I'm enjoying people who spent all of pre-launch bickering over specs, for 2 machines that are going to produce games with similar visuals, now bickering over visuals that are going to look similar. I see some people here who made a big deal out of RT and framerate are now suddenly okay with dismissing those concerns that they trumpeted not so long ago. The same will happen in PS5 threads. Some of us maintained from the start that games on both systems are going to look the same. It's really just splitting hairs when things are this close technically. It'll come down to artists, coder talent, and especially budget.
On topic, I'm a bit surprised that they won't have RT in regular gameplay, as you can control what objects are reflected, and how far the rays will shoot out into the world. Cars are inherently shiny, so I figured racing games would be prime candidates for RT reflections. It might be a matter of dev time, as this game wasn't shown at all prior to the show, and it's scheduled for this year. The XSX build might have started optimization rather late, and maybe RT will be part of a post-release update. They haven't announced it, but that could be a way of avoiding the mess that CDPR and 343i found themselves in with their premature claims.
The game looks great, but isn't quite what I was expecting on a technical level. I'm expecting 4k60 (upscaled is fine) with RT this gen, be it closed or open-course racers. Racers, FPS, and fighters are the 3 genres where I feel like 60fps is mandatory. 30 works fine for everything else, and I'd rather get the extra fidelity.