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Xbox One: Details on Connectivity, Licensing (24 hour check-in) and Privacy Features

Rubezh

Member
RyanReedyMusic
Banned
(Today, 05:59 PM)

joeisangryt8u73.png
 

GashPrex

NeoGaf-Gold™ Member
just got done reading through it...yeah, it's still a lotta horseshit man



are you people being serious with this, or is this a meme/cognitive dissonance or something

cause i remember walking out of wolverine origins, as a huge wolvy fan, and being unable to process seeing the biggest pile of shit since matrix revolutions i yelled "FLAWLESS" so i can relate here

It doesn't bother me one bit - I have no problems for always online or this system. I'd be fine with Sony doing this as well - I prefer a digital distribution method but that's me, obviously many on this forum disagree but it doesn't impact my decision at all. I think all forms of entertainment are moving towards digital distribution and tighter control.
 

Phil4000

Member
And to think we already had to pay to play online too, even though on PSN, Wii U, Steam and just about everywhere else its free!!! And now this...
 

Zemm

Member
How often does your internet go down for more than 24 hours where you live???

It doesn't need to go down for 24hrs, even 30mins to an hour is enough. I often don't play my consoles for days, weeks, months at a time so everytime I would want to play a game I'd have to log in.
 

Kimaka

Member
Looks like I'm never getting an Xbone. I don't have any brand loyalties and usually end up with ever console. I'm not buying a console that I can't guarantee that it will play games several years into the future.

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

This doesn't sound good for what is left of small video game stores. Gamestop probably already has a deal with Microsoft but the small game stores are screwed over unless the process to become a participating retailer isn't difficult. Though, this will kill Ebay or Amazon sellers.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
The average consumer won't even understand all these requirements.

True.

But I am sure that many Average Joes will be confused and shortly thereafter furious when they discover that they cannot "just give" a disk to somebody else. And that might hit MS even harder in the middle and long term.
 

LowParry

Member
I wonder how many outside of GAF/Hcore circle even know about this (or care, until it's too late).

Millions and millions. For all we know there's fences being put in place with Gamestop as the "one stop shop for used games!". I just don't know anymore. I suspect we're going to see something similar with the PS4 in terms of used games. As Patrick Stewart puts it in Lords of Shadow, "these are dark times".
 

kirby_fox

Banned
Considering I enjoy going back and playing old games, I knew the moment I heard rumblings of "no used games" and "always-online" that the policy was going to make me distant.

Because realize this: in 10 years every game you buy for that system will not be playable (assuming by then they have shutdown servers). While right now I can still take my NES out from 20+ years ago and put a game in to play.

This becomes worse when you look at it versus Steam. If my PC breaks, I get a new PC and re-install the games. My PC games will-- as long as Steam exists-- always be playable (as long as my PC is powerful enough), and since all PCs do is get better then the only worries is Valve going out of business.

When you look at it from the Xbox One, it's not guaranteed your games will continue to exist on their next system or even stay active on a server. Unless they- at the end of the cycle- decide to turn off the necessity to check in and eventually become like consoles we're used to- you're only temporarily giving them hundreds of dollars to play a game for a limited time.

And for that, I just can't agree to it...the possibility of an entire game being lost because of this policy and potential legal drama just boggles my mind.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.

But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.

2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.

3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.

So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.

Indeed.

Do you know what's funny. For all the talk of a Steambox etc, this is actually pretty much MS attempting to make one but of course with their store/platform instead.

The problem is, with a Steambox, so long as it wasn't/isn't horribly locked down would be welcomed, as it would still have the advantages of PC. This is taking the bits of PC gaming we don't really like (DRM, license restrictions and online requirements) and probably not using the bits that sweeten the deal for us.

Steam gets away with a lot of crap because of the sales, and the fact that the platform is open enough to allow for competition, which keeps it on it's toes. Xbox One will have neither of these (Do you see a full catalogue sale every 6 months on Xbox One like on Steam, let alone weekly deals, daily deals and the twice weekly midweek/weekend deals? Didn't think so) so will have a much harder sell to those who use PC as a gaming platform.

For all of that, I'm not repulsed by Xbox One as a gaming platform, aside from the hilarious requirement for Kinect to be always connected (Seriously, MS can fuck off with that one and I hope the EU courts rule that an option for it to be switched off full is there) but the platform really doesn't excite me. Between a potentially high entry price, Xbox Live Gold fees, higher prices than PC, a lower power device than the competition and no advantages over PC with most of the downsides it's very hard for me to say I will be buying this anywhere near launch.

