Biome 2 is muddy and low res. There are plenty of points where it looks closer to last gen than this one.As if anyone knew Returnal’s resolution until DF came with their pixel counting. Returnal is still my go-to game if I want to get that next-gen feeling. Just the speed that you move through those rooms (sprint always on) with the thousands of particles exploding and the fluid simulations filling up the screen completely does it for me. Im always in awe.
I didn’t say it was best-looking just that the technology behind it feels new or next-gen or whatever you want to call it. And I’m not alone. A lot of tech reviewers put Returnal last year on their list for top graphics. Including GAF’s darlings DF.Biome 2 is muddy and low res. There are plenty of points where it looks closer to last gen than this one.
Particle effects are great and it’s a good game, but it’s nowhere close to the best looking game of this gen.
There are plenty of points where it looks closer to last gen than this one.
The jump in the way water looks and interacts between the original and fw felt massive to me. It was as if someone at GG got really upset with how they implemented water in the first game and spent the entire Dev cycle making it look this niceYou didn’t actually post anything interacting with the water though. The big waves in horizon look just as good, your user name suits you
You need a lesson or 2 about impressive pics to prove a point my dudeThe density in Horizon Forbidden West is ridiculously good and yes it is the best looking game out
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Fair enough.I didn’t say it was best-looking just that the technology behind it feels new or next-gen or whatever you want to call it. And I’m not alone. A lot of tech reviewers put Returnal last year on their list for top graphics. Including GAF’s darlings DF.
Nice pics but I was only trying to show the density of the rock formations up closeYou need a lesson or 2 about impressive pics to prove a point my dude
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You want rocks? You get rocksNice pics but I was only trying to show the density of the rock formations up close
I have some ok shots
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Love Azura. Good post.
forza horizon 5
If this game ran in 4K, 60fps no game could touch it. Hopefully someone does this with PC emulation.The Order 1886
Nothing inside cyberpunk is a gen ahead of some pics in this very topic, cmon with the hyperbole dude.It`s about time for RT to become the standard for GI, and AO at least.
Even something as highly praised as HFW looks like crap the moment there is no direct light. In motion CP2077 with cranked up RT settings looks a generation ahead of the competition despite its asset quality actually being lower in many instances.
Looks better than Eternal imo... and is betterTo be honest I'm still impressed with Doom 2016 and it's 6 years old.
Sadly, graphics don't seem to be much better than this:
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So far, everything in this thread looks comparable to a 6 year old game. They look like they belong from the same generation.
The fact that music is rated so high brings a tear to my eye. (though I think it's more important than story)
I would put Control second and Replay Value third, but I appreciate the idea of the post.The fact that music is rated so high brings a tear to my eye. (though I think it's more important than story)
Nothing makes me love a game more than banging tunes
Biome 2 is muddy and low res. There are plenty of points where it looks closer to last gen than this one.
Particle effects are great and it’s a good game, but it’s nowhere close to the best looking game of this gen.
I explicitly stated "in motion" and I'm ofc talking about the PC version.Nothing inside cyberpunk is a gen ahead of some pics in this very topic, cmon with the hyperbole dude.
The Last of Us Part I
Show me a game with better rain and water ripples:
Just look at the detail:
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Mind blowing digital performance. A notch above anything else ever done in realtime rendering so far.fucking DIE HARDMAN FACE OMG BEST FACE EVER SPOILER
I always thought art style and graphic should go together as " visual " alone. And character should be in there too. It's basically in the same category.
I'm playing the pc version as we speak and the only thing i don't have turned on is rtx on psycho and the sun shadows, and no, the difference between him and something like hfw is not the same you can see between i don't know, infamous 2 and 3, a real generational difference.I explicitly stated "in motion" and I'm ofc talking about the PC version.
Still pictures might not look too special in comparisons, but the coherence in games without good RT lighting, including games like HFW, just falls apart the moment things move around and direct lighting is absent.
And it could easily take till next gen on consoles to have that kind of lighting as standard if combo-systems like lumen turn out to be too resource intensive after all.
So until ue5 or similar actually produces results on consoles in that regard I'll stand behind my words.
GT7 running at native 4K has been overlooked in this thread. The light diffusion is gorgeous and the ray-traced replays are jaw-dropping. There are breathtaking sunsets in that game and the night driving is quite something as well. There was a lot of downplaying even before the game launched and the narrative is still running wild.Hard to choose only one
Best stylised graphics:
- Ratchet & Clank: Rift Apart
Best realistic / semi-realistic graphics:
- Horizon: Forbidden West
- The Last of Us: Part 1 & 2
- Cyberpunk 2077 (PC version)
Best graphics in a racing game:
- Gran Turismo 7 (on PS5)
- Forza Horizon 5 (on PC or Xbox Series X in 30fps mode)
I´ll leave you to your semantics. Lighting is the single most important graphical aspect which makes or breaks the coherence of a CGI world, and we obviously have different opinions about the weight this has.I'm playing the pc version as we speak and the only thing i don't have turned on is rtx on psycho and the sun shadows, and no, the difference between him and something like hfw is not the same you can see between i don't know, infamous 2 and 3, a real generational difference.
And before you speak about diminishing returns, go see the latest nvidia demo and compare that with the most advanced rally game on the market...we are far from not being capable to see a generational difference in games...
So sorry but a single graphical aspect (rtx) being vastly better doesn't make a game a generation ahead, because if that is the case cyberpunk is pretty lacking on some graphical aspects like animations and most human models compared to the best stuff out there, but it doesn't make the game a gen behind, isn't?
Also second to none car models with best materials and transparent glass / plastic rendering (headlights, taillights etc.), especially noticable on the classic cars. Only game that tired to make it looking like in GT7 (well.. GT had it since the GTHD Demo on the PS3 but right now it's even more polished) was the DriveClub and at smaller degree NFS: HP made by Criterion Games.GT7 running at native 4K has been overlooked in this thread. The light diffusion is gorgeous and the ray-traced replays are jaw-dropping. There are breathtaking sunsets in that game and the night driving is quite something as well. There was a lot of downplaying even before the game launched and the narrative is still running wild.
I only use pointless semantics when i read pointless hyperboles.I´ll leave you to your semantics. Lighting is the single most important graphical aspect which makes or breaks the coherence of a picture, and we obviously have different opinions about the weight this has.
gotta disagree, resolution is far too low to look impressiveReturnal