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VRR support rolling out this week for PS5

Venuspower

Member
Does enabling or forcing vrr lower resolution? Trying this out with Elden Ring.

At least with 120 Hz you are throwing away half the color resolution, because the PS5 has to fall back to 422 chroma subsampling due to the bandwidth limitation (32 Gbps) of the HDMI chipset. But afaik Elden Ring currently still has a 60 FPS cap. So this should not be a problem in this case.
As others have said, you should try the Fine Tune Dark Areas option of the C9.
 
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Arioco

Member
Does FF7 Remake support VRR for the quality mode? That game felt good at 30fps, so if you can get even 40 it would probably be fantastic.


The 40 fps mode doesn't require VRR, requires a 120 Hz display, even if it doesn't support VRR.

Unfortunately FFVII R doesn't currently have a 40 fps mode, that's something developers have to patch in every game they want to run at 40 fps, since they have to change the fps cap from 30 to 40 fps.
 
The 40 fps mode doesn't require VRR, requires a 120 Hz display, even if it doesn't support VRR.

Unfortunately FFVII R doesn't currently have a 40 fps mode, that's something developers have to patch in every game they want to run at 40 fps, since they have to change the fps cap from 30 to 40 fps.
Right, I guess I meant does it unlock the quality mode frame rate so that it could go higher than 30? I just threw out 40 because that appears to be a level most 30 locked games can reach.

I think it would need a patch to be supported at that level. Unpatched games will just not stutter.
Oh, when people said it support VRR I'd assumed that meant it received a patch.
 
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Arioco

Member
Right, I guess I meant does it unlock the quality mode frame rate so that it could go higher than 30? I just threw out 40 because that appears to be a level most 30 locked games can reach.


Oh, when people said it support VRR I'd assumed that meant it received a patch.

No, as I said VRR or 120 Hz won't uncap the 30 fps cap the game currently has. That's something that would require a specific patch like the one Insomniac released yesterday for Spiderman. If Square wants to provide a 40 fps mode they will have to patch the game itself, a system update for the PS4 is not enough. They probably won't, to be honest.
 

Elios83

Member
I've tried it with Lost Judgment and the effect is transformative in the 40k 30fps mode.
Previously camera rotation at 30fps created so much judder that while I usually prefer extra fidelity if it's worth it, I thought the 30fps was kinda unplayable and I played it at 60fps.
Now with VRR that judder is gone.

FF7R Intergrade also feels much smoother at 30fps.
 

Luipadre

Member
I've tried it with Lost Judgment and the effect is transformative in the 40k 30fps mode.
Previously camera rotation at 30fps created so much judder that while I usually prefer extra fidelity if it's worth it, I thought the 30fps was kinda unplayable and I played it at 60fps.
Now with VRR that judder is gone.

FF7R Intergrade also feels much smoother at 30fps.

Sonys VRR implementation does absolutely nothing in 30 fps games. It has a range of 48-120hz
 
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Rivet

Member
I must say Elden Ring PS5 version now feels much better with VRR (only in performance mode obviously, VRR range being 48-120), at least where I am in Lyendell. I played all the game on PS4 version on PS5, which was locked 60 so great too, but you gain slightly better visuals that way.

This particular PS5 game certainly is one of those which needed VRR with its unstable framerate.
 
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FrankWza

Member
I must say Elden Ring PS5 version now feels much better with VRR (only in performance mode obviously, VRR range being 48-120), at least where I am in Lyendell. I played all the game on PS4 Pro version, which was locked 60 so great too, but you gain slightly better visuals that way.

This particular PS5 game certainly is one of those which needed VRR with its unstable framerate.
Absolutely. I played the PS4 version on PS5 in BC. Hit some backlog and GT7 and MLB. Now when I replay I can play the PS5 version and get a graphics bump and smoothness.
 

Elios83

Member
Sonys VRR implementation does absolutely nothing in 30 fps games. It has a range of 48-120hz

I don't know what's happening but in Lost Judgment the reduction in judder associated to camera rotations/movements in fidelity mode with VRR enabled is really evident.
As I said the judder in this game at 30fps was so bad I was forced to play it at 60fps last year.
If other people have the game and can share their experience I'm really interested to read other opinions.
My TV is a 55Q95T.
 
