looking for that sim-like experience.

Why does one have to be better than the other?

When did Fromsoftware fans become the dumbest and most idiotic fanbase in the industry? it's only a few tweets, means nothing. There is nothing cornier than Elden Ring fans saying stuff like "hur hur Ubisoft open-world games suck, they got quest markers hur hur". It's like listening to Call of Duty fans bashing Titanfall.
You couldn't criticize the game's graphics before launch. We had multiple users lynched for offering their opinion on the games graphics.

There are a few From nutjobs in this forum.
 
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Represent.

Represent(ative) of bad opinions
Right.. not that gameplay, i didn't mean that, that's why nobody, -ever, could answer me, like the overall experience, quests, story telling, world design? Pfft, that's not part of gameplay. How is it a masterpiece when i remove everything around and only talk about staggering giant enemies?
How is "core gameplay" not clear enough for you? Im talking about core combat. :|
Fire Giant is a possible contender for worst boss in the game. Every From game has these shit fights.



how about this?



or this?

I mean its marginally better than the fire giant. The first video specifically - But the second one is still awful. That Bear beast man thing throwing rocks at the player and they have no effect on him. He doesn't even stagger.

You have to understand, Im coming from something like THIS.


Look at this hit reaction. Notice how literally every. single. hit thrown is reacted to. Its makes combat significantly better. Yet reviewers act like Sifu combat was nothing special. It was fucking legendary.

More likely that they are classic masterpieces that will be debated and talked about for decades (hell people like you still whining about Breath of the Wild many years later) while games like Horizon 2 are immediately replaced by the next release aka God of War 2.
Im not even talking about Horizon 2. Im not out here acting like its some ground breaking masterpiece (aside from visuals). I love the game but its not some historic moment. The game I really go hard for is TLOU 2. Which is easily one of the most controversial and discussed video games ever. It will be talked and debated about for decades for its story alone. Not to mention quality level, combat, acting, etc etc. Hell people still talk about the 1st one.
 
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Notabueno

Banned
They know Elden Rings reviews were astroturfed like crazy, not as much as Arceus though, this is the record of an absolutely steaming pile of crap completely astroturfed as the opposite.
 

Bragr

Banned
There's a market for both types of games.

The traditional RPG (hand holding RPG if you want to call it that) and the From Software take on the genre. Both can co-exist as both cater to vastly different audiences. The same way Burnout can exist alongside Forza Motorsport. Not everyone is looking for that sim-like experience.

Why does one have to be better than the other?
Hand holding RPG? let's not get completely bent out of shape eh?

A marker or a quest ain't hand-holding, it's just a different direction. One of the reasons Elden Ring can build its world like this, is because it's a pure action game, most other open-world games have more activities and purposes of the world other than only combat.
 

Buggy Loop

Member
They know Elden Rings reviews were astroturfed like crazy, not as much as Arceus though, this is the record of an absolutely steaming pile of crap completely astroturfed as the opposite.

Holy shit lol. Imagine thinking Bandai Namco and From Software can even manage that.

Is this part of the 4chan shit posting guide for Elden ring?
Always Sunny Reaction GIF
 

Interfectum

Member
They know Elden Rings reviews were astroturfed like crazy, not as much as Arceus though, this is the record of an absolutely steaming pile of crap completely astroturfed as the opposite.
That's a pretty heavy accusation to put on hundreds of people... not even including the thousands of gamers who have praised both Arceus and Elden Ring post launch. I guess they are 'astroturfed' too?

Is anything you don't like considered astroturfed if it scores above a certain number?
 

Big Joe

Neo Member
How is "core gameplay" not clear enough for you? Im talking about core combat. :|

I mean its marginally better than the fire giant. The first video specifically - But the second one is still awful. That Bear beast man thing throwing rocks at the player and they have no effect on him. He doesn't even stagger.

You have to understand, Im coming from something like THIS.


Look at this hit reaction. Notice how literally every. single. hit thrown is reacted to. Its makes combat significantly better. Yet reviewers act like Sifu combat was nothing special. It was fucking legendary.


Im not even talking about Horizon 2. Im not out here acting like its some ground breaking masterpiece (aside from visuals). I love the game but its not some historic moment. The game I really go hard for is TLOU 2. Which is easily one of the most controversial and discussed video games ever. It will be talked and debated about for decades for its story alone. Not to mention quality level, combat, acting, etc etc. Hell people still talk about the 1st one.

He is rolling through the boulders, dodge I-frames mean the hit doesnt register. If the boulder hit him he would get staggered.