To address point 3 is where things actually get scary and where MS may think they have people over a barrel. Xbox Live now is a paid service for Xbox online components. As "the cloud" is basically an integral part of Xbox One, how will that work? The only way I can see is by locking out pretty much everything cloud related behind the XBL paywall, making the Xbox One basically a subscription only console.

Not only that, but the whole account based "trading" system is ripe to abuse that way too. Want to trade in games to these "selected retailers"? XBL Gold only need apply, after all, the systems will be revoking licenses from your account, so what's to stop MS from restricting it to those who pay the monthly fee? Nothing.

I hope I'm wrong here, but the obsession with account based DRM for Xbox One seems to me a precursor to announcing how Xbox Live will be "better" than before. Better for MS, sure, but meaning that most of the freedoms we have had with previous consoles can be locked away behind the paywall. I'm more scared about that, than anything else about the console really because it depends not on architecture now, but MS policy makers, and even if they don't go all in now, there's always "feature creep", where slowly the rights they give us now can easily be eroded over the life of the platform.
 

GhaleonEB

Member
I need to read the thread now to catch up on the analysis and dicussion. But my first take:

Good move on MS not only getting this information out, but doing so ahead of E3, so this stuff does not distract from the show.

It's pretty clear from the used game section that they do not charge a fee yet, and reserve the right to insert a transfer fee into the process after it's launched and established. Which is exactly what Pachter predicted.

The requirement for every 24 hour game authentication is going to limit the audience for the Xbox One. It will be a major point of differentiation with the PS3, and MS has yet to spell out any benefits of the system. Sure hope that's coming at E3 or their pitch gets that much less compelling to those on the fence.
 

Klocker

Member
No you can have 10 family accounts and if someone use one from that pool other accounts can't be used

You can't borrow your game to your friend on family account. When he will play console you will not be able to play yours. Same with family.

Only one person can play from those 10 accounts.

yes but you can not play the same game at same time now unless you buy two... this is all to prevent people from buying one game and playing it at same time as it is now just able to do so without disk in tray and be able to play your library form any Xbox
 

DSGamer

Neo Member
Also lost in the shuffle is their privacy statement.


You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.


Meanwhile....

The participation of the internet companies in PRISM will add to the debate, ignited by the Verizon revelation, about the scale of surveillance by the intelligence services. Unlike the collection of those call records, this surveillance can include the content of communications and not just the metadata.

Some of the world's largest internet brands are claimed to be part of the information-sharing program since its introduction in 2007. Microsoft – which is currently running an advertising campaign with the slogan "Your privacy is our priority" – was the first, with collection beginning in December 2007.
 

J-Rzez

Member
Well this has turned out as bad as expected, what was parroted after the unveiling event. Besides this bullshit, I can't help but think back to when gaming was simple. Put in your game and play. Now you have to accept ToS from devs, pubs, and console makers. You have to know what "rights" you have in your recent "license to use" purchase. You're not buying games anymore, just a license to use.
 

Jarmel

Banned
I really need to see all the family details. Mainly whether multiple people are allowed at once. Even still, this could easily be a loaning system between like four or five friends. There is pretty much no way to prove family members.

This thing sounds so easy to abuse for single player games. So easy.
 

VariantX

Member
S¡mon;61816514 said:
I think I am one of the few who, as a person who prefers the PlayStation-brand, is completely satisfied with these answers.

You can sell your games, you can buy used games and the reason why you need to connect once every 24 hours is logical: they need to check if you gifted a game to someone, shared library, etc..

There are only two or three things I would have done differently:

- Instead of a once-every-24-hours check, I would have gone for 48 or 72 hours.
- Why not remove the limit that you need to login once every 24 hours, if the actual game disc is inside the Xbox One? It's like an absolute guarantee that someone owns that game at that very moment.
- If you want to gift a game to a friend, this friend has to be in your friendlist for 30 or more days. Remove the limit, I'd say.

In conclusion, I'm pretty much satisfied except for the three issues above. If Sony would do this, I would be totally okay with that.

