You all running solo or grouping on the discord etc?
Me too! What's your timezone?I wouldnt mind grouping up, but im one of the suckers who paid for early accesss fyi
Me too! What's your timezone?
Early access sucker reporting in
I hear ya brother; hopefully what softens the blow is that this game will provide at least 50-100 hours of content, and it will be supported for a long long time.The game is $109AUD on Battle.net. Why the fuck did publishers and developers kick up PC game costs with no reason other than "consoles did it also?" No PC game deserves to be over $100, that's just absurd pricing and what is worse is due to being on battle.net there seems to be no cd keys floating around cheaper.
The game is $109AUD on Battle.net. Why the fuck did publishers and developers kick up PC game costs with no reason other than "consoles did it also?" No PC game deserves to be over $100, that's just absurd pricing and what is worse is due to being on battle.net there seems to be no cd keys floating around cheaper.
Same. Played for 5 hours straight and then absolutely had my fill. didn't even logged in for the remaining days.I'm in a weird spot that I want to play it because it's Diablo, but the beta didn't really rock me.
The game is $109AUD on Battle.net. Why the fuck did publishers and developers kick up PC game costs with no reason other than "consoles did it also?" No PC game deserves to be over $100, that's just absurd pricing and what is worse is due to being on battle.net there seems to be no cd keys floating around cheaper.
They seriously need to raise the difficulty from the outset. THe beta was a monotonous slog because nothing was a challenge.
Sounds like they're going for a real Gnostic angle with Lilith being the creators of sanctuary and humans.Lilith is Mephisto's daughter. She and the angel Inarius are actually the creators of Sanctuary, the mortal realm. She was banished long ago for reasons, but she's back now.
Unclear.
Perhaps, but Lilith being the creator of Sanctuary was established canon from like decades ago.Sounds like they're going for a real Gnostic angle with Lilith being the creators of sanctuary and humans.
Level scaling is just a way to remove leveling. The whole point of leveling is to differentiate the skill of the player from the skill of the character.In some ways, yes, in other ways it makes a lot of things much easier.
For example, you can blast through the starting area or do every single side quest, and regardless of level, you won't out level the enemies.
Also if you ever want to come back to an area an do stuff, you can without again having the problem of outlieveling the zones. I think this avoids locking yourself out of content that you missed.
The other aspect is leveling becomes more of a puzzle. You immediately get weaker, but you are given more options to get stronger, just takes a bit more work to get there. Over time as I played I didn't feel I got particularly weaker (maybe a bit just after leveling) but overall the combat and feel of the game got more interesting.
I think it's a fine balance and they've tried to nail it as best they could.
I'm really curious where they're going to go with the lore in Diablo IV?Perhaps, but Lilith being the creator of Sanctuary was established canon from like decades ago.
While the critiques about level scaling are definitely valid, there are still lots of RPG progression elements within the gameplay loop of Diablo 4.The level scaling just means it becomes an action game for action game fans, the levels are empty and should not be there. If you don't want to play RPGs then stop pretending it is an RPG by wearing its skin.
Increased gear drops was definitely a factor. Gear is going to be very important in Diablo 4 and make up a significant portion of a character's power, so being able to gear up quickly in the beta made it easier once you get a few hours in. You also reached level cap sooner in the beta, so at that point, most of the time you're getting stronger and stronger with better gear drops because level scaling is no longer making you "weaker" upon level up.But Im not sure how much of it was a product of the leveling and gear drops being increased for the beta. Maybe it would have been tougher if we were leveling and getting gear/abilities as actually intended.
In the full game, you are going to be encountering more of these kinds of scenarios, and I imagine most of these will be before the character is overgeared for them, increasing the difficulty.Exception I guess would be the Butcher, he fucked me up.
Not story content. Paper thin quest line to introduce new season mechanics.
What do you mean by differentiate the skill of the player from the skill of the character?Level scaling is just a way to remove leveling. The whole point of leveling is to differentiate the skill of the player from the skill of the character.
The level scaling just means it becomes an action game for action game fans, the levels are empty and should not be there. If you don't want to play RPGs then stop pretending it is an RPG by wearing its skin.
They've been very clear from a while back that this would be the case. Major story stuff is reserved for expansions, likely new classes as well.Well, expected. New campaign acts are coming with expansions
Yea I'm more correcting that inaccurate news than having a go at the game.Well, expected. New campaign acts are coming with expansions
I'm in a weird spot that I want to play it because it's Diablo, but the beta didn't really rock me.
For now no version.Which version of the game did you guys get? I'm thinking 30$ cad extra for the deluxe
Well I got the pre-order as a bday gift from a family member or I would of just waited to the free open beta. I'm a bit optimistic about the early launch, the queues were reduced by quite a lot by the end of the beta and maybe having the launch on multiple days with this early access will also ease the strain on the servers.For now no version.
Pre ordering given today's development climate is crazy to me. So many bad releases. Also on PC the beta was a mess with lag and rubber banding. Once I'm satisfied the game is in decent shape I'll get it. Everyone else can take part in the 4 day early beta test/queue simulator.
I do hope you early access folks have a good experience, but I've learnt to be more cautious given experience with other games
The sucker version because I'm part of the problem. See you in Sanctuary, my dude.Which version of the game did you guys get? I'm thinking 30$ cad extra for the deluxe
Not story content. Paper thin quest line to introduce new season mechanics.
Yeah I'll upgrade to the deluxe version to get in early as well. Let's make a gaf clan like in the beta!The sucker version because I'm part of the problem. See you in Sanctuary, my dude.
No mana skill, only had to push a single button lolThe changes they made seem to be very on point. Maybe even a little too responsive to the feedback. Glad corpse explosion is nerfed, that was ridiculous.
Excellent update. I have high hopes for this game. AlsoDiablo IV Open Beta Retrospective: Transforming Feedback into Change
The Diablo IV Early Access and Open Beta weekends gave players the opportunity to see Sanctuary anew. As we look forward to launch, we’ve used player feedback and gameplay data to inform a series of updates to various systems. Come see what’s changed!news.blizzard.com
so did they listen to the community complaints or what? I saw some tweets from randoms that suggested they may have admitted the design of the late game has been changed due to beta feedback but the extent remains unknown. I'm skeptical because the big changes it needs (at least, in my worthless humble opinion) would require a launch delay and time in the oven.
Haven’t kept up with the news on this at all, will it have local co-op? It’s kind of a deal breaker for me if it doesn’t.
Edit. If it does have co-op and 2 people locally play with 2 online?