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omegasc

Member
Any EQ recommendations?
I used this one from a techradar article as base. I believe I ended up lowering 1 click on 100hz.
NJoQqzXXvVNaR3perYLXz7-970-80.jpg
 
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adamsapple

Or is it just one of Phil's balls in my throat?
I must say Elden Ring PS5 version now feels much better with VRR (only in performance mode obviously, VRR range being 48-120), at least where I am in Lyendell. I played all the game on PS4 version on PS5, which was locked 60 so great too, but you gain slightly better visuals that way.

This particular PS5 game certainly is one of those which needed VRR with its unstable framerate.


I'm loving all my fellow Blue brethren coming around to VRR now.

Love y'all !


:messenger_heart:
 

RydarGaf

Member
Seems like the PS5 doesn't support LFC for frame rates that dip below 48fps.

There is no working VRR for elden ring in quaility mode on PS5.
 

DJ12

Member
Apparently Insomniac's games in performance mode thanks to VRR run up to 100FPS now. I wish ethomaz ethomaz was still here to yet again try to convince us that locked 60 is better.
Shame that wasn't the argument though isnt it.

The argument was that below 60 with vrr was worse, which it is.

Theres literally been one game prior to ps5 getting vrr that managed to pull off a higher frame rate with vrr enabled and an uncapped framerate. 1.

Who knew ps5 had that much performance left on the table to guarantee a locked frame rate.
 

elliot5

Member
Shame that wasn't the argument though isnt it.

The argument was that below 60 with vrr was worse, which it is.

Theres literally been one game prior to ps5 getting vrr that managed to pull off a higher frame rate with vrr enabled and an uncapped framerate. 1.

Who knew ps5 had that much performance left on the table to guarantee a locked frame rate.
Lmao who the fuck is arguing that below 60 with vrr is better than locked 60
 

RydarGaf

Member
Great, this probably means that I will never ear about it anymore!
You are going to still hear about it because VRR improves the gaming experience on PlayStation in ways people like you fail to comprehend.

Devs were leaving so much performance power on the table just to keep fps locked at 60fps.

Just by observing some of these Spiderman videos on PS5 with VRR enabled, we could have had BETTER ray Tracing in RT performance mode equal to the fidelity mode if VRR was available on day 1 of PS5 release.

The game runs mostly above 70fps alway up to 100fps when FPS is uncapped. Devs will only feel comfortable doing things like this for players with VRR capable displays.


This is a huge win for all gamers. We just all now need to start adapting too VRR TVs.
 
You are going to still hear about it because VRR improves the gaming experience on PlayStation in ways people like you fail to comprehend.
I have had VRR/free sync on my PCs for years now, I have nothing else to say on this subject, it's borderline useless on 60hz panels.

Jamie Lee Curtis Win GIF by IMDb
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Great, this probably means that I will never ear about it anymore!

On the contrary, you're going to hear about it more now since PS5 owners with VRR displays will also post about the benefits in games which drop frames like Elden Ring etc.

And to your second post, no VRR is just as useful for 60hz games as there's a good number of games that don't lock to that target either.
 
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Dr Bass

Member
Oh, what did he get banned for? The ban list doesn't link to a post.
Supposedly 20 something warnings, a couple of thread bans and some direct communique from mods to him, this is based on the other thread.
I didn't have many interactions with him, but I have to say on the few that I did where he was blatantly, objectively, wrong about something, he did act like quite the knob. And he dug his heels into his wrongness. it was like talking to a brick wall. If he was like that everywhere, I imagine he was just too much of a headache in general.
 
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Dr Bass

Member
Isn’t it a pretty major disappointment for this not to help with 30 fps gaming?
What do you expect the lower bounds to be? Frame rate is frame rate. VRR just does not help frame rate.

Do you think VRR should help 15fps?

What about 1?

Clearly there is a point where it's not going to "help." Not sure why 30 would be a disappointment.
 

DeepEnigma

Gold Member
Rocket League is updating right now. Over 3.8GB, I assume for this as well.

Game was locked in both modes anyhow tho prior.
 
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RoadHazard

Gold Member
What do you expect the lower bounds to be? Frame rate is frame rate. VRR just does not help frame rate.

Do you think VRR should help 15fps?

What about 1?

Clearly there is a point where it's not going to "help." Not sure why 30 would be a disappointment.

Sure, but there must be a technical reason? Otherwise why not just display each refresh whenever it happens no matter how infrequent they are?
 
I’m kinda annoyed that we have way too many options now.