I can do all of the above right now, without any outside help thank you. Its not enough that we give them our hard earned money in exchange for a product, they want to hover over us and watch what we do with it, as if we were doing something wrong in the first place. I don't need to check in with anybody, nor do I need anyone's permisson because i bought the fucking game with my damn money, period.
 

Green Yoshi

Member
At least now I am really looking forward to the Nintendo Direct on Tuesday. :)

If I want to play next gen games like Watch Dogs, Battlefield 4 or Thief 4 I can do that on my PC, too.
Probably they will even look much better and run smoother.
 

Dr Dogg

Member
I think Stump's post is spot on. I think the disconnect is that lots of people (myself included) do not understand and have not been sold on the idea of a digital-only games console. The only reason I think people have not rejected it out of hand this time around is the strength of the Xbox brand (compare and contrast it to the PSP Go, I suppose). That's my personal sentiment.

It's going to take very significant sweeteners to overcome that resistance to a digital-only console because I don't understand why you are doing this. The market is not evaporating or in serious contraction, we have a very vibrant retail presence, we have very active secondary and private markets.

I think I need more than just pricing to get me over this. I know I am in a premium hobby; I don't mind paying lots of money because I'm into the ritual of it all. But lots of the problems that the Steam client solved (patching being one of them) don't apply here and the only arguments people can muster are focused on publisher well-being (frankly they can all get fucked).

I'm very concerned.

I too agree with Stumps post but all the main advantages and benefits of a console seam to be lost on the Xbox One. No longer is this a simple hook up and play device what with an online requirement, licenses and a somewhat convoluted "sharing" system. It seams to be halfway between a traditional console and a digital platform and from the scant amount of information available sounds to be more of an obstruction than either the current/previous console model and the modern PC services.

How on earth would a download only console go down with consumers when that immediacy of pick up and play is gone? Why would they want to chose a console like this when they could have have the same service on PC, at a cheaper cost per game more than likely, unless there were some pretty desirable exclusives. The whole idea seams like a cop out. Microsoft should either stick to how things are now or just say fuck it were digital only and discs are worthless once registered. Even a compromise would be 2 systems that run side by side with one offering the traditional service of buy physical at higher costs but without the restrictions whilst the other is solely download only with no used games or trading but at a reduced cost to the consumer.

This is all going to end in tears. If the supposedly clued up enthusiast is unsure of Microsoft's policies how is the the consumer that doesn't soak up every bit of information going to find out, that the practices they have been used to with consoles since their inception, have suddenly changed. People will be buying and selling what is essentially games that might not work when this has been the standard case with console gaming since forever. People will only find out what has changed way after it's too late.
 

Kyon

Banned
31 million Xbox 360 owners never got a Silver or Gold Xbox Live account and hardly ever connected to the internet whatsoever.

31 million

butLOL no big deal guys, it's the future! You buy a physical copy of a thing and don't actually own it! Hurray!


A damn mess Ami. Just a damn mess
 

Necrovex

Member
Holy fuck, Microsoft. I *really* hope you have the best E3 ever, since you'll need it to convince me to buy your next console.

The ban count is getting crazy. How many now? :D

I haven't gone through this massive thread, but any ideas why people are getting banned?
 
My biggest concern is long-term. I can still play my games all the way from the Atari back to the current systems out, long after the companies have died out or moved on.

Xbox One won't allow that. In a decade, who knows if Microsoft will be authenticating games, and that will be a lost library, which I cannot see myself supporting.

Oh and the used game thing still exists to a degree bleh
 
The problem is that Microsoft is setting a precedent for the whole industry, and other platform holders (i.e., Sony) will follow in their trail. Just because, it's now A-okay to ban game rentals or selling used games on ebay/Amazon/Craigslist, if Xbox One still turns out to be successful.

Well, I have no proof whatsoever, but I do think that blaming MS is missing the wider industry who asks for and supports this thinking. This is a third party thing that assumes an increasingly digital-only future. With that in mind, you have to implement strict DRM to prevent abuse that will most assuredly occur the moment it's easily possible. MS wants to straddle the physical/digital divide, and this is what has to happen to accommodate that position. I would have left physical completely behind, but I'm not representative of the larger market.
 

DaBuddaDa

Member
Love the work Sessler and Sterling are doing lately. This should have all the game journalism press bitting MS asses hard. Kuchera is a disgrace for his profession.

I think Kuchera is in the perfect place for someone with his amount of critical thinking skills: writing news for a webcomic.
 
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