I beat it yesterday and I have to say while I think it was a great game and enjoyed it a lot, I did end up liking Fallen Order more. I felt that way throughout the game, but wasn't sure if I'd feel that way all the way through.
I can't knock them for attemtping going bigger this once, but I think this type of a game is better served smaller and more confined. I touched on that earlier. More planets that are smaller. But it isn't just that. A couple other things stood out to me. Fallen Order was more difficult. And that doesn't necessarily mean better, but it felt like each area required some strategy and each enemy presented more challenges. Like, in Fallen Order there were parts where I was like "Oh yeah, this is the ___ part! Damn, ok these guys can be a pain, let me try this strategy this time." But in Jedi Survivor, it's just "Oh, it's this part where I just have to beat up on 10 guys using no strategy at all." It became an tedious annoyance more than it was fun. This game just threw waves of enemies at you and to me that took away what I loved about Fallen Order. Fallen Order just felt more intimate, more strategic.
And I felt with bigger areas and more enemies, it made the lack of enemy types way more pronounced in this game. You didn't notice it was much in Fallen Order because there were fewer enemies. But in this game since there are so many more enemies to fight, you fight the same enemies over and over and over and it starts to get repetitive. And the force tears just throw the same enemies at you again, so it's even worse.
Some areas were fun to explore, but overall it was more of a chore that it was fun for me. Miss a chest or upgrade? If it's at a midway area in between fast travel points and not near a shortcut area, it's so annoying backtracking. They just made the planets way too big.
I hope they make the next one more like Fallen Order than Jedi Survivor. Make it feel more challenging, more strategic, more intimate. Also, FFS how about instead of having light saber individual parts in chests, just have fewer chests with a whole light saber in them and allow us to mix and match at the work bench. I feel they do this to artificially inflate content. Just make it so they can increase the number of chests 5x by having a bunch of weapon pieces in them. It's just bloated with collectibles a la Assassin's Creed games. Totally unnecessary.
I doubt they'll scale the next one down though because everything in gaming today is trending bigger. "More like Elden Ring! Big world! Big enemies! Big! Big! Big!" Bigger in gaming isn't always better.