Also Sifu's combat is excellent, I agree, but it's not comparable to Elden Ring. Sifu is based off of real world martial arts, Elden Ring is a lot more "arcadey" and doesn't strive for realism, but its combat is just as satisfying even if it isn't as deep.
 

Alebrije

Member
I like open world games, but the Ubisof ones are repetitive based on an old formula ,so you play one you played all.

Horizont is easily better than Valhalla by example but has nothing new to show , its a well polished game and really fun to play and experiment with combat options.

Elden Ring is basically a collage of last Froms games , it has elements of Souls, Sekiro.and Bloodborne...there is even an area that looks loke you where on a Bloodborne's nightmare.

The real difference vs Elden Ring and the other open world games is that you always have a sence of fear about whats is around you....also explorarion is well done and diverse.
The weak side of Froms games are performance and graphics , but that is not new if you played Demons Souls on PS3. Yep is a shame that after those year we do not have a Froms game with a graphic level of Horizont but instead you get solid game.
 

Bragr

Banned
Well, it did get points docked. 3 points to be specific.

Not to mention things like the amount of different types of weapons all with completely different movesets. Some of the most precise hitboxes/dodging/iframe requirements in gaming. Sublime design of combat SCENARIOS, specifically arena design, enemy placement throughout the world, etc.

From does combat the best.
Well, the counter to that is that they have been doing it for over a decade and still use the same combat systems.

It works, it's not outdated, but absolutely everything I have done in Elden Ring in terms of combat, I have done hundred times before. The open-world completely changes how you progress through the game, but the combat is not exactly novel. Sekiro was more impressive in terms of gameplay.
 

LENCH187

Member
All other games concurrent player numbers took an immediate and sustained nosedive when ER came out, sounds like some people just take it personally for some reason
 
Hand holding RPG? let's not get completely bent out of shape eh?

A marker or a quest ain't hand-holding, it's just a different direction. One of the reasons Elden Ring can build its world like this, is because it's a pure action game, most other open-world games have more activities and purposes of the world other than only combat.
Assassins Creed 'Follow Road' takes you straight to the quest (mission). What in the blue hell are you talking about?
Open the map in Assassins Creed Odyssey and tell me again how its not inundated with waypoints for everything to do with the activities in the game.

So apparently this is NOT hand holding? lol c'mon bro

Capture.jpg


This is nothing like Elden Ring.
 
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elliot5

Member
Why tho. Genuine question.
Can't speak for the guy, buy there's plenty of areas UX can be improved in Elden Ring.

Item pickups appearing on screen either in the center or the right side depending on... whether it's a placed treasure vs a spawned treasure? Not automatically dismissing during combat is extremely annoying or having some sort of timer, especially if it's an item I've seen before.

Not having some sort of icon for newly acquired weapons or symbol/divider between types of weapons in the inventory. Or ability to sort AFAIK.

Nowhere to read about your status boons/debuffs on your character it seems

Lot of things are not made clear to the player like the Great Runes selection page not telling you you need to activate a Rune Arc for the status effect when it probably should.

Why some items show an "increase" in weapon attribute scaling from the same letter (ex: C -> green C) without any clear reasoning.

A lot of the issues permeate throughout FROM's games, and "But that's how it's always been!" isn't the greatest excuse.
 
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Topher

Gold Member
There's a market for both types of games.

The traditional RPG (hand holding RPG if you want to call it that) and the From Software take on the genre. Both can co-exist as both cater to vastly different audiences. The same way Burnout can exist alongside Forza Motorsport. Not everyone is looking for that sim-like experience.

Why does one have to be better than the other?


You couldn't criticize the game's graphics before launch. We had multiple users lynched for offering their opinion on the games graphics.

There are a few From nutjobs in this forum.

I don't even know why these games are even compared. Of course, doesn't help when the devs needlessly jump into the fray, but it isn't like Horizon Forbidden West was ever meant to be a Souls-like game at all. Thank goodness because personally I want quest markers and directional graphics and quest lists. What am I supposed to do otherwise? Take notes? Having said that, I'd have no problem if devs gave gamers the option to turn that stuff off and that would make everyone happy.......right?
 

Swift_Star

Banned
More likely that they are classic masterpieces that will be debated and talked about for decades (hell people like you still whining about Breath of the Wild many years later) while games like Horizon 2 are immediately replaced by the next release aka God of War 2.
Except HZD is talked about to this day. Like I said, a lot of you try to shit on one game to make the other look better. Why is that? Can't you appreciate both games? They're good in their ways and I'm having a blast with both of them. And neither will be replaced or forgotten.
 