30fps fidelity (4K)
60fps lower resolution
40fps 120Hz
VRR fidelity uncapped
VRR 120 uncapped

So my fear is devs will just rely on VRR too much and make sucky performing games because…. Buy a new TV and then deal with a variable frame rate where the input lag is no longer consistent.
 

RafterXL

Member
So, because of the idiotic way that Sony has implemented 120hz and VRR on their system, Elden Ring is still not as smooth as it should be on a PS5. They care more about their television specs than they do their Playstation customers. The VRR range is locked at 48hz instead of 40hz, they didn't implement 120hz from a system level, which means no latency improvements, and they never added LFC, which means that this entire thing is significantly gimped compared to PC or Xbox.

So, basically, they made us wait well over a year for a half assed implementation. Awesome.

The vrr ship has sailed. Next stop folders anyone?
Why are you so insecure that you have to proactively come up with shit to be antagonistic about?

You guys and your constant bait and warrior bullshit are what's literally creating terrible discussions on this forum.
 

Lone Wolf

Member
At least with 120 Hz you are throwing away half the color resolution, because the PS5 has to fall back to 422 chroma subsampling due to the bandwidth limitation (32 Gbps) of the HDMI chipset. But afaik Elden Ring currently still has a 60 FPS cap. So this should not be a problem in this case.
As others have said, you should try the Fine Tune Dark Areas option of the C9.
Speaking of, have we heard of any future updates to move the bandwidth to 40 or 48 Gbps, or are we forever stuck at 32?
 

SLB1904

Banned
So, because of the idiotic way that Sony has implemented 120hz and VRR on their system, Elden Ring is still not as smooth as it should be on a PS5. They care more about their television specs than they do their Playstation customers. The VRR range is locked at 48hz instead of 40hz, they didn't implement 120hz from a system level, which means no latency improvements, and they never added LFC, which means that this entire thing is significantly gimped compared to PC or Xbox.

So, basically, they made us wait well over a year for a half assed implementation. Awesome.


Why are you so insecure that you have to proactively come up with shit to be antagonistic about?

You guys and your constant bait and warrior bullshit are what's literally creating terrible discussions on this forum.
My dude writes a bait warrior bullshit, and get triggered by my harmless comment.
No I'm not joining your outrage crusade. Deal with it

Lol that post history. Fuck out here hypocrite
 
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SLB1904

Banned
The VRR ship has just docked to the Sony-lands, we're gonna get a lot of new folks onboard !
Activate on ps5 and already forget it exists. For now own people who activate won't even think about it. It will be forgotten because its on the system level. The same way people forgot about the booster thing for games
 

adamsapple

Or is it just one of Phil's balls in my throat?
Activate on ps5 and already forget it exists. For now own people who activate won't even think about it. It will be forgotten because its on the system level. The same way people forgot about the booster thing for games

Yep, set it and forget is the best way to go.

VRR benefits only really come up in active discussion when DF/VGTech videos come out showing drops in prominent games. Or when half the people in an OT will say "man this game fucking chugs so much" and the other half say "whatcha talking about, runs smooth as butter on my PS5/Xbox".
 

Killer8

Member
I'm loving all my fellow Blue brethren coming around to VRR now.

Love y'all !


:messenger_heart:

It's kind of annoying actually. They shit on it for months thinking it was overblown nonsense, but are now realizing how useful it can actually be. Console warrior dunces who know nothing about technology need sunk to the bottom of the sea.
 

GHG

Member
So, because of the idiotic way that Sony has implemented 120hz and VRR on their system, Elden Ring is still not as smooth as it should be on a PS5. They care more about their television specs than they do their Playstation customers. The VRR range is locked at 48hz instead of 40hz, they didn't implement 120hz from a system level, which means no latency improvements, and they never added LFC, which means that this entire thing is significantly gimped compared to PC or Xbox.

So, basically, they made us wait well over a year for a half assed implementation. Awesome.




Also the VRR range is not locked at 48hz. Here's what the setting says in Spiderman:

IMG-20220427-042703.jpg


Where do you get your information?
 
I've tried it with Lost Judgment and the effect is transformative in the 40k 30fps mode.
Previously camera rotation at 30fps created so much judder that while I usually prefer extra fidelity if it's worth it, I thought the 30fps was kinda unplayable and I played it at 60fps.
Now with VRR that judder is gone.

FF7R Intergrade also feels much smoother at 30fps.

I love reading this so more people can now see what a game changer this feature has been all along. Downplaying it was always ridiculous and tied to console wars.
 
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