Interfectum

Member
I don't even know why these games are even compared. Of course, doesn't help when the devs needlessly jump into the fray, but it isn't like Horizon Forbidden West was ever meant to be a Souls-like game at all. Thank goodness because personally I want quest markers and directional graphics and quest lists. What am I supposed to do otherwise? Take notes? Having said that, I'd have no problem if devs gave gamers the option to turn that stuff off and that would make everyone happy.......right?
Not in Horizon. Turning off quests, markers and GPS would be a horrible experience as it's not built into the world. But I get your overall point that both can co-exist I just hope we see more Elden Ring style games and less Ubisoft.
 
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Sentenza

Member
When did Fromsoftware fans become the dumbest and most idiotic fanbase in the industry?
Honestly when it comes to the sheer concentration of retardation in a single post it's hard to top your own achievement here.
Way to go with a the most idiotic blanket generalization possible.

And of course a bunch of dumbfucks are quick on the uptake and the upvote, too.

Also, NO, it's not "just few innocent tweets". It's a bunch of industry veterans being whiny toward another studio's success AND self-congratulatory about the mediocrity of their own achievements at the same time.
 
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I don't even know why these games are even compared. Of course, doesn't help when the devs needlessly jump into the fray, but it isn't like Horizon Forbidden West was ever meant to be a Souls-like game at all. Thank goodness because personally I want quest markers and directional graphics and quest lists. What am I supposed to do otherwise? Take notes? Having said that, I'd have no problem if devs gave gamers the option to turn that stuff off and that would make everyone happy.......right?
Game wars is a fucking disease just like console wars. It can't be enough to just enjoy a game for what it is.

I'll go back and play Horizon for the way its mean to be played with quest markers and everything. The same for Assassins Creed and then I'll come back and play Elden Ring. I wouldn't want any of them to change. Variety is the spice of life. Why does everything have to be the same formula? This is why I enjoy gaming. One developer has different set of ideas compared to the next. Long may it continue.
 
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Interfectum

Member
Game wars is a fucking disease just like console wars. It can't be enough to just enjoy a game for what it is.

I'll go back and play Horizon for the way its mean to be played with quest markers and everything. The same for Assassins Creed and then I'll come back and play Elden Ring. I wouldn't want any of them to change. Variety is the spice of life. Why does everything have to be the same formula? This is why I enjoy gaming. One developer has different set of ideas compared to the next. Long may it continue.
I think people are amped up right now simply because, besides BOTW, this is one of the first non-Ubi inspired open world games we've seen in a while. It was also released super close to a highly polished Ubi-style open world game so the comparison is bound to happen if, for any reason just so show how different open world games can be if the developer actually tried.
 
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They don’t get that all their games are overdesigned, sucking all of the potential fun the player could’ve had out of it.
The moment UX gets involved beyond menu design they not only kill all ragged edges of the overall experience but also all sense of discovery and accomplishment.

It’s almost like the developers have more fun making those games than the customers who eventually play the product.
 

Danjin44

The nicest person on this forum
My big problem with western gaming industry is they think their way is the only way and criticize other devs if they dont follow them, both actual gameplay and character design.

I still remember the amount of shit George Kamitani got over Sorceress design in Dragon's Crown.

Western devs can design their games however they want but so can FROM.
 
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I think people are amped up right now simply because, besides BOTW, this is one of the first non-Ubi inspired open world games we've seen in a while. It was also released super close to a highly polished Ubi-style open world game so the comparison is bound to happen if, for any reason just so show how different open world games can be if the developer actually tried.
Yeah and that's alright. There need not be this 'one is better than the other' type nonsense posts I've been seeing. Both have their own audience and can co-exist in the same genre. I made an example before of arcade racers vs sim racers.
 
I think Specifically they are talking about how a game like Elden Ring with almost unplayable on PC and issues on Console gets close to a perfect score. Yet Games like Forbidden West doesn't get any merrit for quality of life improvements. Solid performance on all Playstation consoles, only minimal bugs, and instant loading on a map thats almost twice the size of elden Ring.
That performance thing is overblown. Running elden ring at locked 60fps 1080p and no issues , not one. Shit i even run it occasionally over steam link streaming and its fast enough for that.

As for Horizon, I wouldn't know, sony doesn't want to sell me a ps5.
I am sure its great but its a different style open world game. There is room enough for both.
 
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